Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chiron
Chiron
BellaLestrange98
Chiron
Level 124
God Stats
18W - 12L
1,546 SR
Queue Stats
418W - 387L
1,421 Elo+
Party 2
Mercury
Mercury
Zowta
Mercury
Level 65
God Stats
9W - 9L
1,531 SR
Queue Stats
149W - 150L
1,463 Elo+
Solo
Ymir
Ymir
illochema
Ymir
Level 121
God Stats
3W - 2L
1,519 SR
Queue Stats
71W - 81L
1,495 Elo+
Solo
Thoth
Thoth
stan_vdp
Thoth
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 59L
1,468 Elo+
Solo
Team Averages
Level 117
1,519 SR
1,469 Elo+

VS

Team Averages
Level 91
1,527 SR
1,460 Elo+
Vulcan
Vulcan
Nav_HK
Vulcan
Level 69
God Stats
13W - 9L
1,595 SR
Queue Stats
158W - 153L
1,483 Elo+
Solo
Mulan
Mulan
Tjocknacke
Mulan
Level 35
God Stats
2W - 3L
1,607 SR
Queue Stats
27W - 28L
1,450 Elo+
Party 1
Bacchus
Bacchus
hejdealbin
Bacchus
Level 105
God Stats
3W - 3L
1,564 SR
Queue Stats
16W - 23L
1,450 Elo+
Party 1
Ishtar
Ishtar
psyko74
Ishtar
Level 139
God Stats
9W - 7L
1,598 SR
Queue Stats
187W - 169L
1,485 Elo+
Solo
Ravana
Ravana
xTopFaker
Ravana
Level 108
God Stats
3W - 0L
1,269 SR
Queue Stats
30W - 23L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
9
0 / 3 / 0
5,082
508
3,756
7,667
4,331
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

9
0 / 1 / 3
4,869
487
6,063
7,043
1,849
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mercury
Zowta
Mercury
10
3 / 1 / 0
5,524
552
3,477
6,906
2,121
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
7
0 / 3 / 2
4,769
477
3,309
9,043
5,303
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Thoth
stan_vdp
Thoth
10
1 / 3 / 0
5,161
516
2,620
4,336
861
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Nav_HK
Vulcan
11
2 / 0 / 4
6,159
616
4,498
3,319
1,092
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Mulan
11
2 / 0 / 1
6,327
633
3,667
7,052
4,546
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Bacchus
hejdealbin
Bacchus
9
0 / 0 / 3
5,002
500
4,366
6,491
4,508
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ishtar
psyko74
Ishtar
8
1 / 3 / 0
4,580
458
2,900
6,303
2,008
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ravana
xTopFaker
Ravana
11
6 / 1 / 3
6,336
634
7,338
7,097
2,799
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
22
4
Kills
11
11
Deaths
4
5
Assists
11
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
0
3
0
0
L
0
1
3
1.5
W
Vulcan
Nav_HK
Vulcan
2
0
4
4
W
Mulan
2
0
1
2.5
L
Mercury
Zowta
Mercury
3
1
0
3
W
Bacchus
hejdealbin
Bacchus
0
0
3
1.5
L
Ymir
0
3
2
0.33
W
Ishtar
psyko74
Ishtar
1
3
0
0.33
L
Thoth
stan_vdp
Thoth
1
3
0
0.33
W
Ravana
xTopFaker
Ravana
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,225
Damage
22,769
34,995
Taken
30,262
14,465
Mitigated
14,953
6,859
Healing
11,459
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
3,756
167
0
1,380
7,667
4,331
0
407
6,887
0
19,715
L
6,063
1,810
193
2,760
7,043
1,849
0
2,540
4,469
0
30,216
W
Vulcan
Nav_HK
Vulcan
4,498
172
0
453
3,319
1,092
0
1,533
1,786
36,414
1,384
W
Mulan
3,667
578
0
3,810
7,052
4,546
189
0
7,052
0
31,229
L
Mercury
Zowta
Mercury
3,477
2,362
0
418
6,906
2,121
0
1,525
5,279
0
34,042
W
Bacchus
hejdealbin
Bacchus
4,366
508
0
2,044
6,491
4,508
0
598
5,893
12,872
0
L
Ymir
3,309
851
0
1,738
9,043
5,303
0
2,955
6,056
13,001
2,580
W
Ishtar
psyko74
Ishtar
2,900
1,317
0
1,227
6,303
2,008
0
2,256
4,047
0
24,899
L
Thoth
stan_vdp
Thoth
2,620
256
0
370
4,336
861
0
1,151
3,068
29,024
0
W
Ravana
xTopFaker
Ravana
7,338
2,810
0
3,925
7,097
2,799
0
1,345
5,752
0
37,199

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,405
Gold Earned
28,404
220
Minions Killed
268
0
Camps Cleared
0
973,765
Distance Traveled
989,455
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
5,082
508
37
4
0
147,768
1
L
Chiron
4,869
487
46
5
0
190,761
0
W
Vulcan
6,159
616
76
8
0
220,455
1
W
Mulan
6,327
633
64
6
0
161,698
1
L
Mercury
5,524
552
56
6
0
257,161
2
W
Bacchus
5,002
500
20
2
0
201,377
0
L
Ymir
4,769
477
26
3
0
187,113
2
W
Ishtar
4,580
458
41
4
0
175,893
0
L
Thoth
5,161
516
55
6
0
190,962
1
W
Ravana
6,336
634
67
7
0
230,032
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role