Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 213
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Dark_Soldier2318
Nu Wa
Level 153
God Stats
5W - 6L
1,651 SR
Queue Stats
127W - 125L
1,509 Elo+
Solo
Fenrir
Fenrir
LM20 x
Fenrir
Level 126
God Stats
7W - 8L
1,277 SR
Queue Stats
176W - 157L
1,511 Elo+
Solo
Team Averages
Level 145
1,486 SR
1,504 Elo+

VS

Team Averages
Level 117
1,494 SR
1,439 Elo+
Geb
Geb
Dark梦想家
Geb
Level 151
God Stats
3W - 0L
1,721 SR
Queue Stats
132W - 109L
1,573 Elo+
Party 1
Anubis
Anubis
GrafAlykard
Anubis
Level 38
God Stats
1W - 1L
1,266 SR
Queue Stats
1W - 4L
1,088 Elo+
Solo
Kukulkan
Kukulkan
MikeChiz
Kukulkan
Level 228
God Stats
1W - 0L
1,500 SR
Queue Stats
166W - 165L
1,490 Elo+
Solo
Kali
Kali
psyko00000
Kali
Level 85
God Stats
49W - 50L
1,483 SR
Queue Stats
122W - 111L
1,458 Elo+
Solo
Hercules
Hercules
单刷小飞侠
Hercules
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
130W - 102L
1,588 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
11
1 / 2 / 1
5,907
537
3,770
6,989
2,104
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
 
Sun Wukong
10
0 / 3 / 2
5,745
522
5,464
8,813
4,775
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Kumbhakarna
 
Kumbhakarna
9
0 / 3 / 0
5,469
497
1,558
8,986
5,890
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
5 / 3 / 2
6,959
633
6,984
5,343
1,373
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Fenrir
LM20 x
Fenrir
12
4 / 2 / 2
6,720
611
5,267
9,159
3,372
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 1 / 3
6,658
605
4,758
8,284
5,260
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Anubis
9
1 / 5 / 2
5,599
509
4,104
6,318
1,891
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Kukulkan
MikeChiz
Kukulkan
12
2 / 0 / 1
6,016
547
4,307
3,307
1,112
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
2 / 2 / 5
6,176
561
5,263
13,065
4,383
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hercules
12
4 / 2 / 0
7,007
637
5,294
9,410
4,846
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
24
10
Kills
13
13
Deaths
10
7
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
1
2
1
0.75
L
Sun Wukong
 
Sun Wukong
0
3
2
0.33
L
Kumbhakarna
 
Kumbhakarna
0
3
0
0
L
5
3
2
2
W
4
1
3
5.5
W
Anubis
1
5
2
0.4
L
Fenrir
LM20 x
Fenrir
4
2
2
2.5
W
Kukulkan
MikeChiz
Kukulkan
2
0
1
2.5
W
2
2
5
2.25
W
Hercules
4
2
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,043
Damage
23,726
39,290
Taken
40,384
17,514
Mitigated
17,492
12,345
Healing
18,266
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
3,770
997
0
4,304
6,989
2,104
0
3,525
3,108
0
43,585
L
Sun Wukong
 
Sun Wukong
5,464
981
0
2,692
8,813
4,775
0
0
8,376
0
35,260
L
Kumbhakarna
 
Kumbhakarna
1,558
24
0
2,542
8,986
5,890
0
3,073
5,693
18,055
0
L
6,984
1,935
0
1,389
5,343
1,373
0
2,908
2,435
46,890
0
W
4,758
471
0
3,508
8,284
5,260
0
1,978
6,306
23,316
3,147
W
Anubis
4,104
118
122
1,719
6,318
1,891
32
2,619
3,699
30,963
0
L
Fenrir
LM20 x
Fenrir
5,267
1,363
0
1,418
9,159
3,372
0
2,543
6,454
0
39,687
W
Kukulkan
MikeChiz
Kukulkan
4,307
502
0
1,554
3,307
1,112
0
1,121
2,186
36,493
1,230
W
5,263
1,972
0
6,574
13,065
4,383
0
2,642
10,423
0
43,351
W
Hercules
5,294
1,518
0
4,789
9,410
4,846
0
182
9,228
0
46,262

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,800
Gold Earned
31,456
306
Minions Killed
323
0
Camps Cleared
0
1,045,523
Distance Traveled
1,160,276
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
5,907
537
90
8
0
210,976
2
L
Sun Wukong
5,745
522
58
5
0
163,165
1
L
Kumbhakarna
5,469
497
24
2
0
219,534
1
L
Nu Wa
6,959
633
72
7
0
202,742
0
W
Geb
6,658
605
31
3
0
242,997
0
W
Anubis
5,599
509
49
4
0
197,136
0
L
Fenrir
6,720
611
62
6
0
249,106
2
W
Kukulkan
6,016
547
93
8
0
232,954
2
W
Kali
6,176
561
57
5
0
240,519
0
W
Hercules
7,007
637
93
8
0
246,670
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role