Player Matchup

Hou Yi
Hou Yi
Platinum V
 
Hou Yi
Platinum V
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Lancelot
Lancelot
Platinum IV
Ilyas7AM
Lancelot
Platinum IV
Level 102
God Stats
45W - 26L
1,663 SR
Queue Stats
466W - 475L
1,804 MMR
Solo
Cu Chulainn
Cu Chulainn
Platinum V
Oleum----
Cu Chulainn
Platinum V
Level 157
God Stats
3W - 3L
1,730 SR
Queue Stats
62W - 55L
1,790 MMR
Solo
Charon
Charon
Platinum V
PluT0NYum
Charon
Platinum V
Level 190
God Stats
4W - 3L
1,645 SR
Queue Stats
127W - 120L
1,784 MMR
Solo
Scylla
Scylla
Gold I
schmoschmos47
Scylla
Gold I
Level 123
God Stats
2W - 2L
1,530 SR
Queue Stats
53W - 48L
1,793 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 143
1,614 SR
1,734 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 148
1,511 SR
1,681 MMR
Medusa
Medusa
Platinum II
 
Medusa
Platinum II
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Platinum II
 
Horus
Platinum II
Level 198
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charybdis
Charybdis
Gold II
DidntNotice1
Charybdis
Gold II
Level 84
God Stats
1W - 4L
1,243 SR
Queue Stats
198W - 205L
1,690 MMR
Party 1
Cthulhu
Cthulhu
Platinum IV
JThomas
Cthulhu
Platinum IV
Level 158
God Stats
5W - 4L
1,531 SR
Queue Stats
73W - 64L
1,753 MMR
Solo
Vulcan
Vulcan
Platinum III
itamarhamazrim
Vulcan
Platinum III
Level 156
God Stats
19W - 12L
1,779 SR
Queue Stats
373W - 369L
1,960 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
12
3 / 4 / 0
6,370
708
3,906
6,532
1,983
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Lancelot
Ilyas7AM
Lancelot
6
0 / 3 / 0
4,031
448
1,304
5,751
1,968
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Cu Chulainn
Oleum----
Cu Chulainn
9
1 / 3 / 1
5,405
601
5,114
10,405
5,302
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Charon
PluT0NYum
Charon
8
0 / 4 / 4
5,045
561
5,474
9,906
5,243
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
2 / 3 / 0
5,241
582
4,207
4,761
1,175
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
MulanAo KuangAgniThor

VS

Bans
SusanoJanusKumbhakarnaMaui
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
11
10 / 0 / 2
6,761
751
6,289
7,218
2,153
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Horus
 
Horus
9
1 / 1 / 5
5,723
636
4,496
9,336
6,486
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Charybdis
DidntNotice1
Charybdis
12
4 / 2 / 2
7,084
787
5,827
6,840
2,081
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Cthulhu
JThomas
Cthulhu
11
1 / 1 / 4
6,046
672
5,047
6,510
4,277
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
1 / 2 / 1
5,564
618
4,756
4,374
1,559
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
31
6
Kills
17
17
Deaths
6
5
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
 
Hou Yi
3
4
0
0.75
W
Medusa
 
Medusa
10
0
2
11
W
Horus
 
Horus
1
1
5
3.5
W
Charybdis
DidntNotice1
Charybdis
4
2
2
2.5
L
Lancelot
Ilyas7AM
Lancelot
0
3
0
0
W
Cthulhu
JThomas
Cthulhu
1
1
4
3
L
Cu Chulainn
Oleum----
Cu Chulainn
1
3
1
0.5
L
Charon
PluT0NYum
Charon
0
4
4
0.5
W
1
2
1
0.75
L
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,005
Damage
26,415
37,355
Taken
34,278
15,671
Mitigated
16,556
7,355
Healing
12,768
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
 
Hou Yi
3,906
2,821
0
2,243
6,532
1,983
0
0
6,532
0
47,692
W
Medusa
 
Medusa
6,289
2,626
0
3,575
7,218
2,153
0
308
6,910
0
41,719
W
Horus
 
Horus
4,496
2,333
760
3,106
9,336
6,486
0
4,719
4,405
0
17,005
W
Charybdis
DidntNotice1
Charybdis
5,827
3,264
0
2,074
6,840
2,081
561
1,226
5,568
0
50,904
L
Lancelot
Ilyas7AM
Lancelot
1,304
388
0
415
5,751
1,968
0
679
5,072
0
16,289
W
Cthulhu
JThomas
Cthulhu
5,047
391
197
2,051
6,510
4,277
0
913
5,592
29,202
1,057
L
Cu Chulainn
Oleum----
Cu Chulainn
5,114
827
0
3,217
10,405
5,302
0
3,824
5,897
0
31,935
L
Charon
PluT0NYum
Charon
5,474
1,831
0
981
9,906
5,243
0
2,573
7,297
17,621
0
W
4,756
243
0
1,005
4,374
1,559
0
2,164
2,122
41,418
0
L
4,207
445
0
499
4,761
1,175
0
1,721
2,962
30,216
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,092
Gold Earned
31,178
263
Minions Killed
335
0
Camps Cleared
0
905,759
Distance Traveled
1,036,763
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
6,370
708
88
10
0
170,521
2
W
Medusa
6,761
751
62
7
0
230,087
0
W
Horus
5,723
636
35
4
0
212,983
0
W
Charybdis
7,084
787
104
12
0
191,258
0
L
Lancelot
4,031
448
35
4
0
131,878
1
W
Cthulhu
6,046
672
67
7
0
213,843
1
L
Cu Chulainn
5,405
601
54
6
0
192,923
0
L
Charon
5,045
561
27
3
0
194,115
1
W
Vulcan
5,564
618
67
7
0
188,592
3
L
Scylla
5,241
582
59
7
0
216,322
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role