Player Matchup

King Arthur
King Arthur
Evvolvve
King Arthur
Level 83
God Stats
2W - 1L
1,499 SR
Queue Stats
98W - 78L
1,524 Elo+
Party 1
Ganesha
Ganesha
MarkoMaiokai
Ganesha
Level 143
God Stats
3W - 3L
1,588 SR
Queue Stats
209W - 283L
1,421 Elo+
Solo
Pele
Pele
Ramzes119966
Pele
Level 100
God Stats
1W - 2L
1,516 SR
Queue Stats
303W - 308L
1,387 Elo+
Solo
Nike
Nike
dziwkachuj
Nike
Level 92
God Stats
1W - 1L
1,725 SR
Queue Stats
100W - 82L
1,517 Elo+
Party 1
Da Ji
Da Ji
shalalag
Da Ji
Level 164
God Stats
7W - 10L
1,497 SR
Queue Stats
748W - 750L
1,481 Elo+
Solo
Team Averages
Level 116
1,565 SR
1,466 Elo+

VS

Team Averages
Level 120
1,608 SR
1,498 Elo+
Scylla
Scylla
BenStar
Scylla
Level 101
God Stats
5W - 3L
1,579 SR
Queue Stats
180W - 170L
1,456 Elo+
Solo
Raijin
Raijin
Doker31
Raijin
Level 63
God Stats
2W - 1L
1,500 SR
Queue Stats
110W - 88L
1,516 Elo+
Solo
Sobek
Sobek
METALMIKE
Sobek
Level 158
God Stats
5W - 2L
1,569 SR
Queue Stats
253W - 262L
1,524 Elo+
Party 2
Vamana
Vamana
MISTERGROVERY
Vamana
Level 161
God Stats
4W - 2L
1,808 SR
Queue Stats
135W - 142L
1,492 Elo+
Party 2
Nu Wa
Nu Wa
Nefernut
Nu Wa
Level 117
God Stats
7W - 2L
1,585 SR
Queue Stats
145W - 150L
1,502 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Evvolvve
King Arthur
15
2 / 5 / 7
8,657
666
13,416
19,709
21,946
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ganesha
MarkoMaiokai
Ganesha
14
0 / 3 / 10
8,799
677
6,161
11,430
9,193
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
3 / 8 / 2
8,700
669
7,542
13,695
5,125
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
6 / 4 / 4
9,373
721
13,486
16,865
14,750
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Da Ji
shalalag
Da Ji
15
3 / 7 / 8
9,140
703
10,815
12,288
6,310
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
BenStar
Scylla
16
3 / 5 / 12
9,944
765
11,053
9,793
4,031
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Raijin
Doker31
Raijin
14
4 / 4 / 12
9,372
721
8,704
10,008
4,511
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sobek
METALMIKE
Sobek
18
4 / 1 / 19
11,119
855
12,144
14,752
19,404
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

19
12 / 3 / 11
12,273
944
21,160
17,957
18,592
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Nu Wa
Nefernut
Nu Wa
16
4 / 2 / 19
10,575
813
11,148
9,411
3,905
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
100
14
Kills
27
27
Deaths
15
31
Assists
73
Player
Kills
Deaths
Assists
KDA
W
Scylla
BenStar
Scylla
3
5
12
1.8
W
Raijin
Doker31
Raijin
4
4
12
2.5
L
King Arthur
Evvolvve
King Arthur
2
5
7
1.1
W
Sobek
METALMIKE
Sobek
4
1
19
13.5
W
12
3
11
5.83
L
Ganesha
MarkoMaiokai
Ganesha
0
3
10
1.67
W
Nu Wa
Nefernut
Nu Wa
4
2
19
6.75
L
3
8
2
0.5
L
6
4
4
2
L
Da Ji
shalalag
Da Ji
3
7
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,420
Damage
64,209
73,987
Taken
61,921
57,324
Mitigated
50,443
18,404
Healing
22,302
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
BenStar
Scylla
11,053
1,578
493
1,284
9,793
4,031
783
450
9,343
31,195
0
W
Raijin
Doker31
Raijin
8,704
1,058
2,205
2,159
10,008
4,511
216
1,832
8,176
15,648
468
L
King Arthur
Evvolvve
King Arthur
13,416
1,123
559
4,496
19,709
21,946
0
10,397
9,312
0
23,744
W
Sobek
METALMIKE
Sobek
12,144
624
1,496
6,133
14,752
19,404
598
1,230
13,522
21,167
2,204
W
21,160
13,076
2,359
5,236
17,957
18,592
2,040
1,146
15,412
0
38,661
L
Ganesha
MarkoMaiokai
Ganesha
6,161
100
754
2,624
11,430
9,193
0
6,075
5,355
13,599
0
W
Nu Wa
Nefernut
Nu Wa
11,148
3,674
155
782
9,411
3,905
2,632
1,503
7,908
19,761
247
L
7,542
737
775
2,636
13,695
5,125
0
8,358
5,337
0
19,062
L
13,486
795
1,387
2,955
16,865
14,750
0
10,000
6,865
0
27,609
L
Da Ji
shalalag
Da Ji
10,815
1,222
796
1,422
12,288
6,310
0
6,937
5,351
0
23,458

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,669
Gold Earned
53,283
109
Minions Killed
131
0
Camps Cleared
0
1,015,351
Distance Traveled
1,206,702
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
9,944
765
52
4
0
238,147
0
W
Raijin
9,372
721
14
1
0
199,914
0
L
King Arthur
8,657
666
18
1
0
236,179
0
W
Sobek
11,119
855
12
1
0
265,426
0
W
Vamana
12,273
944
40
3
0
268,188
0
L
Ganesha
8,799
677
0
0
0
179,179
0
W
Nu Wa
10,575
813
13
1
0
235,027
0
L
Pele
8,700
669
25
2
0
183,013
0
L
Nike
9,373
721
28
2
0
214,146
0
L
Da Ji
9,140
703
38
3
0
202,834
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role