Player Matchup

Ix Chel
Ix Chel
Alsha
Ix Chel
Level 148
God Stats
16W - 10L
1,449 SR
Queue Stats
95W - 93L
1,467 Elo+
Solo
Khepri
Khepri
Messien52464
Khepri
Level 44
God Stats
8W - 6L
1,578 SR
Queue Stats
48W - 49L
1,462 Elo+
Solo
Cernunnos
Cernunnos
Poseidomed
Cernunnos
Level 108
God Stats
2W - 7L
1,359 SR
Queue Stats
35W - 33L
1,635 Elo+
Solo
Loki
Loki
onCaffeine420
Loki
Level 158
God Stats
10W - 4L
1,674 SR
Queue Stats
60W - 59L
1,461 Elo+
Party 2
Odin
Odin
xShizZLeRz
Odin
Level 148
God Stats
17W - 14L
1,424 SR
Queue Stats
544W - 548L
1,483 Elo+
Party 2
Team Averages
Level 121
1,497 SR
1,502 Elo+

VS

Team Averages
Level 150
1,415 SR
1,444 Elo+
Izanami
Izanami
Gin_Juice_n_Ace
Izanami
Level 119
God Stats
0W - 3L
1,229 SR
Queue Stats
4W - 10L
1,228 Elo+
Party 1
Sobek
Sobek
Maghequ
Sobek
Level 189
God Stats
1W - 2L
1,271 SR
Queue Stats
53W - 57L
1,521 Elo+
Party 1
Danzaburou
Danzaburou
Maitohappo_
Danzaburou
Level 158
God Stats
1W - 5L
1,569 SR
Queue Stats
92W - 95L
1,491 Elo+
Party 1
Surtr
Surtr
Nordicrune
Surtr
Level 126
God Stats
29W - 27L
1,496 SR
Queue Stats
82W - 82L
1,525 Elo+
Solo
Kumbhakarna
Kumbhakarna
sasmii
Kumbhakarna
Level 160
God Stats
2W - 3L
1,511 SR
Queue Stats
92W - 100L
1,458 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Alsha
Ix Chel
11
6 / 0 / 4
6,757
676
7,580
5,933
1,844
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Khepri
10
1 / 1 / 8
6,022
602
2,805
3,335
1,927
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Cernunnos
Poseidomed
Cernunnos
10
8 / 1 / 2
6,517
652
5,133
3,606
1,343
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
4 / 1 / 3
6,021
602
4,082
5,891
1,673
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
1 / 1 / 3
5,614
561
3,759
9,771
6,353
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 7 / 1
4,378
438
1,401
6,172
1,493
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sobek
Maghequ
Sobek
6
0 / 3 / 1
4,665
467
547
7,252
4,476
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Danzaburou
Maitohappo_
Danzaburou
10
1 / 4 / 1
5,491
549
3,177
8,928
2,698
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Surtr
9
2 / 2 / 0
5,685
569
6,936
8,824
4,691
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Kumbhakarna
sasmii
Kumbhakarna
9
1 / 5 / 0
5,166
517
5,429
9,163
3,270
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
7
20
Kills
4
4
Deaths
21
20
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
Alsha
Ix Chel
6
0
4
8
L
0
7
1
0.07
L
Sobek
Maghequ
Sobek
0
3
1
0.17
L
Danzaburou
Maitohappo_
Danzaburou
1
4
1
0.38
W
Khepri
1
1
8
5
L
Surtr
2
2
0
1
W
Cernunnos
Poseidomed
Cernunnos
8
1
2
9
W
4
1
3
5.5
L
Kumbhakarna
sasmii
Kumbhakarna
1
5
0
0.2
W
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,359
Damage
17,490
28,536
Taken
40,339
13,140
Mitigated
16,628
9,476
Healing
10,576
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
Alsha
Ix Chel
7,580
690
174
2,069
5,933
1,844
176
2,198
3,392
40,099
1,588
L
1,401
1,227
0
55
6,172
1,493
0
1,768
4,346
0
19,835
L
Sobek
Maghequ
Sobek
547
0
0
3,099
7,252
4,476
0
2,010
5,156
11,239
0
L
Danzaburou
Maitohappo_
Danzaburou
3,177
1,177
0
2,786
8,928
2,698
0
1,450
7,338
0
40,930
W
Khepri
2,805
420
0
680
3,335
1,927
210
604
2,677
15,615
0
L
Surtr
6,936
2,971
0
3,985
8,824
4,691
0
481
8,303
1,131
31,656
W
Cernunnos
Poseidomed
Cernunnos
5,133
2,998
0
964
3,606
1,343
435
276
3,300
0
41,565
W
4,082
1,442
0
3,109
5,891
1,673
0
1,377
4,260
0
36,615
L
Kumbhakarna
sasmii
Kumbhakarna
5,429
192
0
651
9,163
3,270
0
3,894
5,003
21,463
644
W
3,759
1,057
0
2,480
9,771
6,353
14
1,069
8,338
1,328
33,434

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,931
Gold Earned
25,385
300
Minions Killed
226
0
Camps Cleared
0
1,027,427
Distance Traveled
963,192
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
6,757
676
84
8
0
205,337
0
L
Izanami
4,378
438
37
4
0
153,726
1
L
Sobek
4,665
467
14
1
0
210,478
4
L
Danzaburou
5,491
549
76
8
0
209,833
0
W
Khepri
6,022
602
11
1
0
202,246
0
L
Surtr
5,685
569
53
5
0
195,711
0
W
Cernunnos
6,517
652
77
8
0
178,029
2
W
Loki
6,021
602
65
7
0
246,380
0
L
Kumbhakarna
5,166
517
46
5
0
193,444
0
W
Odin
5,614
561
63
6
0
195,435
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role