Player Matchup

Ymir
Ymir
 
Ymir
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
 
Scylla
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ishtar
Ishtar
Darcklock
Ishtar
Level 31
God Stats
2W - 9L
1,327 SR
Queue Stats
5W - 16L
1,266 Elo+
Party 2
Team Averages
Level 50
1,442 SR
1,422 Elo+

VS

Team Averages
Level 76
1,615 SR
1,342 Elo+
Cthulhu
Cthulhu
Der Zechi
Cthulhu
Level 128
God Stats
2W - 0L
1,500 SR
Queue Stats
8W - 7L
1,109 Elo+
Solo
Discordia
Discordia
SALEM31850
Discordia
Level 64
God Stats
106W - 71L
1,594 SR
Queue Stats
303W - 301L
1,456 Elo+
Party 1
Ne Zha
Ne Zha
manao81
Ne Zha
Level 37
God Stats
5W - 2L
1,752 SR
Queue Stats
271W - 292L
1,460 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
13
1 / 1 / 1
7,172
717
2,022
9,402
6,223
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Scylla
 
Scylla
11
0 / 6 / 2
6,600
660
1,845
7,618
2,289
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ishtar
Darcklock
Ishtar
11
0 / 4 / 3
6,749
675
3,512
11,719
3,341
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Der Zechi
Cthulhu
15
4 / 0 / 6
8,711
871
8,315
7,187
5,830
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Discordia
SALEM31850
Discordia
14
5 / 1 / 4
8,857
886
13,407
3,000
969
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
manao81
Ne Zha
14
2 / 2 / 5
8,441
844
4,476
6,575
2,547
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
26
1
Kills
11
11
Deaths
3
6
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
1
1
1
1.5
L
Scylla
 
Scylla
0
6
2
0.17
L
Ishtar
Darcklock
Ishtar
0
4
3
0.38
W
Cthulhu
Der Zechi
Cthulhu
4
0
6
7
W
Discordia
SALEM31850
Discordia
5
1
4
7
W
Ne Zha
manao81
Ne Zha
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,379
Damage
26,198
28,739
Taken
16,762
11,853
Mitigated
9,346
1,313
Healing
3,378
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
2,022
0
0
250
9,402
6,223
0
6,642
2,744
7,371
815
L
Scylla
 
Scylla
1,845
424
227
232
7,618
2,289
0
6,172
1,437
12,076
0
L
Ishtar
Darcklock
Ishtar
3,512
300
238
366
11,719
3,341
0
8,789
2,912
0
15,530
W
Cthulhu
Der Zechi
Cthulhu
8,315
39
154
1,000
7,187
5,830
0
2,300
4,887
20,550
343
W
Discordia
SALEM31850
Discordia
13,407
389
0
0
3,000
969
212
898
2,102
31,593
0
W
Ne Zha
manao81
Ne Zha
4,476
999
0
2,224
6,575
2,547
393
390
6,185
0
36,459

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,521
Gold Earned
26,009
73
Minions Killed
131
0
Camps Cleared
0
462,930
Distance Traveled
565,474
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,172
717
23
2
0
170,722
0
L
Scylla
6,600
660
18
2
0
127,589
0
L
Ishtar
6,749
675
32
3
0
164,619
0
W
Cthulhu
8,711
871
32
3
0
177,206
0
W
Discordia
8,857
886
45
5
0
181,820
0
W
Ne Zha
8,441
844
54
5
0
206,448
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role