Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vulcan
Vulcan
 
Vulcan
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
RatedR13
Lancelot
Level 180
God Stats
23W - 24L
1,494 SR
Queue Stats
133W - 127L
1,529 Elo+
Solo
Jing Wei
Jing Wei
TooMaxy
Jing Wei
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 13L
1,739 Elo+
Party 1
Anubis
Anubis
sergioelmono
Anubis
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 51L
1,480 Elo+
Solo
Team Averages
Level 118
1,499 SR
1,550 Elo+

VS

Team Averages
Level 133
1,544 SR
1,467 Elo+
Artio
Artio
 
Artio
Level 183
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Baananaz
Horus
Level 126
God Stats
3W - 1L
1,501 SR
Queue Stats
221W - 208L
1,472 Elo+
Solo
Gilgamesh
Gilgamesh
Salanderr
Gilgamesh
Level 104
God Stats
22W - 39L
1,353 SR
Queue Stats
111W - 122L
1,417 Elo+
Solo
Hou Yi
Hou Yi
Torymu
Hou Yi
Level 124
God Stats
4W - 1L
1,652 SR
Queue Stats
140W - 121L
1,478 Elo+
Solo
Nox
Nox
aidancom
Nox
Level 126
God Stats
2W - 0L
1,716 SR
Queue Stats
183W - 176L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
11
2 / 1 / 0
5,967
746
4,971
6,590
3,239
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Vulcan
 
Vulcan
8
0 / 1 / 1
4,392
549
2,275
3,837
917
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Lancelot
RatedR13
Lancelot
5
0 / 3 / 0
3,896
487
845
4,963
1,319
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Jing Wei
TooMaxy
Jing Wei
9
0 / 2 / 0
4,788
599
4,003
6,394
1,563
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anubis
10
1 / 2 / 0
5,238
655
1,750
4,769
2,242
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
8
0 / 0 / 5
4,950
619
2,394
7,574
4,308
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Horus
Baananaz
Horus
10
1 / 1 / 4
4,885
611
2,931
5,763
2,000
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Gilgamesh
Salanderr
Gilgamesh
8
1 / 2 / 0
4,849
606
3,385
8,282
6,147
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hou Yi
Torymu
Hou Yi
10
4 / 0 / 0
5,780
723
4,959
4,449
1,236
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
3 / 0 / 0
5,500
688
2,267
1,437
424
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
18
3
Kills
9
9
Deaths
3
1
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
2
1
0
2
L
Vulcan
 
Vulcan
0
1
1
0.5
W
Artio
 
Artio
0
0
5
2.5
W
Horus
Baananaz
Horus
1
1
4
3
L
Lancelot
RatedR13
Lancelot
0
3
0
0
W
Gilgamesh
Salanderr
Gilgamesh
1
2
0
0.5
L
Jing Wei
TooMaxy
Jing Wei
0
2
0
0
W
Hou Yi
Torymu
Hou Yi
4
0
0
4
W
3
0
0
3
L
Anubis
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,844
Damage
15,936
26,553
Taken
27,505
9,280
Mitigated
14,115
9,752
Healing
8,841
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
4,971
1,445
0
1,982
6,590
3,239
0
0
6,168
0
38,891
L
Vulcan
 
Vulcan
2,275
91
0
2,194
3,837
917
0
941
2,896
23,853
0
W
Artio
 
Artio
2,394
205
160
2,886
7,574
4,308
0
1,222
6,352
12,150
854
W
Horus
Baananaz
Horus
2,931
1,077
240
1,146
5,763
2,000
0
1,848
3,915
0
31,239
L
Lancelot
RatedR13
Lancelot
845
205
0
1,524
4,963
1,319
0
1,101
3,862
0
13,288
W
Gilgamesh
Salanderr
Gilgamesh
3,385
1,057
0
1,714
8,282
6,147
0
0
8,282
0
25,579
L
Jing Wei
TooMaxy
Jing Wei
4,003
3,210
0
2,685
6,394
1,563
0
842
5,552
0
34,795
W
Hou Yi
Torymu
Hou Yi
4,959
3,399
0
2,509
4,449
1,236
60
548
3,901
0
45,521
W
2,267
50
0
186
1,437
424
0
407
1,030
32,987
865
L
Anubis
1,750
203
0
1,367
4,769
2,242
0
1,619
3,150
35,420
690

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,281
Gold Earned
25,964
283
Minions Killed
277
0
Camps Cleared
0
838,294
Distance Traveled
899,715
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
5,967
746
80
10
0
174,350
0
L
Vulcan
4,392
549
43
5
0
200,561
0
W
Artio
4,950
619
21
3
0
192,089
1
W
Horus
4,885
611
60
8
0
208,700
0
L
Lancelot
3,896
487
30
4
0
120,195
0
W
Gilgamesh
4,849
606
44
6
0
159,705
3
L
Jing Wei
4,788
599
60
8
0
173,923
0
W
Hou Yi
5,780
723
84
11
0
171,451
1
W
Nox
5,500
688
68
9
0
167,770
3
L
Anubis
5,238
655
70
9
0
169,265
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role