Player Matchup

Serqet
Serqet
Ashdar
Serqet
Level 183
God Stats
4W - 7L
1,473 SR
Queue Stats
172W - 169L
1,613 Elo+
Solo
Anhur
Anhur
Estradin04
Anhur
Level 126
God Stats
1W - 1L
1,686 SR
Queue Stats
150W - 150L
1,498 Elo+
Solo
Hercules
Hercules
MonkeeyDLucyy
Hercules
Level 159
God Stats
8W - 4L
1,925 SR
Queue Stats
51W - 48L
1,496 Elo+
Solo
Vulcan
Vulcan
alwayzlove11
Vulcan
Level 58
God Stats
6W - 10L
1,585 SR
Queue Stats
114W - 103L
1,497 Elo+
Solo
Charon
Charon
chitownfinest012
Charon
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 25L
1,431 Elo+
Solo
Team Averages
Level 130
1,634 SR
1,507 Elo+

VS

Team Averages
Level 142
1,511 SR
1,500 Elo+
Maui
Maui
 
Maui
Level 202
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Dovbt
Artemis
Level 66
God Stats
2W - 3L
1,415 SR
Queue Stats
45W - 46L
1,485 Elo+
Party 1
Hel
Hel
Onlytrolls
Hel
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
133W - 137L
1,480 Elo+
Solo
Skadi
Skadi
Rózemyne
Skadi
Level 128
God Stats
2W - 2L
1,518 SR
Queue Stats
96W - 100L
1,514 Elo+
Party 1
Shiva
Shiva
That1Summer
Shiva
Level 157
God Stats
30W - 17L
1,623 SR
Queue Stats
186W - 163L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Ashdar
Serqet
9
3 / 2 / 1
5,224
522
3,023
8,446
3,073
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Anhur
9
2 / 2 / 1
4,962
496
2,223
6,394
1,663
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hercules
MonkeeyDLucyy
Hercules
10
2 / 2 / 1
5,162
516
2,433
6,999
4,531
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Vulcan
8
0 / 2 / 1
4,935
494
4,441
3,368
709
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

6
0 / 6 / 1
4,290
429
531
8,672
3,968
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
8
0 / 3 / 6
5,446
545
3,717
7,942
4,526
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Artemis
Dovbt
Artemis
10
6 / 2 / 2
5,968
597
6,658
6,332
1,501
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
1 / 1 / 1
5,990
599
2,291
4,869
1,346
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Skadi
Rózemyne
Skadi
10
5 / 0 / 1
6,000
600
6,783
4,988
1,164
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

12
2 / 1 / 0
6,712
671
3,893
6,033
3,046
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
24
7
Kills
14
14
Deaths
7
5
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Maui
 
Maui
0
3
6
1
L
Serqet
Ashdar
Serqet
3
2
1
1.75
W
Artemis
Dovbt
Artemis
6
2
2
3.5
L
Anhur
2
2
1
1.25
L
Hercules
MonkeeyDLucyy
Hercules
2
2
1
1.25
W
1
1
1
1.5
W
Skadi
Rózemyne
Skadi
5
0
1
5.5
W
2
1
0
2
L
Vulcan
0
2
1
0.25
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,651
Damage
23,342
33,879
Taken
30,164
13,944
Mitigated
11,583
6,950
Healing
11,459
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Maui
 
Maui
3,717
1,173
0
1,425
7,942
4,526
0
1,069
6,834
16,070
0
L
Serqet
Ashdar
Serqet
3,023
619
0
745
8,446
3,073
0
1,017
7,359
0
25,819
W
Artemis
Dovbt
Artemis
6,658
2,415
0
2,910
6,332
1,501
52
438
5,675
0
33,802
L
Anhur
2,223
1,229
0
2,332
6,394
1,663
0
1,799
4,595
0
28,721
L
Hercules
MonkeeyDLucyy
Hercules
2,433
569
0
2,645
6,999
4,531
0
212
6,787
0
25,300
W
2,291
90
1,152
2,888
4,869
1,346
0
2,335
2,453
41,421
823
W
Skadi
Rózemyne
Skadi
6,783
2,530
0
1,912
4,988
1,164
0
878
3,936
0
36,738
W
3,893
871
0
1,172
6,033
3,046
0
252
5,566
30
50,338
L
Vulcan
4,441
269
0
250
3,368
709
0
1,759
1,432
26,373
0
L
531
71
0
978
8,672
3,968
0
1,004
7,668
7,631
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,573
Gold Earned
30,116
202
Minions Killed
323
0
Camps Cleared
0
976,003
Distance Traveled
1,073,806
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Maui
5,446
545
16
2
0
215,898
5
L
Serqet
5,224
522
59
6
0
238,275
0
W
Artemis
5,968
597
54
5
0
180,485
0
L
Anhur
4,962
496
43
4
0
165,607
2
L
Hercules
5,162
516
39
4
0
203,996
5
W
Hel
5,990
599
88
9
0
229,566
1
W
Skadi
6,000
600
62
6
0
234,280
0
W
Shiva
6,712
671
103
10
0
213,577
0
L
Vulcan
4,935
494
49
5
0
212,386
1
L
Charon
4,290
429
12
1
0
155,739
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role