Player Matchup

Bacchus
Bacchus
Alma-LO_-_OJ
Bacchus
Level 71
God Stats
2W - 2L
1,681 SR
Queue Stats
13W - 14L
1,508 Elo+
Party 3
Jormungandr
Jormungandr
Boti-LO_-_OJ
Jormungandr
Level 118
God Stats
8W - 4L
1,572 SR
Queue Stats
22W - 30L
1,462 Elo+
Party 3
Olorun
Olorun
Hatalmasegooo
Olorun
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 13L
1,410 Elo+
Party 3
Zhong Kui
Zhong Kui
Tired-LO_-_OJ
Zhong Kui
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 6L
1,628 Elo+
Party 3
Bakasura
Bakasura
happy_Platinum
Bakasura
Level 52
God Stats
0W - 2L
1,327 SR
Queue Stats
36W - 55L
1,433 Elo+
Party 3
Team Averages
Level 79
1,516 SR
1,488 Elo+

VS

Team Averages
Level 116
1,536 SR
1,514 Elo+
Medusa
Medusa
 
Medusa
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
 
Sylvanus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nike
Nike
Devil_Warrior_02
Nike
Level 69
God Stats
4W - 3L
1,530 SR
Queue Stats
37W - 33L
1,534 Elo+
Party 2
Discordia
Discordia
GodWarrios12
Discordia
Level 86
God Stats
7W - 1L
1,652 SR
Queue Stats
112W - 89L
1,538 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Alma-LO_-_OJ
Bacchus
5
0 / 4 / 1
4,704
392
883
4,339
2,203
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Jormungandr
Boti-LO_-_OJ
Jormungandr
12
2 / 1 / 1
7,427
619
7,715
12,455
6,145
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
1 / 7 / 1
6,789
566
2,999
9,438
2,353
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Zhong Kui
Tired-LO_-_OJ
Zhong Kui
10
1 / 8 / 1
5,947
496
4,628
11,208
5,328
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bakasura
9
1 / 7 / 1
5,817
485
2,880
12,922
4,418
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
15
10 / 1 / 6
9,469
789
9,216
6,590
2,587
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tsukuyomi
 
Tsukuyomi
14
6 / 0 / 7
8,071
673
5,129
6,841
2,425
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Sylvanus
 
Sylvanus
12
2 / 1 / 10
7,410
618
6,469
10,054
6,535
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
1 / 2 / 6
6,371
531
5,147
9,672
5,069
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Discordia
GodWarrios12
Discordia
13
8 / 1 / 6
8,305
692
10,993
4,424
1,479
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
62
5
Kills
27
27
Deaths
5
5
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
10
1
6
13
W
Tsukuyomi
 
Tsukuyomi
6
0
7
9.5
W
Sylvanus
 
Sylvanus
2
1
10
7
L
Bacchus
Alma-LO_-_OJ
Bacchus
0
4
1
0.13
L
Jormungandr
Boti-LO_-_OJ
Jormungandr
2
1
1
2.5
W
1
2
6
2
W
Discordia
GodWarrios12
Discordia
8
1
6
11
L
1
7
1
0.21
L
Zhong Kui
Tired-LO_-_OJ
Zhong Kui
1
8
1
0.19
L
Bakasura
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,105
Damage
36,954
50,362
Taken
37,581
20,447
Mitigated
18,095
8,968
Healing
12,776
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
9,216
4,209
0
2,173
6,590
2,587
2,760
2,195
4,120
0
68,790
W
Tsukuyomi
 
Tsukuyomi
5,129
1,296
0
4,216
6,841
2,425
21
1,575
5,216
0
49,155
W
Sylvanus
 
Sylvanus
6,469
2,595
667
3,747
10,054
6,535
881
4,723
5,081
28,723
11,322
L
Bacchus
Alma-LO_-_OJ
Bacchus
883
96
0
481
4,339
2,203
0
1,993
2,304
4,442
470
L
Jormungandr
Boti-LO_-_OJ
Jormungandr
7,715
1,612
0
2,567
12,455
6,145
180
5,120
7,222
53,920
1,329
W
5,147
522
0
1,166
9,672
5,069
190
4,535
4,688
0
29,061
W
Discordia
GodWarrios12
Discordia
10,993
527
0
807
4,424
1,479
729
1,957
2,339
50,464
1,635
L
2,999
1,698
30
1,334
9,438
2,353
1
1,388
7,996
35,756
2,429
L
Zhong Kui
Tired-LO_-_OJ
Zhong Kui
4,628
565
0
2,310
11,208
5,328
0
4,818
5,775
27,819
3,077
L
Bakasura
2,880
1,714
0
2,246
12,922
4,418
117
2,570
10,260
0
27,036

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,684
Gold Earned
39,626
294
Minions Killed
410
0
Camps Cleared
0
1,040,643
Distance Traveled
1,264,157
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,469
789
127
11
0
255,335
0
W
Tsukuyomi
8,071
673
93
8
0
300,747
2
W
Sylvanus
7,410
618
62
5
0
204,864
0
L
Bacchus
4,704
392
5
0
0
104,007
0
L
Jormungandr
7,427
619
99
8
0
214,205
0
W
Nike
6,371
531
42
4
0
271,132
0
W
Discordia
8,305
692
86
7
0
232,079
0
L
Olorun
6,789
566
64
5
0
234,808
0
L
Zhong Kui
5,947
496
57
5
0
223,009
0
L
Bakasura
5,817
485
69
6
0
264,614
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role