Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
Dabsburgh
Bastet
Level 119
God Stats
5W - 4L
1,615 SR
Queue Stats
225W - 259L
1,364 Elo+
Party 2
Zeus
Zeus
Dr0pThAtCookie
Zeus
Level 81
God Stats
4W - 4L
1,586 SR
Queue Stats
122W - 135L
1,400 Elo+
Party 2
Anubis
Anubis
Holy-Cricket
Anubis
Level 89
God Stats
3W - 3L
1,441 SR
Queue Stats
114W - 123L
1,401 Elo+
Party 3
Yemoja
Yemoja
Plinfa_Piplup
Yemoja
Level 106
God Stats
2W - 1L
1,468 SR
Queue Stats
262W - 281L
1,451 Elo+
Party 3
Team Averages
Level 103
1,522 SR
1,423 Elo+

VS

Team Averages
Level 107
1,454 SR
1,427 Elo+
Zeus
Zeus
IR1SH EL1T3
Zeus
Level 109
God Stats
7W - 5L
1,492 SR
Queue Stats
275W - 355L
1,369 Elo+
Solo
Susano
Susano
Malidnd
Susano
Level 68
God Stats
4W - 2L
1,250 SR
Queue Stats
319W - 332L
1,434 Elo+
Solo
Tyr
Tyr
Pesdiddy
Tyr
Level 88
God Stats
5W - 3L
1,519 SR
Queue Stats
143W - 154L
1,421 Elo+
Party 1
Cthulhu
Cthulhu
tone_order
Cthulhu
Level 126
God Stats
7W - 5L
1,702 SR
Queue Stats
191W - 189L
1,487 Elo+
Solo
Hel
Hel
xoxopaulinexox
Hel
Level 143
God Stats
2W - 1L
1,305 SR
Queue Stats
315W - 307L
1,422 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
9
0 / 4 / 1
5,294
882
3,755
6,463
6,551
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bastet
Dabsburgh
Bastet
9
1 / 4 / 1
5,174
862
2,707
5,122
1,643
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 3 / 2
6,117
1,020
5,405
4,526
1,525
Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anubis
8
0 / 3 / 1
5,067
845
1,906
3,781
1,369
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
0 / 2 / 2
5,198
866
1,959
4,861
2,262
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 0 / 7
7,307
1,218
10,726
3,195
1,033
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Susano
Malidnd
Susano
10
2 / 1 / 8
6,260
1,043
3,552
4,925
1,685
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

11
4 / 1 / 4
6,801
1,134
1,747
6,108
4,229
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cthulhu
tone_order
Cthulhu
13
4 / 0 / 10
7,413
1,236
5,478
4,184
3,284
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

11
0 / 1 / 11
6,186
1,031
817
4,816
1,687
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
56
2
Kills
16
16
Deaths
3
7
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
4
1
0.13
L
Bastet
Dabsburgh
Bastet
1
4
1
0.38
L
1
3
2
0.67
L
Anubis
0
3
1
0.17
W
6
0
7
9.5
W
Susano
Malidnd
Susano
2
1
8
6
W
4
1
4
6
L
0
2
2
0.5
W
Cthulhu
tone_order
Cthulhu
4
0
10
9
W
0
1
11
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,732
Damage
22,320
24,753
Taken
23,228
13,350
Mitigated
11,918
5,554
Healing
10,334
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
3,755
167
67
692
6,463
6,551
0
4,267
2,196
8,066
0
L
Bastet
Dabsburgh
Bastet
2,707
793
0
262
5,122
1,643
0
3,819
1,303
0
6,670
L
5,405
300
526
684
4,526
1,525
0
2,097
2,429
14,075
314
L
Anubis
1,906
58
0
542
3,781
1,369
0
2,751
1,030
6,475
236
W
10,726
677
114
896
3,195
1,033
387
2,717
478
20,772
0
W
Susano
Malidnd
Susano
3,552
335
275
178
4,925
1,685
389
2,497
2,428
0
6,084
W
1,747
222
521
732
6,108
4,229
226
2,918
3,190
0
3,502
L
1,959
151
1,609
1,172
4,861
2,262
0
4,087
774
3,678
0
W
Cthulhu
tone_order
Cthulhu
5,478
35
630
398
4,184
3,284
0
1,248
2,936
19,310
0
W
817
208
3,894
2,696
4,816
1,687
204
3,382
1,434
3,734
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,850
Gold Earned
33,967
54
Minions Killed
72
0
Camps Cleared
0
454,593
Distance Traveled
664,032
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
5,294
882
8
1
0
97,409
0
L
Bastet
5,174
862
6
1
0
102,806
0
L
Zeus
6,117
1,020
18
3
0
112,880
0
L
Anubis
5,067
845
14
2
0
65,514
0
W
Zeus
7,307
1,218
25
4
0
97,356
0
W
Susano
6,260
1,043
10
2
0
145,475
0
W
Tyr
6,801
1,134
3
1
0
155,451
1
L
Yemoja
5,198
866
8
1
0
75,984
0
W
Cthulhu
7,413
1,236
29
5
0
137,720
0
W
Hel
6,186
1,031
5
1
0
128,030
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role