Player Matchup

Ah Puch
Ah Puch
Dinosaurio_p2
Ah Puch
Level 83
God Stats
9W - 2L
1,505 SR
Queue Stats
545W - 487L
1,407 Elo+
Solo
Osiris
Osiris
Grimlyn3351
Osiris
Level 146
God Stats
6W - 5L
1,531 SR
Queue Stats
322W - 335L
1,413 Elo+
Party 2
Atlas
Atlas
IlllguTsllli
Atlas
Level 96
God Stats
3W - 5L
1,555 SR
Queue Stats
22W - 26L
1,539 Elo+
Solo
Medusa
Medusa
LostSoul115
Medusa
Level 127
God Stats
18W - 19L
1,488 SR
Queue Stats
221W - 223L
1,405 Elo+
Party 2
Set
Set
Neuronical
Set
Level 119
God Stats
8W - 6L
1,500 SR
Queue Stats
27W - 23L
1,500 Elo+
Party 2
Team Averages
Level 114
1,516 SR
1,453 Elo+

VS

Team Averages
Level 119
1,554 SR
1,489 Elo+
Artemis
Artemis
Dos Equis Crisp
Artemis
Level 101
God Stats
2W - 2L
1,540 SR
Queue Stats
172W - 144L
1,479 Elo+
Solo
Hera
Hera
Grizzly_king44
Hera
Level 152
God Stats
2W - 3L
1,618 SR
Queue Stats
217W - 200L
1,484 Elo+
Party 1
Surtr
Surtr
JoVarxx
Surtr
Level 90
God Stats
4W - 7L
1,664 SR
Queue Stats
65W - 63L
1,548 Elo+
Solo
Kuzenbo
Kuzenbo
MurseJames
Kuzenbo
Level 107
God Stats
7W - 10L
1,449 SR
Queue Stats
344W - 356L
1,450 Elo+
Solo
Kali
Kali
kingbernie35
Kali
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
245W - 224L
1,482 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
12
3 / 4 / 8
7,900
564
7,297
10,074
2,482
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Osiris
13
7 / 3 / 6
8,511
608
6,921
12,008
11,132
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
6 / 1 / 6
7,316
523
6,022
10,097
6,293
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Medusa
15
2 / 0 / 3
8,409
601
5,721
6,082
1,986
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
5 / 0 / 8
8,134
581
6,497
9,114
4,696
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 0
6,985
499
3,278
7,986
2,488
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
2 / 4 / 3
6,870
491
10,653
7,079
2,233
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Surtr
JoVarxx
Surtr
8
1 / 6 / 1
6,152
439
5,465
10,469
5,063
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Kuzenbo
MurseJames
Kuzenbo
9
0 / 7 / 2
6,272
448
5,219
14,850
13,575
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
5 / 3 / 0
7,168
512
4,819
13,280
5,564
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
14
23
Kills
8
8
Deaths
23
31
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
3
4
8
1.75
L
0
3
0
0
W
Osiris
7
3
6
3.33
L
2
4
3
0.88
W
6
1
6
9
L
Surtr
JoVarxx
Surtr
1
6
1
0.25
W
Medusa
2
0
3
3.5
L
Kuzenbo
MurseJames
Kuzenbo
0
7
2
0.14
W
5
0
8
9
L
5
3
0
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,458
Damage
29,434
47,375
Taken
53,664
26,589
Mitigated
28,923
11,652
Healing
10,464
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
7,297
203
0
3,837
10,074
2,482
622
7,435
2,243
46,170
839
L
3,278
1,064
0
1,850
7,986
2,488
0
1,134
6,852
0
56,870
W
Osiris
6,921
1,716
0
1,895
12,008
11,132
0
2,100
9,841
2,308
47,063
L
10,653
1,948
45
747
7,079
2,233
0
3,213
3,866
45,517
0
W
6,022
2,030
218
1,522
10,097
6,293
401
3,754
6,159
28,721
1,786
L
Surtr
JoVarxx
Surtr
5,465
1,857
0
1,799
10,469
5,063
0
1,461
8,889
1,319
27,042
W
Medusa
5,721
1,611
0
2,198
6,082
1,986
0
1,135
4,947
0
71,104
L
Kuzenbo
MurseJames
Kuzenbo
5,219
1,474
0
2,046
14,850
13,575
50
5,651
8,797
19,854
0
W
6,497
2,983
0
1,982
9,114
4,696
286
1,752
7,292
0
61,142
L
4,819
2,587
0
3,977
13,280
5,564
0
2,091
11,076
0
46,310

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,270
Gold Earned
33,447
430
Minions Killed
331
0
Camps Cleared
0
1,296,450
Distance Traveled
1,362,162
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
7,900
564
79
6
0
242,089
0
L
Artemis
6,985
499
103
7
0
246,737
0
W
Osiris
8,511
608
79
6
0
242,495
4
L
Hera
6,870
491
96
7
0
271,294
0
W
Atlas
7,316
523
60
4
0
258,772
0
L
Surtr
6,152
439
41
3
0
259,154
2
W
Medusa
8,409
601
122
9
0
273,382
5
L
Kuzenbo
6,272
448
19
1
0
277,182
5
W
Set
8,134
581
90
6
0
279,712
3
L
Kali
7,168
512
72
5
0
307,795
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role