Player Matchup

Poseidon
Poseidon
Masters
 
Poseidon
Masters
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Thoth
Thoth
Masters
 
Thoth
Masters
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Masters
 
Danzaburou
Masters
Level 176
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Masters
 
Sun Wukong
Masters
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Artio
Artio
Masters
Xhitoman
Artio
Masters
Level 289
God Stats
2W - 0L
1,907 SR
Queue Stats
391W - 334L
2,553 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 151
1,581 SR
1,711 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 135
1,516 SR
1,846 MMR
Neith
Neith
Diamond III
 
Neith
Diamond III
Level 196
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Diamond I
 
Ra
Diamond I
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ah Puch
Ah Puch
Diamond II
 
Ah Puch
Diamond II
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Diamond III
 
Sobek
Diamond III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Grandmaster
Speczera
Achilles
Grandmaster
Level 153
God Stats
8W - 8L
1,578 SR
Queue Stats
513W - 445L
3,232 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
13
11 / 0 / 3
7,782
778
6,943
5,157
1,594
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thoth
 
Thoth
13
4 / 0 / 5
6,978
698
5,471
2,302
581
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Danzaburou
 
Danzaburou
11
2 / 2 / 1
5,980
598
6,356
6,860
2,423
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sun Wukong
 
Sun Wukong
11
0 / 0 / 2
5,940
594
4,767
10,399
6,655
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Artio
Xhitoman
Artio
10
0 / 0 / 7
5,745
575
1,882
7,069
4,065
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
SusanoGebChang'e

VS

Bans
Ao KuangMedusaAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
11
1 / 2 / 0
5,665
567
5,507
6,486
1,830
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Ra
 
Ra
9
1 / 6 / 0
5,292
529
3,445
6,500
1,535
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Ah Puch
 
Ah Puch
9
0 / 6 / 0
4,926
493
2,363
8,198
1,949
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Sobek
 
Sobek
5
0 / 2 / 0
4,278
428
1,125
5,005
2,820
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Achilles
Speczera
Achilles
11
0 / 1 / 0
6,097
610
6,253
10,247
5,055
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
2
17
Kills
2
2
Deaths
17
18
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Poseidon
 
Poseidon
11
0
3
12.5
W
Thoth
 
Thoth
4
0
5
6.5
W
Danzaburou
 
Danzaburou
2
2
1
1.25
W
Sun Wukong
 
Sun Wukong
0
0
2
1
L
Neith
 
Neith
1
2
0
0.5
L
Ra
 
Ra
1
6
0
0.17
L
Ah Puch
 
Ah Puch
0
6
0
0
L
Sobek
 
Sobek
0
2
0
0
L
Achilles
Speczera
Achilles
0
1
0
0
W
Artio
Xhitoman
Artio
0
0
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,419
Damage
18,693
31,787
Taken
36,436
15,318
Mitigated
13,189
8,715
Healing
11,121
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Poseidon
 
Poseidon
6,943
2,046
0
354
5,157
1,594
208
2,308
2,735
62,086
0
W
Thoth
 
Thoth
5,471
476
0
390
2,302
581
0
1,090
1,066
46,676
481
W
Danzaburou
 
Danzaburou
6,356
2,519
0
1,165
6,860
2,423
0
1,852
4,920
0
45,354
W
Sun Wukong
 
Sun Wukong
4,767
666
0
3,770
10,399
6,655
0
415
9,984
0
43,603
L
Neith
 
Neith
5,507
2,504
0
2,065
6,486
1,830
0
1,124
5,362
0
46,520
L
Ra
 
Ra
3,445
284
0
682
6,500
1,535
0
4,349
1,909
23,698
568
L
Ah Puch
 
Ah Puch
2,363
125
0
2,393
8,198
1,949
0
4,806
3,163
31,606
431
L
Sobek
 
Sobek
1,125
139
0
2,481
5,005
2,820
0
1,413
3,592
6,193
233
L
Achilles
Speczera
Achilles
6,253
1,614
0
3,500
10,247
5,055
0
2,064
8,135
0
47,428
W
Artio
Xhitoman
Artio
1,882
348
192
2,844
7,069
4,065
0
721
6,268
14,773
565

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,425
Gold Earned
26,258
394
Minions Killed
311
0
Camps Cleared
0
1,187,815
Distance Traveled
917,941
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Poseidon
7,782
778
94
9
0
277,738
0
W
Thoth
6,978
698
107
11
0
248,419
5
W
Danzaburou
5,980
598
90
9
0
194,329
2
W
Sun Wukong
5,940
594
84
8
0
227,368
2
L
Neith
5,665
567
85
9
0
181,429
2
L
Ra
5,292
529
52
5
0
215,224
0
L
Ah Puch
4,926
493
76
8
0
209,617
0
L
Sobek
4,278
428
14
1
0
97,581
0
L
Achilles
6,097
610
84
8
0
214,090
2
W
Artio
5,745
575
19
2
0
239,961
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role