Player Matchup

Neith
Neith
Eastside92
Neith
Level 107
God Stats
33W - 18L
1,609 SR
Queue Stats
211W - 200L
1,505 Elo+
Solo
Bacchus
Bacchus
Kadadji1
Bacchus
Level 81
God Stats
39W - 42L
1,538 SR
Queue Stats
453W - 440L
1,475 Elo+
Party 1
Nemesis
Nemesis
Pushishek
Nemesis
Level 30
God Stats
4W - 4L
1,502 SR
Queue Stats
256W - 229L
1,483 Elo+
Party 1
King Arthur
King Arthur
Soalheiro385
King Arthur
Level 122
God Stats
14W - 23L
1,419 SR
Queue Stats
310W - 310L
1,481 Elo+
Solo
Ra
Ra
smackimus85
Ra
Level 120
God Stats
120W - 102L
1,578 SR
Queue Stats
284W - 276L
1,473 Elo+
Solo
Team Averages
Level 92
1,529 SR
1,483 Elo+

VS

Team Averages
Level 121
1,509 SR
1,494 Elo+
Kali
Kali
FrozenSky21
Kali
Level 58
God Stats
1W - 1L
1,528 SR
Queue Stats
15W - 17L
1,490 Elo+
Solo
Cthulhu
Cthulhu
Goalieman390
Cthulhu
Level 137
God Stats
1W - 2L
1,523 SR
Queue Stats
78W - 65L
1,563 Elo+
Solo
Sun Wukong
Sun Wukong
MR Stillz
Sun Wukong
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 13L
1,475 Elo+
Solo
Baron Samedi
Baron Samedi
au70fr34k
Baron Samedi
Level 128
God Stats
21W - 20L
1,409 SR
Queue Stats
83W - 81L
1,496 Elo+
Party 2
Nut
Nut
yankeefan97531
Nut
Level 156
God Stats
29W - 27L
1,585 SR
Queue Stats
317W - 308L
1,448 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
14
6 / 1 / 3
8,466
605
8,605
8,820
2,593
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bacchus
Kadadji1
Bacchus
13
1 / 1 / 10
7,847
561
8,652
9,131
8,476
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
Pushishek
Nemesis
13
3 / 2 / 5
7,387
528
6,103
10,162
4,062
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

King Arthur
Soalheiro385
King Arthur
15
1 / 0 / 1
8,696
621
3,533
6,692
4,095
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
2 / 1 / 4
8,823
630
4,950
4,602
1,617
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 1 / 0
6,473
462
3,714
11,771
5,447
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cthulhu
Goalieman390
Cthulhu
9
0 / 6 / 3
6,127
438
5,519
14,767
9,313
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
MR Stillz
Sun Wukong
13
0 / 0 / 0
6,566
469
3,281
7,165
5,475
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
au70fr34k
Baron Samedi
13
2 / 3 / 1
7,305
522
7,169
7,881
3,756
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 3 / 1
6,275
448
3,906
6,773
1,980
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
10
13
Kills
5
5
Deaths
13
23
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Neith
6
1
3
7.5
L
3
1
0
3
L
Cthulhu
Goalieman390
Cthulhu
0
6
3
0.25
W
Bacchus
Kadadji1
Bacchus
1
1
10
6
L
Sun Wukong
MR Stillz
Sun Wukong
0
0
0
0
W
Nemesis
Pushishek
Nemesis
3
2
5
2.75
W
King Arthur
Soalheiro385
King Arthur
1
0
1
1.5
L
Baron Samedi
au70fr34k
Baron Samedi
2
3
1
0.83
W
2
1
4
4
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,843
Damage
23,589
39,407
Taken
48,357
20,843
Mitigated
25,971
11,651
Healing
11,712
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
8,605
3,606
0
3,444
8,820
2,593
827
2,847
5,927
0
66,627
L
3,714
1,765
0
2,682
11,771
5,447
0
3,541
7,958
0
38,208
L
Cthulhu
Goalieman390
Cthulhu
5,519
430
0
1,435
14,767
9,313
0
4,980
9,584
27,293
0
W
Bacchus
Kadadji1
Bacchus
8,652
698
0
2,690
9,131
8,476
150
4,541
4,409
23,259
2,578
L
Sun Wukong
MR Stillz
Sun Wukong
3,281
205
0
2,598
7,165
5,475
0
0
7,165
0
46,176
W
Nemesis
Pushishek
Nemesis
6,103
2,495
0
1,205
10,162
4,062
0
2,839
7,211
0
65,843
W
King Arthur
Soalheiro385
King Arthur
3,533
134
0
1,170
6,692
4,095
0
0
6,155
0
59,997
L
Baron Samedi
au70fr34k
Baron Samedi
7,169
375
534
1,598
7,881
3,756
0
2,258
5,336
50,027
940
W
4,950
143
1,553
1,589
4,602
1,617
0
1,867
2,523
65,635
682
L
3,906
1,796
0
2,865
6,773
1,980
0
1,544
5,189
0
46,204

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,219
Gold Earned
32,746
516
Minions Killed
362
0
Camps Cleared
0
1,433,514
Distance Traveled
1,371,133
13
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,466
605
104
7
0
269,079
4
L
Kali
6,473
462
52
4
0
293,412
0
L
Cthulhu
6,127
438
45
3
0
285,561
4
W
Bacchus
7,847
561
32
2
0
283,500
0
L
Sun Wukong
6,566
469
78
6
0
301,648
6
W
Nemesis
7,387
528
113
8
0
318,605
0
W
King Arthur
8,696
621
113
8
0
238,437
4
L
Baron Samedi
7,305
522
102
7
0
258,388
6
W
Ra
8,823
630
154
11
0
323,893
5
L
Nut
6,275
448
85
6
0
232,124
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role