Player Matchup

Sol
Sol
 
Sol
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tyr
Tyr
AWSDG
Tyr
Level 122
God Stats
6W - 10L
1,080 SR
Queue Stats
174W - 173L
1,431 Elo+
Solo
Chernobog
Chernobog
Oknesenep
Chernobog
Level 34
God Stats
13W - 17L
1,510 SR
Queue Stats
76W - 75L
1,484 Elo+
Solo
Danzaburou
Danzaburou
SMASHPRO3783
Danzaburou
Level 69
God Stats
31W - 19L
1,603 SR
Queue Stats
206W - 206L
1,468 Elo+
Solo
Anubis
Anubis
cookiemonstersex
Anubis
Level 127
God Stats
8W - 8L
1,519 SR
Queue Stats
94W - 99L
1,478 Elo+
Party 2
Team Averages
Level 87
1,443 SR
1,472 Elo+

VS

Team Averages
Level 59
1,588 SR
1,464 Elo+
Martichoras
Martichoras
DarkKnight90121
Martichoras
Level 64
God Stats
2W - 0L
1,745 SR
Queue Stats
70W - 60L
1,468 Elo+
Party 1
Khepri
Khepri
Mrhuntandkill
Khepri
Level 95
God Stats
3W - 1L
1,726 SR
Queue Stats
58W - 44L
1,543 Elo+
Solo
Zeus
Zeus
Set Godz
Zeus
Level 43
God Stats
1W - 2L
1,173 SR
Queue Stats
37W - 59L
1,381 Elo+
Solo
Nu Wa
Nu Wa
alwayzlove11
Nu Wa
Level 58
God Stats
68W - 40L
1,691 SR
Queue Stats
112W - 103L
1,480 Elo+
Solo
Kali
Kali
hubblebubblegum
Kali
Level 33
God Stats
15W - 9L
1,606 SR
Queue Stats
69W - 65L
1,447 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
10 / 1 / 3
9,111
701
10,440
9,551
2,441
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Tyr
AWSDG
Tyr
11
0 / 1 / 0
6,851
527
3,061
14,861
6,801
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Chernobog
Oknesenep
Chernobog
12
2 / 3 / 7
6,941
534
8,736
9,462
2,537
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Danzaburou
SMASHPRO3783
Danzaburou
4
0 / 4 / 0
4,964
382
174
3,462
662
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

13
4 / 4 / 6
7,738
595
10,520
9,933
4,081
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
DarkKnight90121
Martichoras
13
0 / 1 / 0
7,592
584
1,579
5,544
1,472
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

10
1 / 2 / 4
6,636
510
3,840
8,934
4,961
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Zeus
12
1 / 8 / 1
6,766
520
3,152
10,594
2,490
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

14
2 / 1 / 2
7,818
601
13,798
7,324
1,878
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

14
5 / 4 / 2
8,184
630
7,900
13,671
4,597
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
18
16
Kills
9
13
Deaths
16
16
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
10
1
3
11.5
L
Tyr
AWSDG
Tyr
0
1
0
0
W
Martichoras
DarkKnight90121
Martichoras
0
1
0
0
W
1
2
4
1.5
L
Chernobog
Oknesenep
Chernobog
2
3
7
1.83
L
Danzaburou
SMASHPRO3783
Danzaburou
0
4
0
0
W
Zeus
1
8
1
0.19
W
2
1
2
3
L
4
4
6
1.75
W
5
4
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,931
Damage
30,269
47,269
Taken
46,067
16,522
Mitigated
15,398
14,306
Healing
16,679
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
10,440
5,143
0
3,849
9,551
2,441
4,270
3,072
6,479
50,164
6,480
L
Tyr
AWSDG
Tyr
3,061
0
0
4,127
14,861
6,801
0
10,123
4,738
0
54,962
W
Martichoras
DarkKnight90121
Martichoras
1,579
273
0
708
5,544
1,472
2,021
3,247
2,297
0
62,358
W
3,840
175
1,788
2,702
8,934
4,961
0
4,613
4,321
8,928
0
L
Chernobog
Oknesenep
Chernobog
8,736
4,194
0
2,107
9,462
2,537
128
4,881
4,581
0
37,070
L
Danzaburou
SMASHPRO3783
Danzaburou
174
74
0
275
3,462
662
34
846
2,616
0
11,762
W
Zeus
3,152
656
0
2,334
10,594
2,490
830
6,618
3,976
41,117
0
W
13,798
6,520
0
3,440
7,324
1,878
0
1,654
5,670
57,609
877
L
10,520
165
0
3,948
9,933
4,081
0
1,724
8,209
54,272
948
W
7,900
3,638
0
5,707
13,671
4,597
0
4,597
9,074
0
58,000

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,605
Gold Earned
36,996
336
Minions Killed
359
0
Camps Cleared
0
1,169,432
Distance Traveled
1,212,381
0
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
9,111
701
90
7
0
239,484
0
L
Tyr
6,851
527
95
7
0
254,549
0
W
Martichoras
7,592
584
116
9
0
235,172
0
W
Khepri
6,636
510
18
1
0
255,528
4
L
Chernobog
6,941
534
60
5
0
285,165
0
L
Danzaburou
4,964
382
13
1
0
150,340
0
W
Zeus
6,766
520
71
5
0
219,516
4
W
Nu Wa
7,818
601
79
6
0
233,273
3
L
Anubis
7,738
595
78
6
0
239,894
0
W
Kali
8,184
630
75
6
0
268,892
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role