Player Matchup

Cthulhu
Cthulhu
JediMindJMT420
Cthulhu
Level 160
God Stats
123W - 109L
1,565 SR
Queue Stats
227W - 210L
1,519 Elo+
Solo
Mulan
Mulan
KilljoyShark1337
Mulan
Level 139
God Stats
3W - 4L
1,553 SR
Queue Stats
23W - 21L
1,570 Elo+
Solo
Vamana
Vamana
MyTeamlsBad
Vamana
Level 107
God Stats
9W - 8L
1,677 SR
Queue Stats
164W - 150L
1,507 Elo+
Solo
Agni
Agni
finnhark123
Agni
Level 128
God Stats
9W - 5L
1,718 SR
Queue Stats
177W - 161L
1,499 Elo+
Solo
Hachiman
Hachiman
uglyDariiin
Hachiman
Level 153
God Stats
11W - 6L
1,694 SR
Queue Stats
102W - 83L
1,561 Elo+
Solo
Team Averages
Level 137
1,641 SR
1,531 Elo+

VS

Team Averages
Level 150
1,567 SR
1,569 Elo+
Jormungandr
Jormungandr
Antboski707
Jormungandr
Level 146
God Stats
8W - 5L
1,591 SR
Queue Stats
330W - 322L
1,485 Elo+
Solo
Anubis
Anubis
Icon of Thin
Anubis
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 46L
1,499 Elo+
Solo
Xbalanque
Xbalanque
SpokenHistory
Xbalanque
Level 171
God Stats
3W - 3L
1,475 SR
Queue Stats
238W - 183L
1,587 Elo+
Solo
Horus
Horus
Tazmanion
Horus
Level 157
God Stats
5W - 1L
1,797 SR
Queue Stats
202W - 173L
1,491 Elo+
Solo
Hun Batz
Hun Batz
rKSmoove
Hun Batz
Level 127
God Stats
1W - 1L
1,473 SR
Queue Stats
12W - 4L
1,781 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 0
6,515
501
2,565
10,310
5,449
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
1 / 5 / 1
6,607
508
8,454
16,230
8,969
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Vamana
12
4 / 2 / 2
7,157
551
8,216
12,016
4,638
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

11
2 / 4 / 1
6,497
500
5,415
8,437
1,836
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
uglyDariiin
Hachiman
13
1 / 3 / 1
7,057
543
4,068
8,815
2,060
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Antboski707
Jormungandr
13
1 / 2 / 4
8,269
636
9,401
12,456
13,197
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Anubis
13
3 / 3 / 5
8,053
619
7,115
9,638
4,585
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Xbalanque
SpokenHistory
Xbalanque
15
5 / 2 / 3
9,164
705
8,872
8,029
2,845
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Horus
Tazmanion
Horus
12
4 / 0 / 7
8,226
633
6,855
9,725
9,207
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Hun Batz
rKSmoove
Hun Batz
14
5 / 1 / 3
7,938
611
7,389
9,659
3,935
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
40
8
Kills
18
18
Deaths
8
5
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
Antboski707
Jormungandr
1
2
4
1.5
W
Anubis
3
3
5
1.83
L
0
4
0
0
L
1
5
1
0.3
L
Vamana
4
2
2
2.5
W
Xbalanque
SpokenHistory
Xbalanque
5
2
3
3.25
W
Horus
Tazmanion
Horus
4
0
7
7.5
L
2
4
1
0.63
W
Hun Batz
rKSmoove
Hun Batz
5
1
3
6.5
L
Hachiman
uglyDariiin
Hachiman
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,718
Damage
39,632
55,808
Taken
49,507
22,952
Mitigated
33,769
13,625
Healing
19,421
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
Antboski707
Jormungandr
9,401
3,223
0
5,324
12,456
13,197
168
278
12,170
58,030
3,017
W
Anubis
7,115
423
0
4,384
9,638
4,585
128
2,983
6,395
59,805
89
L
2,565
310
1,677
2,468
10,310
5,449
0
1,892
8,418
35,088
888
L
8,454
1,178
0
6,332
16,230
8,969
0
8,609
7,621
0
43,124
L
Vamana
8,216
4,977
0
1,197
12,016
4,638
0
3,917
8,099
0
46,312
W
Xbalanque
SpokenHistory
Xbalanque
8,872
4,356
0
4,084
8,029
2,845
1,628
236
7,793
0
78,420
W
Horus
Tazmanion
Horus
6,855
3,084
734
4,080
9,725
9,207
40
3,343
6,118
0
22,002
L
5,415
703
0
618
8,437
1,836
0
1,706
6,731
27,491
0
W
Hun Batz
rKSmoove
Hun Batz
7,389
2,988
0
815
9,659
3,935
27
533
9,066
0
67,754
L
Hachiman
uglyDariiin
Hachiman
4,068
2,502
0
1,333
8,815
2,060
529
0
8,815
0
45,291

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,833
Gold Earned
41,650
358
Minions Killed
487
0
Camps Cleared
0
1,293,969
Distance Traveled
1,282,106
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
8,269
636
105
8
0
226,356
2
W
Anubis
8,053
619
116
9
0
219,067
1
L
Cthulhu
6,515
501
53
4
0
275,236
1
L
Mulan
6,607
508
81
6
0
223,044
0
L
Vamana
7,157
551
69
5
0
292,357
3
W
Xbalanque
9,164
705
144
11
0
226,888
3
W
Horus
8,226
633
22
2
0
292,000
3
L
Agni
6,497
500
70
5
0
248,236
0
W
Hun Batz
7,938
611
100
8
0
317,795
2
L
Hachiman
7,057
543
85
7
0
255,096
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role