Player Matchup

Izanami
Izanami
BuddahJr
Izanami
Level 71
God Stats
18W - 6L
1,631 SR
Queue Stats
81W - 61L
1,536 Elo+
Party 2
Cthulhu
Cthulhu
Dedrosity
Cthulhu
Level 59
God Stats
17W - 6L
1,721 SR
Queue Stats
64W - 59L
1,500 Elo+
Party 2
Camazotz
Camazotz
DiamondF0X
Camazotz
Level 140
God Stats
3W - 3L
1,765 SR
Queue Stats
139W - 129L
1,492 Elo+
Solo
Vamana
Vamana
WakefulGinger
Vamana
Level 124
God Stats
25W - 25L
1,512 SR
Queue Stats
461W - 452L
1,432 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
ouragans
Morgan Le Fay
Level 109
God Stats
15W - 23L
1,442 SR
Queue Stats
81W - 88L
1,422 Elo+
Solo
Team Averages
Level 101
1,614 SR
1,476 Elo+

VS

Team Averages
Level 132
1,618 SR
1,444 Elo+
Nu Wa
Nu Wa
COH3R3NT
Nu Wa
Level 149
God Stats
2W - 1L
1,668 SR
Queue Stats
32W - 33L
1,454 Elo+
Party 1
Sylvanus
Sylvanus
Gifted mayan
Sylvanus
Level 153
God Stats
9W - 5L
1,550 SR
Queue Stats
66W - 65L
1,495 Elo+
Party 1
Mulan
Mulan
JDAWG013
Mulan
Level 125
God Stats
16W - 8L
1,648 SR
Queue Stats
54W - 74L
1,366 Elo+
Party 1
Serqet
Serqet
The_Fire_Wizard_
Serqet
Level 129
God Stats
7W - 3L
1,631 SR
Queue Stats
66W - 67L
1,467 Elo+
Solo
Artemis
Artemis
dyslexic lll
Artemis
Level 105
God Stats
20W - 11L
1,595 SR
Queue Stats
75W - 83L
1,441 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BuddahJr
Izanami
17
9 / 10 / 2
10,795
540
11,394
19,889
4,899
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cthulhu
Dedrosity
Cthulhu
15
2 / 6 / 10
8,767
438
13,342
17,904
13,354
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Camazotz
DiamondF0X
Camazotz
15
4 / 4 / 3
9,406
470
6,346
19,831
7,493
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

14
2 / 2 / 1
9,231
462
6,972
12,448
11,576
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Morgan Le Fay
ouragans
Morgan Le Fay
14
4 / 3 / 7
9,242
462
12,394
15,520
4,306
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
COH3R3NT
Nu Wa
17
4 / 5 / 8
10,628
531
21,323
14,011
5,099
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sylvanus
Gifted mayan
Sylvanus
15
1 / 3 / 13
9,406
470
6,598
16,635
14,014
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Mulan
JDAWG013
Mulan
19
5 / 1 / 2
12,129
606
13,585
18,123
11,764
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
4 / 8 / 2
9,987
499
6,804
18,288
7,489
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Artemis
dyslexic lll
Artemis
19
11 / 4 / 5
12,667
633
18,352
11,672
4,615
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
55
21
Kills
25
25
Deaths
21
23
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Izanami
BuddahJr
Izanami
9
10
2
1
W
Nu Wa
COH3R3NT
Nu Wa
4
5
8
1.6
L
Cthulhu
Dedrosity
Cthulhu
2
6
10
1.17
L
Camazotz
DiamondF0X
Camazotz
4
4
3
1.38
W
Sylvanus
Gifted mayan
Sylvanus
1
3
13
2.5
W
Mulan
JDAWG013
Mulan
5
1
2
6
W
4
8
2
0.63
L
2
2
1
1.25
W
Artemis
dyslexic lll
Artemis
11
4
5
3.38
L
Morgan Le Fay
ouragans
Morgan Le Fay
4
3
7
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,448
Damage
66,662
85,592
Taken
78,729
41,628
Mitigated
42,981
16,479
Healing
24,458
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
BuddahJr
Izanami
11,394
8,745
0
3,592
19,889
4,899
0
6,483
13,182
0
60,171
W
Nu Wa
COH3R3NT
Nu Wa
21,323
8,369
0
2,738
14,011
5,099
524
8,101
5,865
79,688
701
L
Cthulhu
Dedrosity
Cthulhu
13,342
495
231
500
17,904
13,354
0
5,676
12,107
49,918
0
L
Camazotz
DiamondF0X
Camazotz
6,346
1,903
0
6,369
19,831
7,493
0
4,597
15,072
0
62,369
W
Sylvanus
Gifted mayan
Sylvanus
6,598
1,150
3,023
6,207
16,635
14,014
636
9,215
7,374
24,514
6,298
W
Mulan
JDAWG013
Mulan
13,585
1,236
0
5,860
18,123
11,764
1,826
874
16,367
925
88,212
W
6,804
1,269
0
6,065
18,288
7,489
0
5,196
13,092
0
71,181
L
6,972
1,653
0
1,643
12,448
11,576
0
2,898
9,519
1,887
55,393
W
Artemis
dyslexic lll
Artemis
18,352
11,741
0
565
11,672
4,615
4,841
3,786
7,886
0
99,855
L
Morgan Le Fay
ouragans
Morgan Le Fay
12,394
942
0
4,144
15,520
4,306
0
8,959
6,429
77,214
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,441
Gold Earned
54,817
505
Minions Killed
535
0
Camps Cleared
0
1,699,167
Distance Traveled
1,794,515
17
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
10,795
540
88
4
0
286,435
0
W
Nu Wa
10,628
531
123
6
0
347,294
9
L
Cthulhu
8,767
438
73
4
0
370,475
0
L
Camazotz
9,406
470
99
5
0
385,403
5
W
Sylvanus
9,406
470
41
2
0
376,147
10
W
Mulan
12,129
606
153
8
0
327,212
0
W
Serqet
9,987
499
101
5
0
416,373
0
L
Vamana
9,231
462
101
5
0
289,148
1
W
Artemis
12,667
633
117
6
0
327,489
0
L
Morgan Le Fay
9,242
462
144
7
0
367,706
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role