Player Matchup

Hercules
Hercules
 
Hercules
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
 
Thanatos
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
HippieWarrior
Danzaburou
Level 70
God Stats
2W - 0L
1,636 SR
Queue Stats
67W - 51L
1,593 Elo+
Party 1
Nu Wa
Nu Wa
MilhouseBicepz
Nu Wa
Level 129
God Stats
4W - 2L
1,742 SR
Queue Stats
129W - 128L
1,523 Elo+
Solo
Baron Samedi
Baron Samedi
zNaoki
Baron Samedi
Level 158
God Stats
1W - 0L
1,482 SR
Queue Stats
104W - 103L
1,552 Elo+
Solo
Team Averages
Level 109
1,572 SR
1,534 Elo+

VS

Team Averages
Level 112
1,627 SR
1,572 Elo+
Anubis
Anubis
 
Anubis
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
CarlosTheBeagle
Freya
Level 159
God Stats
1W - 1L
1,712 SR
Queue Stats
256W - 239L
1,513 Elo+
Solo
Amaterasu
Amaterasu
Drakacio
Amaterasu
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
103W - 100L
1,519 Elo+
Solo
Nox
Nox
ManuTuLlama
Nox
Level 121
God Stats
11W - 3L
1,709 SR
Queue Stats
87W - 66L
1,677 Elo+
Solo
Susano
Susano
ScarryGarryº
Susano
Level 43
God Stats
16W - 8L
1,713 SR
Queue Stats
39W - 23L
1,650 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
8
2 / 0 / 0
4,488
748
2,755
3,926
2,242
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Thanatos
 
Thanatos
7
0 / 0 / 0
3,535
589
841
4,514
1,538
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Danzaburou
HippieWarrior
Danzaburou
6
0 / 2 / 0
3,145
524
1,498
3,821
993
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

8
0 / 0 / 0
3,911
652
946
1,721
250
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Baron Samedi
zNaoki
Baron Samedi
6
0 / 1 / 0
3,681
614
975
3,569
1,834
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
8
0 / 0 / 0
3,983
664
1,538
2,283
890
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

7
2 / 0 / 1
4,070
678
2,597
1,956
534
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Amaterasu
Drakacio
Amaterasu
7
0 / 2 / 0
3,871
645
1,093
5,680
2,595
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

7
1 / 0 / 2
4,391
732
2,289
3,955
1,285
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

1
0 / 0 / 0
2,607
435
0
106
15
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
6
2
Kills
3
3
Deaths
2
0
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
2
0
0
2
W
Thanatos
 
Thanatos
0
0
0
0
L
Anubis
 
Anubis
0
0
0
0
L
2
0
1
2.5
L
Amaterasu
Drakacio
Amaterasu
0
2
0
0
W
Danzaburou
HippieWarrior
Danzaburou
0
2
0
0
L
1
0
2
2
W
0
0
0
0
L
0
0
0
0
W
Baron Samedi
zNaoki
Baron Samedi
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,015
Damage
7,517
17,551
Taken
13,980
6,857
Mitigated
5,319
8,152
Healing
5,524
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
2,755
959
0
1,788
3,926
2,242
0
0
3,730
0
23,778
W
Thanatos
 
Thanatos
841
96
0
2,892
4,514
1,538
0
518
3,968
0
25,886
L
Anubis
 
Anubis
1,538
0
0
417
2,283
890
0
1,016
1,267
26,202
0
L
2,597
1,097
0
741
1,956
534
0
311
1,645
15,705
992
L
Amaterasu
Drakacio
Amaterasu
1,093
438
0
2,211
5,680
2,595
0
88
5,592
0
21,932
W
Danzaburou
HippieWarrior
Danzaburou
1,498
132
0
1,107
3,821
993
0
2,853
732
0
13,272
L
2,289
626
776
1,379
3,955
1,285
0
400
3,555
14,016
1,666
W
946
201
0
631
1,721
250
0
1,219
502
18,872
0
L
0
0
0
0
106
15
0
106
0
0
0
W
Baron Samedi
zNaoki
Baron Samedi
975
242
88
1,646
3,569
1,834
0
1,413
2,020
11,665
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,760
Gold Earned
18,922
176
Minions Killed
162
0
Camps Cleared
0
601,093
Distance Traveled
470,783
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
4,488
748
54
9
0
124,619
0
W
Thanatos
3,535
589
44
7
0
128,008
0
L
Anubis
3,983
664
60
10
0
116,774
1
L
Freya
4,070
678
37
6
0
111,162
0
L
Amaterasu
3,871
645
42
7
0
126,383
0
W
Danzaburou
3,145
524
24
4
0
107,535
0
L
Nox
4,391
732
23
4
0
115,624
0
W
Nu Wa
3,911
652
37
6
0
114,598
0
L
Susano
2,607
435
0
0
0
840
0
W
Baron Samedi
3,681
614
17
3
0
126,333
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role