Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
NH 818 CLUMSY
Chaac
Level 88
God Stats
12W - 18L
1,432 SR
Queue Stats
42W - 55L
1,424 Elo+
Solo
Merlin
Merlin
xBABYthot38
Merlin
Level 102
God Stats
95W - 78L
1,516 SR
Queue Stats
128W - 121L
1,466 Elo+
Solo
Team Averages
Level 115
1,483 SR
1,463 Elo+

VS

Team Averages
Level 105
1,538 SR
1,480 Elo+
Ah Puch
Ah Puch
Ryu 8044
Ah Puch
Level 114
God Stats
30W - 37L
1,506 SR
Queue Stats
96W - 100L
1,462 Elo+
Solo
Amaterasu
Amaterasu
collbro
Amaterasu
Level 97
God Stats
0W - 1L
1,712 SR
Queue Stats
15W - 9L
1,517 Elo+
Solo
Thor
Thor
siemert2000
Thor
Level 104
God Stats
19W - 26L
1,395 SR
Queue Stats
293W - 319L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
13
2 / 1 / 2
7,816
868
6,683
7,954
3,341
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

14
2 / 1 / 4
7,955
884
4,745
7,218
4,659
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Merlin
14
4 / 2 / 2
8,311
923
7,020
4,437
1,716
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Ryu 8044
Ah Puch
9
0 / 3 / 1
6,196
688
1,927
3,856
952
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Amaterasu
collbro
Amaterasu
14
3 / 2 / 1
8,286
921
6,857
11,731
5,600
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
1 / 3 / 3
7,383
820
2,583
7,625
2,429
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
9
8
Kills
4
4
Deaths
8
8
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
2
1
2
3
W
2
1
4
4
L
Ah Puch
Ryu 8044
Ah Puch
0
3
1
0.17
L
Amaterasu
collbro
Amaterasu
3
2
1
1.75
L
1
3
3
0.83
W
Merlin
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,448
Damage
11,367
19,609
Taken
23,212
9,716
Mitigated
8,981
3,562
Healing
6,510
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
6,683
328
0
1,309
7,954
3,341
684
463
7,491
22,572
0
W
4,745
535
0
1,894
7,218
4,659
514
1,010
6,208
0
18,046
L
Ah Puch
Ryu 8044
Ah Puch
1,927
77
0
655
3,856
952
0
2,218
1,424
11,390
0
L
Amaterasu
collbro
Amaterasu
6,857
2,862
0
3,881
11,731
5,600
0
6,073
4,980
0
19,590
L
2,583
146
0
1,974
7,625
2,429
0
3,925
3,336
0
14,790
W
Merlin
7,020
188
0
359
4,437
1,716
0
518
3,919
27,114
829

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,082
Gold Earned
21,865
144
Minions Killed
87
0
Camps Cleared
0
548,418
Distance Traveled
440,217
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
7,816
868
51
6
0
184,508
0
W
Chaac
7,955
884
25
3
0
192,998
0
L
Ah Puch
6,196
688
29
3
0
92,064
0
L
Amaterasu
8,286
921
32
4
0
188,999
0
L
Thor
7,383
820
26
3
0
159,154
0
W
Merlin
8,311
923
68
8
0
170,912
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role