Player Matchup

Merlin
Merlin
Masters
 
Merlin
Masters
Level 301
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Zhong Kui
Zhong Kui
Diamond I
Börsuk
Zhong Kui
Diamond I
Level 175
God Stats
20W - 13L
1,578 SR
Queue Stats
124W - 88L
2,459 MMR
Solo
Anhur
Anhur
Diamond I
Fragla
Anhur
Diamond I
Level 156
God Stats
32W - 15L
1,794 SR
Queue Stats
282W - 256L
2,438 MMR
Solo
Erlang Shen
Erlang Shen
Masters
WaterlooisntReal
Erlang Shen
Masters
Level 126
God Stats
5W - 1L
1,828 SR
Queue Stats
118W - 60L
2,680 MMR
Party 2
Cerberus
Cerberus
Diamond I
deivisx5
Cerberus
Diamond I
Level 172
God Stats
2W - 0L
1,500 SR
Queue Stats
298W - 276L
2,395 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 186
1,640 SR
2,295 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 145
1,675 SR
2,574 MMR
Thanatos
Thanatos
Masters
Hyоukai
Thanatos
Masters
Level 129
God Stats
18W - 14L
1,678 SR
Queue Stats
351W - 268L
3,051 MMR
Solo
Hercules
Hercules
Diamond IV
Reеce
Hercules
Diamond IV
Level 156
God Stats
9W - 14L
1,537 SR
Queue Stats
96W - 84L
2,237 MMR
Solo
Vulcan
Vulcan
Masters
RonαldinhoGαúcho
Vulcan
Masters
Level 159
God Stats
1W - 3L
1,623 SR
Queue Stats
128W - 87L
2,791 MMR
Solo
Bacchus
Bacchus
Diamond II
Szulzy
Bacchus
Diamond II
Level 159
God Stats
7W - 6L
1,679 SR
Queue Stats
200W - 170L
2,309 MMR
Party 1
Hachiman
Hachiman
Masters
xBillyTheWillyx
Hachiman
Masters
Level 122
God Stats
2W - 2L
1,858 SR
Queue Stats
36W - 35L
2,482 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
9
1 / 0 / 1
4,365
873
2,058
1,179
294
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Zhong Kui
Börsuk
Zhong Kui
7
1 / 1 / 2
4,083
817
1,444
3,210
1,489
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Anhur
Fragla
Anhur
6
2 / 2 / 0
3,715
743
1,336
3,289
912
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Erlang Shen
WaterlooisntReal
Erlang Shen
8
1 / 1 / 3
3,872
774
2,927
4,148
1,499
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cerberus
deivisx5
Cerberus
6
0 / 0 / 2
3,640
728
1,111
4,146
1,802
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Bans
Maman BrigitteCthulhuAtlasSusano

VS

Bans
Ah Muzen CabDa JiAresAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Hyоukai
Thanatos
5
0 / 1 / 2
3,308
662
969
2,250
669
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
Reеce
Hercules
7
0 / 1 / 0
3,738
748
1,095
3,242
1,253
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

7
1 / 2 / 0
3,982
796
914
3,287
787
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bacchus
Szulzy
Bacchus
6
0 / 2 / 1
3,535
707
2,361
3,998
2,590
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hachiman
7
3 / 0 / 0
4,273
855
2,922
2,944
558
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
7
5
Kills
4
4
Deaths
6
8
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
1
0
1
1.5
W
Zhong Kui
Börsuk
Zhong Kui
1
1
2
2
W
Anhur
Fragla
Anhur
2
2
0
1
L
Thanatos
Hyоukai
Thanatos
0
1
2
1
L
Hercules
Reеce
Hercules
0
1
0
0
L
1
2
0
0.5
L
Bacchus
Szulzy
Bacchus
0
2
1
0.25
W
Erlang Shen
WaterlooisntReal
Erlang Shen
1
1
3
2.5
W
Cerberus
deivisx5
Cerberus
0
0
2
1
L
Hachiman
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,876
Damage
8,261
15,972
Taken
15,721
5,996
Mitigated
5,857
7,288
Healing
6,167
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
2,058
95
0
47
1,179
294
0
547
600
23,907
251
W
Zhong Kui
Börsuk
Zhong Kui
1,444
434
0
1,982
3,210
1,489
0
152
3,018
21,030
434
W
Anhur
Fragla
Anhur
1,336
749
0
1,141
3,289
912
9
1,429
1,860
0
14,135
L
Thanatos
Hyоukai
Thanatos
969
611
0
910
2,250
669
0
369
1,881
0
8,987
L
Hercules
Reеce
Hercules
1,095
491
0
1,538
3,242
1,253
0
930
2,312
0
19,690
L
914
95
0
740
3,287
787
0
1,895
1,114
20,098
0
L
Bacchus
Szulzy
Bacchus
2,361
222
0
1,280
3,998
2,590
0
215
3,783
9,346
268
W
Erlang Shen
WaterlooisntReal
Erlang Shen
2,927
1,806
0
2,307
4,148
1,499
9
325
3,817
0
21,260
W
Cerberus
deivisx5
Cerberus
1,111
23
0
1,811
4,146
1,802
0
699
3,447
10,628
0
L
Hachiman
2,922
1,402
0
1,699
2,944
558
0
794
2,150
0
19,092

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,675
Gold Earned
18,836
197
Minions Killed
155
0
Camps Cleared
0
601,876
Distance Traveled
535,741
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
4,365
873
65
13
0
121,154
0
W
Zhong Kui
4,083
817
42
8
0
105,270
0
W
Anhur
3,715
743
35
7
0
102,161
1
L
Thanatos
3,308
662
19
4
0
66,842
0
L
Hercules
3,738
748
33
7
0
111,175
0
L
Vulcan
3,982
796
48
10
0
123,994
0
L
Bacchus
3,535
707
8
2
0
126,811
0
W
Erlang Shen
3,872
774
40
8
0
143,116
0
W
Cerberus
3,640
728
15
3
0
130,175
0
L
Hachiman
4,273
855
47
9
0
106,919
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role