Player Matchup

Thor
Thor
Dámage
Thor
Level 54
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 9L
1,393 Elo+
Solo
Medusa
Medusa
GivingAnL
Medusa
Level 102
God Stats
2W - 0L
1,746 SR
Queue Stats
110W - 104L
1,523 Elo+
Solo
Geb
Geb
Mrjasper10
Geb
Level 122
God Stats
1W - 0L
1,320 SR
Queue Stats
76W - 69L
1,494 Elo+
Solo
Erlang Shen
Erlang Shen
NATEK3
Erlang Shen
Level 127
God Stats
2W - 1L
1,552 SR
Queue Stats
94W - 90L
1,546 Elo+
Solo
Eset
Eset
iMantequilla
Eset
Level 190
God Stats
9W - 5L
1,547 SR
Queue Stats
250W - 250L
1,503 Elo+
Solo
Team Averages
Level 119
1,533 SR
1,492 Elo+

VS

Team Averages
Level 159
1,537 SR
1,522 Elo+
Loki
Loki
 
Loki
Level 191
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
 
Cthulhu
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
AcedoggSuper
Ishtar
Level 237
God Stats
1W - 3L
1,685 SR
Queue Stats
323W - 332L
1,536 Elo+
Solo
Ne Zha
Ne Zha
elijahsolos
Ne Zha
Level 115
God Stats
0W - 2L
1,500 SR
Queue Stats
33W - 31L
1,530 Elo+
Party 1
The Morrigan
The Morrigan
r1nobushi
The Morrigan
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 34L
1,543 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
Dámage
Thor
11
2 / 3 / 2
5,939
540
3,180
8,441
3,064
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Medusa
GivingAnL
Medusa
10
1 / 0 / 0
5,407
492
6,364
5,300
1,645
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

10
0 / 0 / 1
5,964
542
1,900
8,483
4,849
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Erlang Shen
NATEK3
Erlang Shen
10
3 / 3 / 0
6,239
567
4,776
9,734
6,847
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
7 / 0 / 1
8,357
760
8,993
4,687
1,647
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
11
3 / 3 / 0
5,816
529
4,206
8,584
2,412
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Cthulhu
 
Cthulhu
9
0 / 0 / 0
5,062
460
3,378
6,519
4,345
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ishtar
10
0 / 1 / 0
5,324
484
4,322
5,859
1,774
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Ne Zha
11
2 / 4 / 1
5,893
536
6,228
9,217
4,591
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

The Morrigan
r1nobushi
The Morrigan
11
0 / 5 / 1
5,444
495
2,084
6,767
1,997
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
7
13
Kills
5
6
Deaths
13
4
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
3
3
0
1
L
Cthulhu
 
Cthulhu
0
0
0
0
L
Ishtar
0
1
0
0
W
Thor
Dámage
Thor
2
3
2
1
W
Medusa
GivingAnL
Medusa
1
0
0
1
W
0
0
1
0.5
W
Erlang Shen
NATEK3
Erlang Shen
3
3
0
1
L
Ne Zha
2
4
1
0.63
W
7
0
1
7.5
L
The Morrigan
r1nobushi
The Morrigan
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,213
Damage
20,218
36,645
Taken
36,946
18,052
Mitigated
15,119
10,815
Healing
11,099
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
4,206
1,164
0
3,054
8,584
2,412
0
2,966
5,419
0
38,047
L
Cthulhu
 
Cthulhu
3,378
213
64
1,239
6,519
4,345
0
1,444
5,021
20,105
811
L
Ishtar
4,322
3,089
0
2,454
5,859
1,774
0
893
4,966
0
35,701
W
Thor
Dámage
Thor
3,180
1,073
0
645
8,441
3,064
0
420
7,832
0
36,410
W
Medusa
GivingAnL
Medusa
6,364
1,464
0
1,815
5,300
1,645
0
839
4,461
0
41,505
W
1,900
217
0
3,156
8,483
4,849
0
1,739
6,744
18,034
1,567
W
Erlang Shen
NATEK3
Erlang Shen
4,776
1,986
0
3,429
9,734
6,847
5
0
9,126
0
33,950
L
Ne Zha
6,228
1,325
0
3,178
9,217
4,591
0
614
8,563
0
32,198
W
8,993
1,105
86
1,684
4,687
1,647
322
2,390
2,297
65,765
0
L
The Morrigan
r1nobushi
The Morrigan
2,084
436
0
1,110
6,767
1,997
0
4,203
2,204
33,198
481

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,906
Gold Earned
27,539
329
Minions Killed
285
0
Camps Cleared
0
1,111,350
Distance Traveled
1,109,084
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
5,816
529
69
6
0
215,536
0
L
Cthulhu
5,062
460
28
3
0
245,914
6
L
Ishtar
5,324
484
64
6
0
212,689
1
W
Thor
5,939
540
59
5
0
232,916
0
W
Medusa
5,407
492
61
6
0
235,938
0
W
Geb
5,964
542
34
3
0
254,600
7
W
Erlang Shen
6,239
567
48
4
0
176,253
0
L
Ne Zha
5,893
536
60
5
0
212,953
0
W
Eset
8,357
760
127
12
0
211,643
2
L
The Morrigan
5,444
495
64
6
0
221,992
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role