Player Matchup

Nike
Nike
Bronze III
Casual_Plunder
Nike
Bronze III
Level 114
God Stats
0W - 1L
1,420 SR
Queue Stats
3W - 2L
1,522 MMR
Solo
Charybdis
Charybdis
Bronze III
DontPingMeBro
Charybdis
Bronze III
Level 69
God Stats
4W - 6L
1,500 SR
Queue Stats
19W - 36L
1,546 MMR
Solo
Agni
Agni
Gold III
JonnyTheVolf
Agni
Gold III
Level 164
God Stats
12W - 13L
1,512 SR
Queue Stats
142W - 142L
1,570 MMR
Solo
King Arthur
King Arthur
Gold III
N0-DranK
King Arthur
Gold III
Level 119
God Stats
4W - 4L
1,621 SR
Queue Stats
168W - 190L
1,522 MMR
Solo
Kuzenbo
Kuzenbo
Gold IV
xXEmyXx6357
Kuzenbo
Gold IV
Level 126
God Stats
1W - 3L
1,319 SR
Queue Stats
104W - 105L
1,526 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 118
1,474 SR
1,537 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 145
1,605 SR
1,525 MMR
Nu Wa
Nu Wa
Gold III
DrxEw
Nu Wa
Gold III
Level 121
God Stats
8W - 7L
1,551 SR
Queue Stats
322W - 341L
1,623 MMR
Solo
Medusa
Medusa
Gold II
JerryBerry30
Medusa
Gold II
Level 155
God Stats
3W - 0L
1,532 SR
Queue Stats
172W - 168L
1,578 MMR
Solo
Bacchus
Bacchus
Gold II
POKELOKES
Bacchus
Gold II
Level 121
God Stats
3W - 4L
1,667 SR
Queue Stats
26W - 26L
1,597 MMR
Solo
Bastet
Bastet
Platinum IV
Victor0132
Bastet
Platinum IV
Level 148
God Stats
9W - 7L
1,661 SR
Queue Stats
547W - 549L
1,583 MMR
Solo
Chronos
Chronos
Gold IV
xStYLiNxOnxEmx
Chronos
Gold IV
Level 179
God Stats
78W - 79L
1,613 SR
Queue Stats
604W - 619L
1,244 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
2
0 / 1 / 0
2,574
515
538
1,412
378
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Charybdis
DontPingMeBro
Charybdis
5
0 / 1 / 0
2,967
593
707
2,890
690
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

5
0 / 1 / 0
3,146
629
663
2,115
500
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
N0-DranK
King Arthur
5
0 / 2 / 0
3,354
671
1,575
5,322
1,579
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Kuzenbo
xXEmyXx6357
Kuzenbo
5
0 / 0 / 0
3,233
647
1,085
2,933
2,266
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bans
ThanatosJanusChang'e

VS

Bans
Ix ChelThorCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
DrxEw
Nu Wa
5
0 / 0 / 3
3,418
684
1,745
1,686
270
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Medusa
6
1 / 0 / 1
3,353
671
2,086
1,676
412
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Bacchus
POKELOKES
Bacchus
6
1 / 0 / 1
3,635
727
1,380
2,427
1,269
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bastet
Victor0132
Bastet
7
2 / 0 / 0
3,953
791
746
2,465
759
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

7
1 / 0 / 1
3,738
748
2,591
3,047
747
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
11
0
Kills
5
5
Deaths
0
0
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
L
Charybdis
DontPingMeBro
Charybdis
0
1
0
0
W
Nu Wa
DrxEw
Nu Wa
0
0
3
1.5
W
Medusa
1
0
1
1.5
L
0
1
0
0
L
King Arthur
N0-DranK
King Arthur
0
2
0
0
W
Bacchus
POKELOKES
Bacchus
1
0
1
1.5
W
Bastet
Victor0132
Bastet
2
0
0
2
W
1
0
1
1.5
L
Kuzenbo
xXEmyXx6357
Kuzenbo
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,568
Damage
8,548
14,672
Taken
11,301
5,413
Mitigated
3,457
4,843
Healing
4,410
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
538
327
0
345
1,412
378
0
398
1,014
0
3,997
L
Charybdis
DontPingMeBro
Charybdis
707
427
0
1,231
2,890
690
0
789
2,101
0
13,114
W
Nu Wa
DrxEw
Nu Wa
1,745
688
0
500
1,686
270
0
393
1,171
12,278
895
W
Medusa
2,086
907
0
998
1,676
412
0
547
1,129
0
20,608
L
663
44
0
1,086
2,115
500
0
785
1,330
11,452
0
L
King Arthur
N0-DranK
King Arthur
1,575
239
0
1,450
5,322
1,579
0
2,412
2,668
0
15,542
W
Bacchus
POKELOKES
Bacchus
1,380
198
0
591
2,427
1,269
0
650
1,741
9,772
0
W
Bastet
Victor0132
Bastet
746
211
0
996
2,465
759
0
0
2,465
0
21,211
W
2,591
897
0
1,325
3,047
747
0
0
3,047
14,424
761
L
Kuzenbo
xXEmyXx6357
Kuzenbo
1,085
631
0
731
2,933
2,266
0
991
1,942
8,731
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,274
Gold Earned
18,097
89
Minions Killed
153
0
Camps Cleared
0
390,979
Distance Traveled
527,107
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
2,574
515
6
1
0
26,324
0
L
Charybdis
2,967
593
32
6
0
85,601
0
W
Nu Wa
3,418
684
16
3
0
104,192
0
W
Medusa
3,353
671
30
6
0
92,293
0
L
Agni
3,146
629
21
4
0
73,623
0
L
King Arthur
3,354
671
19
4
0
100,120
0
W
Bacchus
3,635
727
20
4
0
111,876
2
W
Bastet
3,953
791
46
9
0
121,153
0
W
Chronos
3,738
748
41
8
0
97,593
2
L
Kuzenbo
3,233
647
11
2
0
105,311
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role