Player Matchup

King Arthur
King Arthur
DevoShleepo
King Arthur
Level 108
God Stats
7W - 3L
1,358 SR
Queue Stats
92W - 89L
1,433 Elo+
Solo
Anhur
Anhur
GorgeousGeorgee
Anhur
Level 80
God Stats
11W - 8L
1,588 SR
Queue Stats
187W - 207L
1,457 Elo+
Solo
Olorun
Olorun
MrDachi
Olorun
Level 47
God Stats
2W - 4L
1,256 SR
Queue Stats
58W - 86L
1,328 Elo+
Solo
Pele
Pele
Netheren
Pele
Level 66
God Stats
2W - 1L
1,564 SR
Queue Stats
22W - 10L
1,537 Elo+
Solo
Odin
Odin
PapiJahh
Odin
Level 82
God Stats
8W - 8L
1,537 SR
Queue Stats
359W - 351L
1,492 Elo+
Solo
Team Averages
Level 77
1,461 SR
1,449 Elo+

VS

Team Averages
Level 75
1,599 SR
1,493 Elo+
Medusa
Medusa
FaithlessTrev
Medusa
Level 69
God Stats
101W - 61L
1,640 SR
Queue Stats
201W - 195L
1,564 Elo+
Solo
Hades
Hades
Kingfish3of6
Hades
Level 76
God Stats
15W - 9L
1,656 SR
Queue Stats
123W - 129L
1,553 Elo+
Solo
Chaac
Chaac
LightPhoenix27
Chaac
Level 88
God Stats
4W - 1L
1,839 SR
Queue Stats
5W - 8L
1,334 Elo+
Solo
Mercury
Mercury
PlayerGameSK959
Mercury
Level 77
God Stats
4W - 6L
1,322 SR
Queue Stats
324W - 315L
1,542 Elo+
Solo
Anubis
Anubis
ZenDG97
Anubis
Level 65
God Stats
54W - 60L
1,538 SR
Queue Stats
185W - 179L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DevoShleepo
King Arthur
11
3 / 1 / 2
6,371
637
6,205
11,719
7,866
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

11
4 / 1 / 1
6,598
660
4,976
4,862
1,423
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Olorun
MrDachi
Olorun
9
0 / 4 / 3
5,585
559
1,793
6,063
1,087
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Pele
11
6 / 2 / 2
6,341
634
7,811
8,068
2,003
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Odin
11
2 / 0 / 4
6,003
600
3,972
6,295
3,508
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 5 / 0
4,077
408
1,897
5,648
849
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

10
0 / 0 / 1
5,301
530
2,003
5,083
2,215
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

10
1 / 4 / 0
6,093
609
8,016
11,469
7,205
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
4 / 3 / 2
6,211
621
4,275
9,166
3,007
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
ZenDG97
Anubis
12
3 / 3 / 2
6,509
651
5,957
6,928
2,978
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
13
15
Kills
8
8
Deaths
15
12
Assists
5
Player
Kills
Deaths
Assists
KDA
W
King Arthur
DevoShleepo
King Arthur
3
1
2
4
L
0
5
0
0
W
4
1
1
4.5
L
0
0
1
0.5
L
1
4
0
0.25
W
Olorun
MrDachi
Olorun
0
4
3
0.38
W
Pele
6
2
2
3.5
W
Odin
2
0
4
4
L
4
3
2
1.67
L
Anubis
ZenDG97
Anubis
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,757
Damage
22,148
37,007
Taken
38,294
15,887
Mitigated
16,254
9,119
Healing
12,490
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
DevoShleepo
King Arthur
6,205
675
0
2,612
11,719
7,866
0
109
11,001
0
35,008
L
1,897
570
0
140
5,648
849
0
148
5,500
0
14,338
W
4,976
2,537
0
2,463
4,862
1,423
925
1,390
3,472
0
46,966
L
2,003
350
543
3,783
5,083
2,215
0
0
5,083
30,621
0
L
8,016
1,482
0
3,980
11,469
7,205
0
54
11,415
0
39,923
W
Olorun
MrDachi
Olorun
1,793
844
60
1,101
6,063
1,087
0
2,521
3,542
24,789
0
W
Pele
7,811
2,448
0
1,451
8,068
2,003
0
3,489
4,542
0
36,093
W
Odin
3,972
709
0
1,432
6,295
3,508
83
613
5,642
202
25,156
L
4,275
2,174
0
1,320
9,166
3,007
0
717
8,449
0
38,836
L
Anubis
ZenDG97
Anubis
5,957
228
0
2,724
6,928
2,978
0
1,076
5,852
43,073
1,287

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,898
Gold Earned
28,191
272
Minions Killed
303
0
Camps Cleared
0
1,033,091
Distance Traveled
997,967
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
6,371
637
58
6
0
206,078
4
L
Medusa
4,077
408
21
2
0
163,546
0
W
Anhur
6,598
660
79
8
0
190,183
0
L
Hades
5,301
530
62
6
0
206,244
4
L
Chaac
6,093
609
73
7
0
190,112
0
W
Olorun
5,585
559
54
5
0
162,326
5
W
Pele
6,341
634
44
4
0
233,699
0
W
Odin
6,003
600
37
4
0
240,805
2
L
Mercury
6,211
621
74
7
0
251,378
1
L
Anubis
6,509
651
73
7
0
186,687
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role