Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
Cpt america9667
Ne Zha
Level 95
God Stats
2W - 1L
1,500 SR
Queue Stats
341W - 345L
1,507 Elo+
Solo
Ra
Ra
HazeyD3ath
Ra
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 34L
1,423 Elo+
Solo
Mercury
Mercury
MrBlobby0103
Mercury
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 80L
1,502 Elo+
Solo
Ganesha
Ganesha
keinan0412
Ganesha
Level 71
God Stats
0W - 1L
1,341 SR
Queue Stats
40W - 49L
1,475 Elo+
Solo
Team Averages
Level 102
1,468 SR
1,481 Elo+

VS

Team Averages
Level 110
1,624 SR
1,477 Elo+
Cerberus
Cerberus
Rozikan
Cerberus
Level 146
God Stats
2W - 1L
1,718 SR
Queue Stats
381W - 395L
1,436 Elo+
Solo
Anubis
Anubis
Tpycb
Anubis
Level 106
God Stats
32W - 25L
1,590 SR
Queue Stats
948W - 921L
1,498 Elo+
Solo
Neith
Neith
blackency971
Neith
Level 127
God Stats
2W - 2L
1,729 SR
Queue Stats
108W - 105L
1,463 Elo+
Solo
Horus
Horus
mikie2909
Horus
Level 127
God Stats
6W - 2L
1,609 SR
Queue Stats
209W - 191L
1,517 Elo+
Solo
Bastet
Bastet
sslotta1989
Bastet
Level 45
God Stats
15W - 14L
1,475 SR
Queue Stats
350W - 388L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
15
7 / 8 / 3
9,095
827
9,311
13,536
4,607
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
2 / 5 / 5
8,299
754
13,992
12,375
5,694
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

16
4 / 5 / 3
8,992
817
15,800
10,928
4,427
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Mercury
MrBlobby0103
Mercury
1
0 / 0 / 0
2,864
260
0
0
0
Ganesha
keinan0412
Ganesha
15
0 / 6 / 7
7,857
714
4,655
17,204
17,477
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Rozikan
Cerberus
14
3 / 4 / 18
9,156
832
8,280
16,390
19,111
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Anubis
Tpycb
Anubis
16
4 / 2 / 14
10,102
918
8,788
7,555
3,615
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Magic Focus

Magic Focus

+20
Magical Power

17
6 / 1 / 14
10,192
927
12,891
9,061
4,008
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Horus
mikie2909
Horus
16
3 / 3 / 19
10,291
936
8,503
18,103
17,319
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Bastet
17
8 / 3 / 11
10,336
940
11,503
11,760
9,225
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
100
13
Kills
24
24
Deaths
13
18
Assists
76
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
7
8
3
1.06
L
2
5
5
0.9
L
4
5
3
1.1
L
Mercury
MrBlobby0103
Mercury
0
0
0
0
W
Cerberus
Rozikan
Cerberus
3
4
18
3
W
Anubis
Tpycb
Anubis
4
2
14
5.5
W
6
1
14
13
L
Ganesha
keinan0412
Ganesha
0
6
7
0.58
W
Horus
mikie2909
Horus
3
3
19
4.17
W
Bastet
8
3
11
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,758
Damage
49,965
54,043
Taken
62,869
32,205
Mitigated
53,278
15,612
Healing
26,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
9,311
5,473
323
1,260
13,536
4,607
34
3,868
9,668
0
14,494
L
13,992
1,471
716
2,288
12,375
5,694
0
3,658
8,717
0
30,592
L
15,800
799
5,595
3,388
10,928
4,427
0
3,577
7,351
32,978
725
L
Mercury
MrBlobby0103
Mercury
0
0
0
0
0
0
0
0
0
0
0
W
Cerberus
Rozikan
Cerberus
8,280
422
1,094
3,571
16,390
19,111
263
5,209
11,181
14,104
2,119
W
Anubis
Tpycb
Anubis
8,788
177
646
2,050
7,555
3,615
1,884
2,114
5,441
29,742
0
W
12,891
1,987
833
4,222
9,061
4,008
3,912
3,404
5,615
0
28,072
L
Ganesha
keinan0412
Ganesha
4,655
563
307
1,735
17,204
17,477
0
5,313
11,891
7,246
0
W
Horus
mikie2909
Horus
8,503
3,019
4,276
6,484
18,103
17,319
253
5,529
12,370
1,175
11,039
W
Bastet
11,503
2,343
1,171
2,553
11,760
9,225
406
3,431
8,288
0
22,675

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,107
Gold Earned
50,077
110
Minions Killed
129
0
Camps Cleared
0
707,858
Distance Traveled
1,031,924
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
9,095
827
18
2
0
144,682
0
L
Ne Zha
8,299
754
38
3
0
188,669
0
L
Ra
8,992
817
54
5
0
196,637
0
L
Mercury
2,864
260
0
0
0
0
0
W
Cerberus
9,156
832
18
2
0
214,308
0
W
Anubis
10,102
918
42
4
0
172,123
0
W
Neith
10,192
927
27
2
0
214,072
0
L
Ganesha
7,857
714
0
0
0
177,870
0
W
Horus
10,291
936
6
1
0
216,934
0
W
Bastet
10,336
940
36
3
0
214,487
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role