Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
All Dilligence
Rama
Level 156
God Stats
6W - 5L
1,690 SR
Queue Stats
388W - 373L
1,562 Elo+
Solo
Thor
Thor
BertZzZ02
Thor
Level 123
God Stats
3W - 6L
1,472 SR
Queue Stats
136W - 129L
1,463 Elo+
Party 2
Vamana
Vamana
Gillespie 123
Vamana
Level 154
God Stats
2W - 2L
1,487 SR
Queue Stats
186W - 175L
1,498 Elo+
Solo
Ra
Ra
puig1123
Ra
Level 124
God Stats
2W - 5L
1,397 SR
Queue Stats
118W - 115L
1,463 Elo+
Party 2
Team Averages
Level 139
1,509 SR
1,497 Elo+

VS

Team Averages
Level 158
1,453 SR
1,534 Elo+
Agni
Agni
 
Agni
Level 175
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
 
Ymir
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
Celebrimbør
Anhur
Level 157
God Stats
3W - 6L
1,458 SR
Queue Stats
207W - 192L
1,564 Elo+
Party 1
Bastet
Bastet
Demuirge
Bastet
Level 157
God Stats
2W - 4L
1,124 SR
Queue Stats
527W - 500L
1,569 Elo+
Solo
Kumbhakarna
Kumbhakarna
Kardinalwithak
Kumbhakarna
Level 144
God Stats
4W - 4L
1,682 SR
Queue Stats
282W - 295L
1,538 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
8
1 / 3 / 1
5,277
528
6,832
9,990
5,248
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

8
0 / 3 / 0
4,699
470
2,864
5,362
1,420
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Thor
10
1 / 2 / 2
5,141
514
3,688
7,610
2,203
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
1 / 4 / 0
5,648
565
3,492
10,304
8,266
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
3 / 1 / 0
6,712
671
3,087
4,801
1,699
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
11
1 / 1 / 2
6,065
607
2,530
3,640
984
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
 
Ymir
11
1 / 2 / 4
5,692
569
5,125
10,071
4,453
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

11
1 / 2 / 3
5,839
584
6,574
7,322
2,298
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bastet
Demuirge
Bastet
12
4 / 1 / 0
6,994
699
7,947
6,884
2,092
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Kumbhakarna
Kardinalwithak
Kumbhakarna
9
6 / 0 / 3
6,143
614
3,584
6,632
4,991
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
25
6
Kills
13
13
Deaths
6
3
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
1
3
1
0.5
W
Agni
 
Agni
1
1
2
2
W
Ymir
 
Ymir
1
2
4
1.5
L
0
3
0
0
L
Thor
1
2
2
1
W
1
2
3
1.25
W
Bastet
Demuirge
Bastet
4
1
0
4
L
1
4
0
0.25
W
Kumbhakarna
Kardinalwithak
Kumbhakarna
6
0
3
7.5
L
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,963
Damage
25,760
38,067
Taken
34,549
18,836
Mitigated
14,818
12,349
Healing
10,253
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
6,832
2,292
0
2,325
9,990
5,248
12
4,020
5,970
26,051
1,578
W
Agni
 
Agni
2,530
280
0
1,500
3,640
984
0
1,913
1,512
39,125
247
W
Ymir
 
Ymir
5,125
1,360
0
1,806
10,071
4,453
0
2,919
6,917
44,102
0
L
2,864
2,239
0
1,636
5,362
1,420
0
1,115
4,247
0
28,585
L
Thor
3,688
1,175
0
3,165
7,610
2,203
0
2,975
4,635
0
29,245
W
6,574
3,390
0
3,349
7,322
2,298
480
2,396
4,926
0
45,851
W
Bastet
Demuirge
Bastet
7,947
955
0
2,110
6,884
2,092
0
0
6,401
0
43,863
L
3,492
555
0
2,946
10,304
8,266
0
0
10,304
0
32,403
W
Kumbhakarna
Kardinalwithak
Kumbhakarna
3,584
540
0
1,488
6,632
4,991
0
1,923
4,683
11,580
0
L
3,087
399
216
2,061
4,801
1,699
0
3,071
1,730
46,293
1,523

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,477
Gold Earned
30,733
337
Minions Killed
341
0
Camps Cleared
0
1,005,619
Distance Traveled
1,051,596
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
5,277
528
29
3
0
197,181
0
W
Agni
6,065
607
76
8
0
201,379
0
W
Ymir
5,692
569
71
7
0
210,873
0
L
Rama
4,699
470
63
6
0
173,212
1
L
Thor
5,141
514
53
5
0
229,807
0
W
Anhur
5,839
584
83
8
0
204,115
0
W
Bastet
6,994
699
90
9
0
215,020
0
L
Vamana
5,648
565
77
8
0
189,533
0
W
Kumbhakarna
6,143
614
21
2
0
220,209
2
L
Ra
6,712
671
115
12
0
215,886
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role