Player Matchup

Xing Tian
Xing Tian
Gold II
AnxiousAnxiety75
Xing Tian
Gold II
Level 86
God Stats
1W - 1L
1,933 SR
Queue Stats
97W - 98L
1,536 MMR
Solo
Thor
Thor
Gold III
DarkPE
Thor
Gold III
Level 129
God Stats
5W - 4L
1,757 SR
Queue Stats
213W - 188L
1,540 MMR
Solo
Hercules
Hercules
Silver II
Mysteri0-_-L
Hercules
Silver II
Level 72
God Stats
0W - 1L
1,500 SR
Queue Stats
164W - 203L
1,554 MMR
Solo
Charybdis
Charybdis
Gold III
ibeizzy
Charybdis
Gold III
Level 154
God Stats
14W - 10L
1,734 SR
Queue Stats
274W - 286L
1,543 MMR
Solo
Nu Wa
Nu Wa
Gold IV
jaydenricks31043
Nu Wa
Gold IV
Level 127
God Stats
1W - 1L
1,803 SR
Queue Stats
129W - 128L
1,526 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 114
1,745 SR
1,540 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 154
1,615 SR
1,540 MMR
Cabrakan
Cabrakan
Gold IV
JeanGuyRbberBoot
Cabrakan
Gold IV
Level 173
God Stats
1W - 1L
1,708 SR
Queue Stats
20W - 18L
1,564 MMR
Solo
Izanami
Izanami
Bronze III
MayanPantheon
Izanami
Bronze III
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 2L
1,546 MMR
Solo
Ra
Ra
Gold II
SortaSaucy
Ra
Gold II
Level 104
God Stats
1W - 2L
1,657 SR
Queue Stats
27W - 25L
1,610 MMR
Party 1
Guan Yu
Guan Yu
Gold II
THExLESSON
Guan Yu
Gold II
Level 203
God Stats
5W - 3L
1,587 SR
Queue Stats
127W - 115L
1,538 MMR
Solo
Ravana
Ravana
Silver II
XUnforgivenPain
Ravana
Silver II
Level 141
God Stats
4W - 3L
1,625 SR
Queue Stats
13W - 18L
1,440 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
9
0 / 0 / 5
5,705
519
4,070
7,524
4,238
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Thor
DarkPE
Thor
11
4 / 0 / 1
6,078
553
4,431
7,469
2,612
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hercules
Mysteri0-_-L
Hercules
9
1 / 2 / 0
5,135
467
1,532
6,803
3,816
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Charybdis
ibeizzy
Charybdis
10
0 / 4 / 2
5,850
532
5,266
5,108
1,208
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

10
1 / 3 / 3
5,593
508
4,671
5,510
1,355
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Bans
Chang'eOsirisThanatos

VS

Bans
HorusKumbhakarnaAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 1
6,933
630
5,439
5,855
5,356
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Izanami
11
1 / 1 / 2
5,846
531
2,583
6,548
1,715
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
1 / 2 / 1
6,174
561
2,872
4,242
1,375
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Guan Yu
THExLESSON
Guan Yu
9
1 / 2 / 2
5,565
506
2,956
8,916
4,600
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
4 / 1 / 1
5,951
541
7,047
5,880
2,495
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
16
6
Kills
9
9
Deaths
6
11
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
0
0
5
2.5
L
Thor
DarkPE
Thor
4
0
1
4.5
W
2
0
1
2.5
W
Izanami
1
1
2
2
L
Hercules
Mysteri0-_-L
Hercules
1
2
0
0.5
W
1
2
1
0.75
W
Guan Yu
THExLESSON
Guan Yu
1
2
2
1
W
4
1
1
4.5
L
Charybdis
ibeizzy
Charybdis
0
4
2
0.25
L
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,970
Damage
20,897
32,414
Taken
31,441
13,229
Mitigated
15,541
5,022
Healing
12,717
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
4,070
670
0
1,932
7,524
4,238
0
1,094
6,260
17,343
0
L
Thor
DarkPE
Thor
4,431
809
0
570
7,469
2,612
0
436
6,933
0
38,099
W
5,439
925
0
2,250
5,855
5,356
0
788
4,938
41,392
1,624
W
Izanami
2,583
2,210
0
2,179
6,548
1,715
102
1,185
5,363
0
41,732
L
Hercules
Mysteri0-_-L
Hercules
1,532
143
0
1,190
6,803
3,816
0
3,760
2,587
0
21,666
W
2,872
476
551
900
4,242
1,375
0
3,175
1,067
45,703
851
W
Guan Yu
THExLESSON
Guan Yu
2,956
653
662
4,213
8,916
4,600
0
2,219
6,673
0
18,599
W
7,047
1,861
0
1,962
5,880
2,495
0
1,374
4,506
0
41,061
L
Charybdis
ibeizzy
Charybdis
5,266
2,617
0
500
5,108
1,208
651
0
5,108
0
48,378
L
4,671
1,264
0
830
5,510
1,355
0
1,834
3,430
33,810
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,361
Gold Earned
30,469
252
Minions Killed
370
0
Camps Cleared
0
1,046,230
Distance Traveled
1,111,527
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
5,705
519
15
1
0
225,866
2
L
Thor
6,078
553
62
6
0
255,441
0
W
Cabrakan
6,933
630
92
8
0
185,237
3
W
Izanami
5,846
531
83
8
0
184,075
1
L
Hercules
5,135
467
37
3
0
187,053
2
W
Ra
6,174
561
103
9
0
231,452
1
W
Guan Yu
5,565
506
26
2
0
231,960
2
W
Ravana
5,951
541
66
6
0
278,803
2
L
Charybdis
5,850
532
78
7
0
188,678
2
L
Nu Wa
5,593
508
60
5
0
189,192
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role