Player Matchup

Mercury
Mercury
Bronze III
 
Mercury
Bronze III
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sylvanus
Sylvanus
Silver II
 
Sylvanus
Silver II
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Freya
Freya
Gold V
Shahin_Kral
Freya
Gold V
Level 124
God Stats
16W - 8L
1,667 SR
Queue Stats
200W - 208L
1,283 MMR
Party 3
Ix Chel
Ix Chel
Bronze V
bruntzbuschen15
Ix Chel
Bronze V
Level 85
God Stats
0W - 2L
1,338 SR
Queue Stats
0W - 13L
1,210 MMR
Party 1
Medusa
Medusa
Silver III
magic3245
Medusa
Silver III
Level 74
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 24L
1,259 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 100
1,501 SR
1,351 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 122
1,488 SR
1,267 MMR
Anubis
Anubis
Gold V
JamezDM
Anubis
Gold V
Level 131
God Stats
28W - 17L
1,643 SR
Queue Stats
229W - 228L
1,298 MMR
Solo
Chaac
Chaac
Silver I
MIFEST8
Chaac
Silver I
Level 119
God Stats
7W - 6L
1,547 SR
Queue Stats
241W - 245L
1,252 MMR
Solo
Geb
Geb
Silver I
Marre91
Geb
Silver I
Level 128
God Stats
1W - 2L
1,213 SR
Queue Stats
42W - 49L
1,200 MMR
Party 2
Arachne
Arachne
Silver I
Urrkis
Arachne
Silver I
Level 64
God Stats
4W - 4L
1,544 SR
Queue Stats
31W - 35L
1,327 MMR
Party 2
Hou Yi
Hou Yi
Silver I
hadouchdanlegame
Hou Yi
Silver I
Level 169
God Stats
35W - 36L
1,494 SR
Queue Stats
908W - 938L
1,258 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
12
2 / 5 / 3
6,686
478
6,307
10,677
3,254
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sylvanus
 
Sylvanus
9
1 / 4 / 2
6,033
431
3,901
10,404
3,991
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
0 / 4 / 1
7,365
526
5,172
11,556
3,622
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
2 / 7 / 2
6,627
473
5,652
9,168
1,283
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
magic3245
Medusa
12
2 / 4 / 1
6,890
492
7,664
10,989
5,813
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Bans
MulanBacchusChang'e

VS

Bans
Ao KuangCthulhuThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
JamezDM
Anubis
15
10 / 2 / 5
9,379
670
13,784
10,472
4,752
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chaac
MIFEST8
Chaac
14
0 / 1 / 6
8,737
624
4,935
12,092
6,728
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Geb
11
0 / 2 / 10
7,373
527
6,151
10,091
6,574
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Arachne
Urrkis
Arachne
14
11 / 2 / 1
8,614
615
7,053
11,516
4,348
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

16
3 / 1 / 2
8,619
616
5,883
8,276
2,534
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
48
7
Kills
24
24
Deaths
8
9
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
2
5
3
0.7
L
Sylvanus
 
Sylvanus
1
4
2
0.5
W
Anubis
JamezDM
Anubis
10
2
5
6.25
W
Chaac
MIFEST8
Chaac
0
1
6
3
W
Geb
0
2
10
2.5
L
0
4
1
0.13
W
Arachne
Urrkis
Arachne
11
2
1
5.75
L
2
7
2
0.43
W
3
1
2
4
L
Medusa
magic3245
Medusa
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,696
Damage
37,806
52,794
Taken
52,447
17,963
Mitigated
24,936
12,454
Healing
17,530
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
6,307
2,339
0
138
10,677
3,254
0
4,145
6,532
0
40,405
L
Sylvanus
 
Sylvanus
3,901
1,208
189
2,282
10,404
3,991
43
5,867
4,537
20,759
7,463
W
Anubis
JamezDM
Anubis
13,784
582
0
4,924
10,472
4,752
0
4,487
5,985
65,685
1,900
W
Chaac
MIFEST8
Chaac
4,935
1,097
0
5,554
12,092
6,728
34
81
12,011
0
61,756
W
Geb
6,151
972
0
2,614
10,091
6,574
0
4,240
5,851
18,535
391
L
5,172
1,728
0
6,260
11,556
3,622
0
1,648
9,908
55,974
515
W
Arachne
Urrkis
Arachne
7,053
5,420
0
2,139
11,516
4,348
52
1,585
9,931
0
42,012
L
5,652
553
50
320
9,168
1,283
736
7,142
2,026
31,301
535
W
5,883
1,996
0
2,299
8,276
2,534
731
4,218
4,058
0
73,904
L
Medusa
magic3245
Medusa
7,664
2,911
0
3,215
10,989
5,813
0
721
10,268
0
44,534

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,601
Gold Earned
42,722
337
Minions Killed
451
0
Camps Cleared
0
1,235,331
Distance Traveled
1,395,505
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
6,686
478
72
5
0
298,429
4
L
Sylvanus
6,033
431
42
3
0
181,037
0
W
Anubis
9,379
670
114
8
0
252,311
1
W
Chaac
8,737
624
122
9
0
249,192
0
W
Geb
7,373
527
15
1
0
301,332
4
L
Freya
7,365
526
100
7
0
267,999
4
W
Arachne
8,614
615
65
5
0
332,801
0
L
Ix Chel
6,627
473
57
4
0
241,311
2
W
Hou Yi
8,619
616
135
10
0
259,869
2
L
Medusa
6,890
492
66
5
0
246,555
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role