Player Matchup

Chaac
Chaac
 
Chaac
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
DeMa66
Thanatos
Level 44
God Stats
15W - 18L
1,449 SR
Queue Stats
80W - 98L
1,398 Elo+
Party 1
Erlang Shen
Erlang Shen
Foococheita
Erlang Shen
Level 148
God Stats
7W - 12L
1,460 SR
Queue Stats
226W - 221L
1,458 Elo+
Solo
Nu Wa
Nu Wa
SilencedHaahaa
Nu Wa
Level 156
God Stats
5W - 4L
1,682 SR
Queue Stats
326W - 332L
1,439 Elo+
Solo
Izanami
Izanami
Techy4Soul
Izanami
Level 136
God Stats
0W - 2L
1,336 SR
Queue Stats
71W - 71L
1,464 Elo+
Solo
Team Averages
Level 106
1,486 SR
1,452 Elo+

VS

Team Averages
Level 138
1,554 SR
1,469 Elo+
Sol
Sol
AquA-G7iTcH
Sol
Level 128
God Stats
30W - 17L
1,550 SR
Queue Stats
200W - 183L
1,405 Elo+
Solo
Bellona
Bellona
BlueKnight129
Bellona
Level 220
God Stats
61W - 61L
1,605 SR
Queue Stats
1,282W - 1,268L
1,470 Elo+
Solo
Baron Samedi
Baron Samedi
Coltzk95
Baron Samedi
Level 131
God Stats
1W - 0L
1,500 SR
Queue Stats
190W - 187L
1,507 Elo+
Solo
Neith
Neith
Kiking5
Neith
Level 133
God Stats
50W - 51L
1,549 SR
Queue Stats
108W - 100L
1,546 Elo+
Solo
Arachne
Arachne
RIPwandamaximoff
Arachne
Level 80
God Stats
16W - 13L
1,563 SR
Queue Stats
302W - 288L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
10
0 / 1 / 0
5,006
501
2,401
5,390
3,854
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Thanatos
DeMa66
Thanatos
8
0 / 2 / 2
4,735
474
1,701
7,327
2,452
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Erlang Shen
Foococheita
Erlang Shen
9
1 / 2 / 0
5,120
512
2,999
7,894
3,724
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
2 / 2 / 0
6,549
655
5,891
5,400
1,532
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Izanami
Techy4Soul
Izanami
9
1 / 0 / 1
5,285
529
3,983
3,580
1,021
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 1
6,300
630
2,935
8,431
1,988
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Bellona
13
1 / 0 / 0
7,025
703
2,596
7,339
6,429
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Baron Samedi
Coltzk95
Baron Samedi
8
0 / 2 / 3
5,478
548
2,514
6,991
4,727
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Neith
Kiking5
Neith
10
4 / 0 / 0
6,052
605
5,536
4,425
1,175
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

8
1 / 1 / 2
4,918
492
2,793
7,409
1,828
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
13
4
Kills
7
7
Deaths
4
3
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
0
1
0
0
W
1
1
1
1.5
W
Bellona
1
0
0
1
W
Baron Samedi
Coltzk95
Baron Samedi
0
2
3
0.75
L
Thanatos
DeMa66
Thanatos
0
2
2
0.5
L
Erlang Shen
Foococheita
Erlang Shen
1
2
0
0.5
W
Neith
Kiking5
Neith
4
0
0
4
W
1
1
2
2
L
2
2
0
1
L
Izanami
Techy4Soul
Izanami
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,975
Damage
16,374
29,591
Taken
34,595
12,583
Mitigated
16,147
9,206
Healing
14,586
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
2,401
428
0
381
5,390
3,854
0
0
5,390
0
24,465
W
2,935
964
0
4,495
8,431
1,988
0
3,374
4,838
50,471
4,819
W
Bellona
2,596
1,499
0
2,929
7,339
6,429
0
288
7,013
0
53,413
W
Baron Samedi
Coltzk95
Baron Samedi
2,514
399
373
3,009
6,991
4,727
0
139
6,842
18,954
0
L
Thanatos
DeMa66
Thanatos
1,701
362
0
3,259
7,327
2,452
0
436
6,891
0
30,300
L
Erlang Shen
Foococheita
Erlang Shen
2,999
1,055
0
2,509
7,894
3,724
0
1,766
6,128
0
19,931
W
Neith
Kiking5
Neith
5,536
1,559
0
2,060
4,425
1,175
0
341
4,046
0
48,233
W
2,793
2,373
0
1,720
7,409
1,828
0
1,133
6,151
0
12,673
L
5,891
1,548
0
1,250
5,400
1,532
0
2,562
2,838
48,082
806
L
Izanami
Techy4Soul
Izanami
3,983
2,526
0
1,807
3,580
1,021
0
572
3,008
0
46,909

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,695
Gold Earned
29,773
302
Minions Killed
336
0
Camps Cleared
0
914,712
Distance Traveled
1,015,846
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
5,006
501
38
4
0
166,333
0
W
Sol
6,300
630
88
9
0
189,100
3
W
Bellona
7,025
703
106
11
0
208,459
2
W
Baron Samedi
5,478
548
23
2
0
204,474
2
L
Thanatos
4,735
474
56
6
0
174,822
0
L
Erlang Shen
5,120
512
37
4
0
220,562
0
W
Neith
6,052
605
91
9
0
198,083
2
W
Arachne
4,918
492
28
3
0
215,730
0
L
Nu Wa
6,549
655
87
9
0
180,780
4
L
Izanami
5,285
529
84
8
0
172,215
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role