Player Matchup

Surtr
Surtr
RAKITICO
Surtr
Level 41
God Stats
1W - 0L
1,256 SR
Queue Stats
14W - 11L
1,564 Elo+
Party 1
Fenrir
Fenrir
VdSas
Fenrir
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,547 Elo+
Party 1
Janus
Janus
sandrita-16_
Janus
Level 120
God Stats
1W - 0L
1,256 SR
Queue Stats
1W - 1L
1,282 Elo+
Party 1
Team Averages
Level 61
1,337 SR
1,464 Elo+

VS

Team Averages
Level 104
1,532 SR
1,494 Elo+
Yemoja
Yemoja
AssAssinO5459
Yemoja
Level 123
God Stats
0W - 1L
1,477 SR
Queue Stats
71W - 62L
1,425 Elo+
Solo
Arachne
Arachne
Gustavo_D_Ace
Arachne
Level 122
God Stats
1W - 2L
1,485 SR
Queue Stats
122W - 121L
1,540 Elo+
Solo
Eset
Eset
germanpanzer
Eset
Level 68
God Stats
12W - 8L
1,634 SR
Queue Stats
245W - 212L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
RAKITICO
Surtr
12
2 / 1 / 5
7,856
873
7,716
7,752
3,575
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fenrir
VdSas
Fenrir
13
5 / 3 / 2
8,050
894
4,321
6,584
1,805
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
3 / 1 / 4
8,695
966
6,798
2,500
527
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 1
6,027
670
1,296
6,225
2,283
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Arachne
12
1 / 3 / 4
7,335
815
3,123
9,485
8,812
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

14
3 / 4 / 1
7,790
866
7,376
6,902
2,643
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
10
10
Kills
4
5
Deaths
10
11
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
L
Arachne
1
3
4
1
W
Surtr
RAKITICO
Surtr
2
1
5
4.5
W
Fenrir
VdSas
Fenrir
5
3
2
2
L
3
4
1
0.88
W
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,835
Damage
11,795
16,836
Taken
22,612
5,907
Mitigated
13,738
3,631
Healing
4,372
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,296
154
539
701
6,225
2,283
56
1,690
4,318
6,441
0
L
Arachne
3,123
1,629
0
1,662
9,485
8,812
0
2,237
6,910
0
14,661
W
Surtr
RAKITICO
Surtr
7,716
3,206
0
1,732
7,752
3,575
123
3,149
4,081
1,569
28,433
W
Fenrir
VdSas
Fenrir
4,321
1,034
0
1,347
6,584
1,805
246
2,911
3,239
0
8,568
L
7,376
541
450
1,020
6,902
2,643
0
3,367
3,338
25,553
1,791
W
6,798
45
0
552
2,500
527
322
1,655
735
27,736
526

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,601
Gold Earned
21,152
118
Minions Killed
77
0
Camps Cleared
0
494,099
Distance Traveled
435,195
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
6,027
670
4
0
0
100,299
0
L
Arachne
7,335
815
16
2
0
173,225
0
W
Surtr
7,856
873
55
6
0
165,364
0
W
Fenrir
8,050
894
11
1
0
169,422
0
L
Eset
7,790
866
57
6
0
161,671
0
W
Janus
8,695
966
52
6
0
159,313
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role