Player Matchup

Thor
Thor
BobbinSchlop
Thor
Level 14
God Stats
0W - 2L
1,241 SR
Queue Stats
8W - 15L
1,319 Elo+
Party 2
Chaac
Chaac
CapTicTac
Chaac
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,225 Elo+
Party 2
Jing Wei
Jing Wei
ChickenNuggies1
Jing Wei
Level 62
God Stats
0W - 6L
1,227 SR
Queue Stats
34W - 46L
1,333 Elo+
Party 2
Terra
Terra
Esckrow
Terra
Level 66
God Stats
3W - 6L
1,243 SR
Queue Stats
199W - 187L
1,496 Elo+
Solo
Nox
Nox
RandreaM9614
Nox
Level 89
God Stats
11W - 20L
1,445 SR
Queue Stats
605W - 620L
1,480 Elo+
Solo
Team Averages
Level 48
1,331 SR
1,371 Elo+

VS

Team Averages
Level 88
1,541 SR
1,492 Elo+
Cu Chulainn
Cu Chulainn
AndroidWater76
Cu Chulainn
Level 103
God Stats
13W - 4L
1,826 SR
Queue Stats
179W - 181L
1,498 Elo+
Party 3
Apollo
Apollo
DaffodilFern901
Apollo
Level 147
God Stats
2W - 0L
1,453 SR
Queue Stats
275W - 301L
1,491 Elo+
Party 3
Vulcan
Vulcan
Nicolas_Imp001
Vulcan
Level 80
God Stats
4W - 4L
1,402 SR
Queue Stats
59W - 47L
1,518 Elo+
Party 1
Ao Kuang
Ao Kuang
ijsrat
Ao Kuang
Level 66
God Stats
3W - 1L
1,682 SR
Queue Stats
48W - 32L
1,524 Elo+
Party 1
Geb
Geb
justconnor209
Geb
Level 46
God Stats
3W - 8L
1,342 SR
Queue Stats
225W - 224L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 1
6,010
462
3,978
12,071
3,441
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chaac
CapTicTac
Chaac
9
0 / 8 / 0
5,604
431
4,612
11,795
6,480
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Jing Wei
11
2 / 1 / 0
6,590
507
6,565
9,234
2,548
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Terra
Esckrow
Terra
10
0 / 3 / 1
6,284
483
7,100
11,696
8,340
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
0 / 4 / 0
6,483
499
2,488
8,303
2,120
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
AndroidWater76
Cu Chulainn
14
8 / 0 / 2
9,369
721
10,689
10,326
9,904
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
0 / 1 / 4
6,619
509
7,839
9,679
2,928
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

14
4 / 0 / 0
8,445
650
5,626
4,155
1,423
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Ao Kuang
ijsrat
Ao Kuang
14
6 / 0 / 2
8,117
624
7,378
9,270
3,157
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

11
1 / 1 / 3
6,993
538
5,318
9,215
6,498
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
30
2
Kills
19
19
Deaths
2
2
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
AndroidWater76
Cu Chulainn
8
0
2
9
L
0
3
1
0.17
L
Chaac
CapTicTac
Chaac
0
8
0
0
L
Jing Wei
2
1
0
2
W
0
1
4
2
L
Terra
Esckrow
Terra
0
3
1
0.17
W
4
0
0
4
L
0
4
0
0
W
Ao Kuang
ijsrat
Ao Kuang
6
0
2
7
W
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,743
Damage
36,850
53,099
Taken
42,645
22,929
Mitigated
23,910
16,367
Healing
17,482
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
AndroidWater76
Cu Chulainn
10,689
2,109
0
1,434
10,326
9,904
174
0
10,326
11,453
50,940
L
3,978
1,238
0
6,148
12,071
3,441
0
3,497
8,538
0
43,879
L
Chaac
CapTicTac
Chaac
4,612
1,606
0
2,007
11,795
6,480
0
3,023
8,772
0
26,930
L
Jing Wei
6,565
5,431
0
3,389
9,234
2,548
0
3,677
5,557
0
48,679
W
7,839
5,200
0
5,924
9,679
2,928
0
3,004
6,675
0
59,160
L
Terra
Esckrow
Terra
7,100
212
8
2,943
11,696
8,340
0
4,424
7,272
22,564
1,396
W
5,626
60
0
995
4,155
1,423
689
1,738
2,417
51,202
1,721
L
2,488
156
0
1,872
8,303
2,120
0
5,731
2,150
47,295
0
W
Ao Kuang
ijsrat
Ao Kuang
7,378
1,608
0
5,952
9,270
3,157
0
1,441
7,829
60,778
0
W
5,318
533
197
2,980
9,215
6,498
0
3,016
6,199
22,077
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,971
Gold Earned
39,543
346
Minions Killed
429
0
Camps Cleared
0
1,364,746
Distance Traveled
1,372,159
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
9,369
721
118
9
0
261,444
0
L
Thor
6,010
462
74
6
0
288,855
1
L
Chaac
5,604
431
42
3
0
251,065
0
L
Jing Wei
6,590
507
92
7
0
268,738
0
W
Apollo
6,619
509
87
7
0
237,441
3
L
Terra
6,284
483
37
3
0
283,013
0
W
Vulcan
8,445
650
98
8
0
265,632
0
L
Nox
6,483
499
101
8
0
273,075
0
W
Ao Kuang
8,117
624
101
8
0
319,899
0
W
Geb
6,993
538
25
2
0
287,743
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role