Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
BIGGY 0 BOY
Ullr
Level 266
God Stats
30W - 23L
1,647 SR
Queue Stats
803W - 751L
1,530 Elo+
Solo
Kumbhakarna
Kumbhakarna
CheekPeek
Kumbhakarna
Level 116
God Stats
12W - 18L
1,748 SR
Queue Stats
195W - 170L
1,824 Elo+
Solo
Ra
Ra
DaddysCreamSock
Ra
Level 136
God Stats
102W - 95L
1,569 SR
Queue Stats
500W - 469L
1,596 Elo+
Solo
Horus
Horus
EffinKevin
Horus
Level 163
God Stats
1W - 2L
1,757 SR
Queue Stats
59W - 71L
1,525 Elo+
Solo
Team Averages
Level 166
1,644 SR
1,595 Elo+

VS

Team Averages
Level 106
1,593 SR
1,536 Elo+
Izanami
Izanami
 
Izanami
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
HadeezNütz
Ra
Level 40
God Stats
2W - 3L
1,408 SR
Queue Stats
38W - 28L
1,580 Elo+
Party 1
Horus
Horus
Memester32
Horus
Level 148
God Stats
6W - 1L
1,643 SR
Queue Stats
98W - 71L
1,568 Elo+
Party 1
Sun Wukong
Sun Wukong
Mylantson
Sun Wukong
Level 148
God Stats
7W - 5L
1,779 SR
Queue Stats
427W - 401L
1,541 Elo+
Party 1
Poseidon
Poseidon
NtoxLethal
Poseidon
Level 128
God Stats
3W - 2L
1,634 SR
Queue Stats
111W - 114L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
10
1 / 5 / 0
5,735
521
4,275
12,428
6,077
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

11
1 / 3 / 0
6,119
556
4,161
9,073
2,646
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kumbhakarna
CheekPeek
Kumbhakarna
8
0 / 2 / 3
5,479
498
4,638
11,320
5,742
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
0 / 2 / 1
6,080
553
4,033
5,673
1,596
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
10
3 / 4 / 1
5,901
536
5,657
11,441
4,334
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
13
3 / 2 / 1
7,011
637
7,231
7,203
2,625
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

13
6 / 1 / 2
8,179
744
7,911
7,108
2,589
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Horus
11
2 / 1 / 8
6,876
625
6,442
9,316
6,083
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sun Wukong
Mylantson
Sun Wukong
13
5 / 0 / 4
7,123
648
8,892
8,629
3,874
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Poseidon
NtoxLethal
Poseidon
12
0 / 1 / 4
7,167
652
4,105
3,911
1,039
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
35
5
Kills
16
16
Deaths
5
5
Assists
19
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
1
5
0
0.2
W
Izanami
 
Izanami
3
2
1
1.75
L
1
3
0
0.33
L
Kumbhakarna
CheekPeek
Kumbhakarna
0
2
3
0.75
L
0
2
1
0.25
L
Horus
3
4
1
0.88
W
6
1
2
7
W
Horus
2
1
8
6
W
Sun Wukong
Mylantson
Sun Wukong
5
0
4
7
W
Poseidon
NtoxLethal
Poseidon
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,764
Damage
34,581
49,935
Taken
36,167
20,395
Mitigated
16,210
13,623
Healing
15,252
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
4,275
98
0
2,771
12,428
6,077
0
5,081
6,704
0
28,126
W
Izanami
 
Izanami
7,231
4,851
0
1,660
7,203
2,625
377
1,669
5,534
0
60,782
L
4,161
1,981
0
1,476
9,073
2,646
0
185
8,808
0
47,594
L
Kumbhakarna
CheekPeek
Kumbhakarna
4,638
535
0
2,548
11,320
5,742
0
2,096
9,000
16,721
0
L
4,033
666
1,032
1,360
5,673
1,596
0
1,426
4,077
49,834
0
L
Horus
5,657
2,624
690
3,746
11,441
4,334
0
1,688
9,403
0
26,848
W
7,911
1,175
479
4,052
7,108
2,589
588
641
6,427
48,234
1,080
W
Horus
6,442
2,434
588
4,122
9,316
6,083
0
2,917
6,215
0
13,529
W
Sun Wukong
Mylantson
Sun Wukong
8,892
2,104
0
3,865
8,629
3,874
0
1,612
6,831
0
45,263
W
Poseidon
NtoxLethal
Poseidon
4,105
779
0
486
3,911
1,039
303
1,258
2,489
45,032
1,140

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,314
Gold Earned
36,356
316
Minions Killed
404
0
Camps Cleared
0
1,188,455
Distance Traveled
1,214,273
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
5,735
521
50
5
0
227,027
4
W
Izanami
7,011
637
110
10
0
211,680
0
L
Ullr
6,119
556
88
8
0
223,474
0
L
Kumbhakarna
5,479
498
10
1
0
243,888
2
L
Ra
6,080
553
122
11
0
253,098
2
L
Horus
5,901
536
46
4
0
240,968
2
W
Ra
8,179
744
96
9
0
233,933
2
W
Horus
6,876
625
20
2
0
259,689
2
W
Sun Wukong
7,123
648
73
7
0
273,093
0
W
Poseidon
7,167
652
105
10
0
235,878
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role