Player Matchup

Danzaburou
Danzaburou
Platinum I
 
Danzaburou
Platinum I
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
He Bo
He Bo
Masters
JhonFINALBOSS
He Bo
Masters
Level 157
God Stats
0W - 2L
1,281 SR
Queue Stats
232W - 211L
2,323 MMR
Solo
Apollo
Apollo
Masters
MahmudHotak
Apollo
Masters
Level 108
God Stats
8W - 5L
1,849 SR
Queue Stats
143W - 97L
2,557 MMR
Solo
Cthulhu
Cthulhu
Platinum I
Nakattu
Cthulhu
Platinum I
Level 88
God Stats
9W - 5L
1,693 SR
Queue Stats
295W - 285L
2,058 MMR
Solo
Surtr
Surtr
Diamond V
Sebastiaoz
Surtr
Diamond V
Level 134
God Stats
0W - 1L
1,500 SR
Queue Stats
85W - 66L
2,124 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 129
1,565 SR
2,112 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 165
1,604 SR
2,110 MMR
Fenrir
Fenrir
Diamond IV
 
Fenrir
Diamond IV
Level 186
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Xbalanque
Xbalanque
Diamond V
QīngQīng
Xbalanque
Diamond V
Level 170
God Stats
6W - 2L
1,771 SR
Queue Stats
149W - 118L
2,066 MMR
Solo
Nike
Nike
Diamond III
ToNINHoH
Nike
Diamond III
Level 159
God Stats
30W - 16L
1,613 SR
Queue Stats
150W - 136L
2,256 MMR
Party 1
Scylla
Scylla
Masters
swanmatt
Scylla
Masters
Level 153
God Stats
8W - 5L
1,530 SR
Queue Stats
170W - 132L
2,890 MMR
Solo
Athena
Athena
Platinum IV
zNaoki
Athena
Platinum IV
Level 158
God Stats
4W - 2L
1,607 SR
Queue Stats
152W - 145L
1,840 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
7
0 / 0 / 0
3,406
681
649
2,857
709
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

6
0 / 1 / 0
3,266
653
1,693
3,259
598
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Apollo
6
2 / 2 / 0
3,799
760
1,357
2,538
646
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cthulhu
Nakattu
Cthulhu
6
1 / 1 / 0
3,363
673
915
3,867
1,676
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Surtr
1
0 / 0 / 0
2,424
485
0
0
0
Bans
MedusaAo KuangKuzenbo

VS

Bans
SusanoFreyaThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
6
2 / 1 / 1
3,531
706
1,799
3,020
946
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Xbalanque
QīngQīng
Xbalanque
7
0 / 0 / 0
3,560
712
1,287
1,521
401
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Nike
6
1 / 2 / 0
3,679
736
1,790
3,974
1,095
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Scylla
swanmatt
Scylla
7
1 / 0 / 1
3,907
781
1,183
1,643
399
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Athena
zNaoki
Athena
5
0 / 0 / 2
3,345
669
1,228
3,793
2,027
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
8
3
Kills
4
4
Deaths
3
0
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
0
0
0
0
W
Fenrir
 
Fenrir
2
1
1
2.5
L
0
1
0
0
L
Apollo
2
2
0
1
L
Cthulhu
Nakattu
Cthulhu
1
1
0
1
W
Xbalanque
QīngQīng
Xbalanque
0
0
0
0
L
Surtr
0
0
0
0
W
Nike
1
2
0
0.5
W
Scylla
swanmatt
Scylla
1
0
1
1.5
W
Athena
zNaoki
Athena
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,614
Damage
7,287
12,521
Taken
13,951
3,629
Mitigated
4,868
4,414
Healing
4,121
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
649
484
0
1,109
2,857
709
0
550
2,307
0
18,435
W
Fenrir
 
Fenrir
1,799
574
0
675
3,020
946
0
661
2,359
0
14,531
L
1,693
73
0
1,552
3,259
598
0
451
2,774
19,542
0
L
Apollo
1,357
824
0
231
2,538
646
0
976
1,456
0
16,182
L
Cthulhu
Nakattu
Cthulhu
915
74
270
1,252
3,867
1,676
0
373
3,494
8,967
0
W
Xbalanque
QīngQīng
Xbalanque
1,287
265
0
1,107
1,521
401
0
129
1,392
0
20,885
L
Surtr
0
0
0
0
0
0
0
0
0
0
0
W
Nike
1,790
119
0
860
3,974
1,095
0
382
3,592
338
16,708
W
Scylla
swanmatt
Scylla
1,183
205
0
0
1,643
399
0
750
893
18,450
0
W
Athena
zNaoki
Athena
1,228
457
0
1,479
3,793
2,027
0
686
3,107
7,891
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,258
Gold Earned
18,022
123
Minions Killed
170
0
Camps Cleared
0
418,697
Distance Traveled
565,794
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
3,406
681
34
7
0
98,528
0
W
Fenrir
3,531
706
27
5
0
137,203
1
L
He Bo
3,266
653
35
7
0
114,867
0
L
Apollo
3,799
760
39
8
0
97,406
0
L
Cthulhu
3,363
673
15
3
0
107,829
2
W
Xbalanque
3,560
712
45
9
0
94,572
0
L
Surtr
2,424
485
0
0
0
67
0
W
Nike
3,679
736
35
7
0
104,021
0
W
Scylla
3,907
781
50
10
0
121,521
0
W
Athena
3,345
669
13
3
0
108,477
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role