Player Matchup

Mulan
Mulan
Gold I
AntonioG
Mulan
Gold I
Level 144
God Stats
1W - 3L
1,567 SR
Queue Stats
84W - 84L
1,703 MMR
Solo
Sol
Sol
Platinum II
ChickenLegJoe
Sol
Platinum II
Level 44
God Stats
0W - 2L
1,500 SR
Queue Stats
26W - 12L
2,039 MMR
Party 1
Thor
Thor
Platinum I
LaOuiji
Thor
Platinum I
Level 195
God Stats
0W - 1L
1,612 SR
Queue Stats
178W - 162L
1,795 MMR
Party 1
Team Averages
Platinum III
Platinum III
Average Tier
Level 128
1,560 SR
1,846 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 143
1,664 SR
1,717 MMR
Scylla
Scylla
Gold II
RaG3xLORDBEERUS
Scylla
Gold II
Level 193
God Stats
47W - 58L
1,522 SR
Queue Stats
579W - 624L
1,358 MMR
Party 2
Sun Wukong
Sun Wukong
Platinum III
Skawid
Sun Wukong
Platinum III
Level 57
God Stats
20W - 24L
1,567 SR
Queue Stats
46W - 47L
1,764 MMR
Solo
Cerberus
Cerberus
Platinum I
xz OG xz
Cerberus
Platinum I
Level 179
God Stats
25W - 3L
1,903 SR
Queue Stats
103W - 70L
2,029 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
AntonioG
Mulan
14
4 / 3 / 1
8,616
862
7,185
8,498
9,176
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
1 / 6 / 3
7,341
734
9,021
10,136
1,706
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Thor
LaOuiji
Thor
14
2 / 4 / 4
8,446
845
6,814
6,918
1,989
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
FafnirSerqetCthulhuMedusaKuzenbo

VS

Bans
KumbhakarnaUllrCabrakanChironGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 5
7,893
789
2,944
6,385
1,907
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sun Wukong
Skawid
Sun Wukong
15
3 / 2 / 9
8,701
870
6,517
9,617
6,687
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Cerberus
xz OG xz
Cerberus
16
9 / 1 / 4
9,679
968
12,850
14,603
9,962
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
31
7
Kills
13
13
Deaths
7
8
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Mulan
AntonioG
Mulan
4
3
1
1.5
L
1
6
3
0.42
L
Thor
LaOuiji
Thor
2
4
4
1
W
1
4
5
0.88
W
Sun Wukong
Skawid
Sun Wukong
3
2
9
3.75
W
Cerberus
xz OG xz
Cerberus
9
1
4
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,020
Damage
22,311
25,552
Taken
30,605
12,871
Mitigated
18,556
4,221
Healing
8,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
AntonioG
Mulan
7,185
1,561
0
1,156
8,498
9,176
0
4,852
3,646
0
21,375
L
9,021
2,941
0
2,401
10,136
1,706
0
7,522
2,614
28,526
0
L
Thor
LaOuiji
Thor
6,814
500
0
664
6,918
1,989
0
3,424
3,494
0
27,169
W
2,944
217
0
370
6,385
1,907
360
1,059
5,304
21,032
0
W
Sun Wukong
Skawid
Sun Wukong
6,517
956
0
831
9,617
6,687
0
3,052
6,505
0
23,789
W
Cerberus
xz OG xz
Cerberus
12,850
933
0
7,283
14,603
9,962
0
4,950
9,627
30,880
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,403
Gold Earned
26,273
127
Minions Killed
137
0
Camps Cleared
0
486,745
Distance Traveled
569,945
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
8,616
862
41
4
0
172,259
1
L
Sol
7,341
734
37
4
0
143,101
1
L
Thor
8,446
845
49
5
0
171,385
0
W
Scylla
7,893
789
56
6
0
179,791
0
W
Sun Wukong
8,701
870
31
3
0
193,959
0
W
Cerberus
9,679
968
50
5
0
196,195
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role