Player Matchup

Kumbhakarna
Kumbhakarna
Gold V
 
Kumbhakarna
Gold V
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Da Ji
Da Ji
Bronze III
ITKplacebo
Da Ji
Bronze III
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 11L
1,362 MMR
Solo
Cthulhu
Cthulhu
Silver II
Locchi
Cthulhu
Silver II
Level 184
God Stats
2W - 3L
1,722 SR
Queue Stats
91W - 108L
1,278 MMR
Party 2
Izanami
Izanami
Gold III
vahko21
Izanami
Gold III
Level 109
God Stats
1W - 1L
1,903 SR
Queue Stats
131W - 139L
1,452 MMR
Party 1
Zeus
Zeus
Gold V
メDaveメ
Zeus
Gold V
Level 111
God Stats
5W - 4L
1,674 SR
Queue Stats
100W - 109L
1,438 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 135
1,660 SR
1,406 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 161
1,646 SR
1,367 MMR
Bacchus
Bacchus
Silver I
Cerezita69
Bacchus
Silver I
Level 167
God Stats
2W - 1L
1,565 SR
Queue Stats
42W - 44L
1,310 MMR
Party 4
Serqet
Serqet
Gold V
Hanzo112
Serqet
Gold V
Level 146
God Stats
6W - 8L
1,332 SR
Queue Stats
78W - 77L
1,417 MMR
Party 3
Jormungandr
Jormungandr
Gold V
Irisuk
Jormungandr
Gold V
Level 149
God Stats
20W - 26L
1,467 SR
Queue Stats
137W - 139L
1,350 MMR
Party 3
Hou Yi
Hou Yi
Gold IV
Karramelii
Hou Yi
Gold IV
Level 202
God Stats
7W - 2L
1,856 SR
Queue Stats
258W - 257L
1,349 MMR
Solo
Scylla
Scylla
Gold V
TiltPhoenix
Scylla
Gold V
Level 141
God Stats
5W - 2L
2,010 SR
Queue Stats
42W - 44L
1,405 MMR
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
 
Kumbhakarna
12
2 / 2 / 4
7,922
466
4,394
14,974
14,100
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Da Ji
14
3 / 3 / 3
8,133
478
6,408
12,594
5,791
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
Locchi
Cthulhu
11
0 / 3 / 0
6,741
397
2,547
7,372
5,765
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Izanami
vahko21
Izanami
14
0 / 7 / 2
8,393
494
5,400
11,074
2,851
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
5 / 6 / 2
8,066
474
11,786
12,060
4,108
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Bans
JanusAgniMulanSusano

VS

Bans
FreyaAthenaCamazotzThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Cerezita69
Bacchus
13
3 / 2 / 7
9,110
536
7,020
14,268
13,867
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Serqet
Hanzo112
Serqet
16
6 / 5 / 3
9,695
570
8,425
11,759
4,914
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jormungandr
Irisuk
Jormungandr
15
1 / 0 / 3
9,966
586
5,377
8,373
6,194
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Hou Yi
Karramelii
Hou Yi
18
11 / 1 / 3
11,583
681
16,101
12,849
4,871
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Scylla
13
0 / 2 / 6
8,010
471
7,893
5,836
1,592
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
43
10
Kills
21
21
Deaths
10
11
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Kumbhakarna
 
Kumbhakarna
2
2
4
2
W
Bacchus
Cerezita69
Bacchus
3
2
7
3.25
W
Serqet
Hanzo112
Serqet
6
5
3
1.5
L
Da Ji
3
3
3
1.5
W
Jormungandr
Irisuk
Jormungandr
1
0
3
2.5
W
Hou Yi
Karramelii
Hou Yi
11
1
3
12.5
L
Cthulhu
Locchi
Cthulhu
0
3
0
0
W
Scylla
0
2
6
1.5
L
Izanami
vahko21
Izanami
0
7
2
0.14
L
5
6
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,535
Damage
44,816
58,074
Taken
53,085
32,615
Mitigated
31,438
10,546
Healing
13,688
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kumbhakarna
 
Kumbhakarna
4,394
237
0
3,000
14,974
14,100
0
7,062
7,156
20,138
1,366
W
Bacchus
Cerezita69
Bacchus
7,020
761
0
4,178
14,268
13,867
34
6,428
7,840
19,922
0
W
Serqet
Hanzo112
Serqet
8,425
2,290
0
390
11,759
4,914
0
3,114
8,645
0
73,253
L
Da Ji
6,408
1,731
0
1,446
12,594
5,791
0
786
11,728
0
64,869
W
Jormungandr
Irisuk
Jormungandr
5,377
1,169
0
1,557
8,373
6,194
133
2,069
5,885
61,347
4,678
W
Hou Yi
Karramelii
Hou Yi
16,101
7,714
0
6,733
12,849
4,871
476
2,362
10,487
0
100,282
L
Cthulhu
Locchi
Cthulhu
2,547
32
0
655
7,372
5,765
0
3,949
3,191
31,491
0
W
Scylla
7,893
572
0
830
5,836
1,592
48
3,852
1,984
56,051
1,170
L
Izanami
vahko21
Izanami
5,400
3,793
0
2,191
11,074
2,851
471
1,012
10,062
0
71,935
L
11,786
952
0
3,254
12,060
4,108
0
6,069
5,441
46,993
158

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,255
Gold Earned
48,364
418
Minions Killed
515
0
Camps Cleared
0
1,472,304
Distance Traveled
1,697,164
16
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kumbhakarna
7,922
466
29
2
0
301,895
8
W
Bacchus
9,110
536
23
1
0
329,174
6
W
Serqet
9,695
570
113
7
0
362,848
4
L
Da Ji
8,133
478
112
7
0
334,840
1
W
Jormungandr
9,966
586
126
7
0
321,562
9
W
Hou Yi
11,583
681
147
9
0
320,498
0
L
Cthulhu
6,741
397
50
3
0
234,811
0
W
Scylla
8,010
471
106
6
0
363,082
6
L
Izanami
8,393
494
133
8
0
307,825
5
L
Zeus
8,066
474
94
6
0
292,933
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role