Player Matchup

Cernunnos
Cernunnos
Gold III
JojoBongadas
Cernunnos
Gold III
Level 157
God Stats
12W - 20L
1,354 SR
Queue Stats
568W - 590L
1,479 MMR
Solo
Fenrir
Fenrir
Gold V
TheTallFrosty
Fenrir
Gold V
Level 156
God Stats
4W - 2L
1,728 SR
Queue Stats
29W - 30L
1,434 MMR
Party 1
Ganesha
Ganesha
Gold IV
UncleLeedle
Ganesha
Gold IV
Level 158
God Stats
4W - 7L
1,500 SR
Queue Stats
166W - 163L
1,465 MMR
Solo
Kukulkan
Kukulkan
Gold V
VenousMeerkat
Kukulkan
Gold V
Level 147
God Stats
3W - 1L
1,652 SR
Queue Stats
17W - 15L
1,506 MMR
Party 1
Chaac
Chaac
Gold IV
dponte
Chaac
Gold IV
Level 128
God Stats
10W - 11L
1,564 SR
Queue Stats
51W - 57L
1,496 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 149
1,560 SR
1,476 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 153
1,645 SR
1,483 MMR
Mercury
Mercury
Gold II
 
Mercury
Gold II
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Gold V
ABAMCO
Nu Wa
Gold V
Level 70
God Stats
9W - 6L
1,768 SR
Queue Stats
37W - 41L
1,475 MMR
Solo
Hachiman
Hachiman
Gold V
LEVIheco
Hachiman
Gold V
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 36L
1,483 MMR
Solo
Tyr
Tyr
Platinum IV
im-WYNNING
Tyr
Platinum IV
Level 200
God Stats
0W - 1L
1,500 SR
Queue Stats
177W - 180L
1,461 MMR
Solo
Kuzenbo
Kuzenbo
Gold V
xHardgirl2
Kuzenbo
Gold V
Level 203
God Stats
12W - 4L
1,959 SR
Queue Stats
51W - 51L
1,494 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
JojoBongadas
Cernunnos
11
1 / 2 / 0
5,175
575
3,373
6,540
2,431
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

10
5 / 2 / 2
5,835
648
3,957
8,090
2,961
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ganesha
UncleLeedle
Ganesha
10
0 / 0 / 1
5,965
663
2,936
6,407
4,178
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Kukulkan
VenousMeerkat
Kukulkan
11
2 / 3 / 3
5,958
662
3,033
5,156
1,257
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Chaac
dponte
Chaac
12
2 / 0 / 2
6,574
730
5,268
6,271
4,932
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
NeithCabrakanAthenaJanus

VS

Bans
FreyaAo KuangHorusCharon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
10
2 / 3 / 2
5,631
626
2,717
7,042
2,429
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nu Wa
ABAMCO
Nu Wa
11
3 / 4 / 1
6,573
730
5,412
4,422
1,181
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
LEVIheco
Hachiman
10
1 / 1 / 1
4,962
551
5,154
4,528
1,238
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 2 / 0
5,243
583
1,983
8,551
4,844
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

Kuzenbo
xHardgirl2
Kuzenbo
9
1 / 0 / 1
5,501
611
2,980
7,108
5,823
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
12
10
Kills
7
7
Deaths
10
8
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
2
3
2
1
L
Nu Wa
ABAMCO
Nu Wa
3
4
1
0.88
W
Cernunnos
JojoBongadas
Cernunnos
1
2
0
0.5
L
Hachiman
LEVIheco
Hachiman
1
1
1
1.5
W
5
2
2
3
W
Ganesha
UncleLeedle
Ganesha
0
0
1
0.5
W
Kukulkan
VenousMeerkat
Kukulkan
2
3
3
1.17
W
Chaac
dponte
Chaac
2
0
2
3
L
0
2
0
0
L
Kuzenbo
xHardgirl2
Kuzenbo
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,567
Damage
18,246
32,464
Taken
31,651
15,759
Mitigated
15,515
8,541
Healing
7,747
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
2,717
1,292
0
625
7,042
2,429
0
1,251
5,791
0
26,644
L
Nu Wa
ABAMCO
Nu Wa
5,412
939
0
615
4,422
1,181
0
1,516
2,906
35,802
606
W
Cernunnos
JojoBongadas
Cernunnos
3,373
860
0
1,871
6,540
2,431
0
1,484
4,994
0
43,365
L
Hachiman
LEVIheco
Hachiman
5,154
3,008
0
1,179
4,528
1,238
0
891
3,637
0
36,044
W
3,957
837
0
1,753
8,090
2,961
0
1,207
6,720
0
39,918
W
Ganesha
UncleLeedle
Ganesha
2,936
297
0
2,421
6,407
4,178
0
2,038
4,267
26,074
1,534
W
Kukulkan
VenousMeerkat
Kukulkan
3,033
341
0
740
5,156
1,257
0
2,621
2,345
38,757
1,032
W
Chaac
dponte
Chaac
5,268
537
0
1,756
6,271
4,932
0
378
5,791
0
47,195
L
1,983
210
0
2,881
8,551
4,844
0
0
8,551
0
27,893
L
Kuzenbo
xHardgirl2
Kuzenbo
2,980
1,465
0
2,447
7,108
5,823
0
1,928
5,180
14,491
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,507
Gold Earned
27,910
363
Minions Killed
284
0
Camps Cleared
0
988,292
Distance Traveled
968,947
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
5,631
626
49
5
0
243,477
0
L
Nu Wa
6,573
730
83
9
0
188,855
1
W
Cernunnos
5,175
575
117
13
0
156,694
0
L
Hachiman
4,962
551
78
9
0
180,066
0
W
Fenrir
5,835
648
63
7
0
234,821
0
W
Ganesha
5,965
663
17
2
0
207,623
0
W
Kukulkan
5,958
662
75
8
0
192,007
0
W
Chaac
6,574
730
91
10
0
197,147
2
L
Tyr
5,243
583
60
7
0
148,423
0
L
Kuzenbo
5,501
611
14
2
0
208,126
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role