Player Matchup

Ishtar
Ishtar
 
Ishtar
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
BadSheerBooch
Charon
Level 152
God Stats
6W - 4L
1,617 SR
Queue Stats
424W - 398L
1,583 Elo+
Solo
Loki
Loki
DarKComplexx
Loki
Level 128
God Stats
1W - 3L
1,395 SR
Queue Stats
47W - 46L
1,469 Elo+
Solo
Surtr
Surtr
Harryyyyyyy2482
Surtr
Level 146
God Stats
3W - 3L
1,769 SR
Queue Stats
247W - 237L
1,506 Elo+
Solo
Ra
Ra
ThiccDrogoz
Ra
Level 145
God Stats
38W - 41L
1,470 SR
Queue Stats
81W - 80L
1,399 Elo+
Solo
Team Averages
Level 146
1,550 SR
1,491 Elo+

VS

Team Averages
Level 138
1,528 SR
1,506 Elo+
Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
 
Arachne
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
Bonbybongbibty4
Kuzenbo
Level 145
God Stats
1W - 0L
1,568 SR
Queue Stats
67W - 57L
1,590 Elo+
Solo
Bellona
Bellona
FreakinEpic9
Bellona
Level 146
God Stats
9W - 4L
1,673 SR
Queue Stats
277W - 278L
1,470 Elo+
Solo
Izanami
Izanami
Volker_17
Izanami
Level 139
God Stats
14W - 16L
1,401 SR
Queue Stats
128W - 147L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
1
0 / 0 / 0
2,415
483
0
0
0
5
0 / 2 / 0
3,357
671
1,411
3,783
1,543
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

6
0 / 2 / 0
3,144
629
1,805
4,166
1,182
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
2 / 0 / 0
4,248
850
2,504
1,857
592
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

5
0 / 3 / 0
3,026
605
1,529
2,930
758
Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
 
Kumbhakarna
5
1 / 0 / 3
3,468
694
1,342
2,885
1,215
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arachne
 
Arachne
5
1 / 1 / 2
3,149
630
1,163
3,848
1,111
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

6
3 / 0 / 1
3,720
744
1,884
3,116
1,499
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Bellona
FreakinEpic9
Bellona
6
0 / 1 / 0
2,917
583
179
2,978
1,122
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Izanami
Volker_17
Izanami
8
2 / 0 / 0
4,141
828
1,806
2,373
723
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
13
2
Kills
7
7
Deaths
2
0
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ishtar
 
Ishtar
0
0
0
0
W
Kumbhakarna
 
Kumbhakarna
1
0
3
2.5
W
Arachne
 
Arachne
1
1
2
2
L
0
2
0
0
W
3
0
1
3.5
L
0
2
0
0
W
Bellona
FreakinEpic9
Bellona
0
1
0
0
L
2
0
0
2
L
0
3
0
0
W
Izanami
Volker_17
Izanami
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,249
Damage
6,374
12,736
Taken
15,200
4,075
Mitigated
5,670
3,180
Healing
5,762
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
 
Ishtar
0
0
0
0
0
0
0
0
0
0
0
W
Kumbhakarna
 
Kumbhakarna
1,342
303
556
866
2,885
1,215
0
548
2,337
6,232
0
W
Arachne
 
Arachne
1,163
957
0
1,030
3,848
1,111
0
433
3,415
0
11,118
L
1,411
396
0
1,248
3,783
1,543
0
63
3,720
13,052
0
W
1,884
649
0
1,055
3,116
1,499
52
681
2,435
13,752
382
L
1,805
622
0
461
4,166
1,182
0
1,198
2,942
0
17,477
W
Bellona
FreakinEpic9
Bellona
179
0
0
1,248
2,978
1,122
0
251
2,727
0
10,453
L
2,504
667
0
406
1,857
592
0
0
1,857
921
19,415
L
1,529
374
420
645
2,930
758
0
1,742
1,038
11,397
0
W
Izanami
Volker_17
Izanami
1,806
1,091
0
1,007
2,373
723
0
1,324
1,049
0
26,947

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,190
Gold Earned
17,395
105
Minions Killed
131
0
Camps Cleared
0
395,690
Distance Traveled
531,895
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
2,415
483
0
0
0
0
0
W
Kumbhakarna
3,468
694
12
2
0
111,681
1
W
Arachne
3,149
630
22
4
0
133,403
0
L
Charon
3,357
671
14
3
0
99,254
0
W
Kuzenbo
3,720
744
31
6
0
102,682
0
L
Loki
3,144
629
38
8
0
104,430
0
W
Bellona
2,917
583
13
3
0
100,697
0
L
Surtr
4,248
850
39
8
0
101,014
0
L
Ra
3,026
605
14
3
0
90,992
2
W
Izanami
4,141
828
53
11
0
83,432
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role