Player Matchup

Chang'e
Chang'e
Gold V
Hoteisho
Chang'e
Gold V
Level 103
God Stats
9W - 18L
1,318 SR
Queue Stats
187W - 190L
1,168 MMR
Solo
Osiris
Osiris
Silver II
JeffStrongman
Osiris
Silver II
Level 139
God Stats
15W - 16L
1,519 SR
Queue Stats
325W - 342L
1,082 MMR
Solo
Bacchus
Bacchus
Gold V
Low_Sus
Bacchus
Gold V
Level 176
God Stats
3W - 6L
1,507 SR
Queue Stats
76W - 92L
1,138 MMR
Party 1
Chaac
Chaac
Silver I
Zycho
Chaac
Silver I
Level 209
God Stats
4W - 2L
1,453 SR
Queue Stats
242W - 256L
1,233 MMR
Party 1
Freya
Freya
Silver II
r0zaman
Freya
Silver II
Level 122
God Stats
1W - 3L
1,170 SR
Queue Stats
144W - 162L
1,083 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 150
1,394 SR
1,141 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 117
1,331 SR
1,144 MMR
Mulan
Mulan
Silver I
Dusty_Ghandi
Mulan
Silver I
Level 93
God Stats
45W - 28L
1,556 SR
Queue Stats
484W - 503L
1,081 MMR
Solo
Vulcan
Vulcan
Silver II
EgyptianKidKozi
Vulcan
Silver II
Level 145
God Stats
4W - 3L
1,534 SR
Queue Stats
19W - 30L
1,116 MMR
Solo
Skadi
Skadi
Silver II
PotatoA222
Skadi
Silver II
Level 81
God Stats
4W - 4L
1,136 SR
Queue Stats
69W - 82L
1,159 MMR
Solo
Da Ji
Da Ji
Gold V
Teoaien
Da Ji
Gold V
Level 123
God Stats
5W - 8L
1,235 SR
Queue Stats
107W - 120L
1,254 MMR
Solo
Sun Wukong
Sun Wukong
Silver I
我就服了这个游戏
Sun Wukong
Silver I
Level 141
God Stats
4W - 2L
1,195 SR
Queue Stats
244W - 239L
1,109 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Hoteisho
Chang'e
5
0 / 1 / 0
3,288
658
487
2,009
462
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

7
0 / 1 / 0
3,857
771
2,235
4,302
2,988
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Bacchus
Low_Sus
Bacchus
5
2 / 2 / 1
3,940
788
1,705
5,045
2,388
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chaac
Zycho
Chaac
6
0 / 1 / 1
3,489
698
1,589
4,102
1,365
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Freya
r0zaman
Freya
6
1 / 2 / 2
3,781
756
2,601
2,811
640
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
CthulhuAgniKumbhakarnaKali

VS

Bans
Erlang ShenAo KuangSusanoAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
2 / 1 / 2
4,109
822
1,922
4,258
1,861
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

8
1 / 0 / 0
4,180
836
1,526
1,370
344
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Skadi
7
2 / 1 / 3
3,914
783
1,648
2,999
684
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Da Ji
Teoaien
Da Ji
6
1 / 1 / 0
3,598
720
1,626
4,507
1,130
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

7
0 / 0 / 0
3,697
739
2,330
3,957
1,335
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
11
3
Kills
6
7
Deaths
3
4
Assists
5
Player
Kills
Deaths
Assists
KDA
W
2
1
2
3
W
1
0
0
1
L
Chang'e
Hoteisho
Chang'e
0
1
0
0
L
0
1
0
0
L
Bacchus
Low_Sus
Bacchus
2
2
1
1.25
W
Skadi
2
1
3
3.5
W
Da Ji
Teoaien
Da Ji
1
1
0
1
L
Chaac
Zycho
Chaac
0
1
1
0.5
L
Freya
r0zaman
Freya
1
2
2
1
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,617
Damage
9,052
18,269
Taken
17,091
7,843
Mitigated
5,354
7,773
Healing
6,011
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,922
61
0
1,602
4,258
1,861
0
1,682
2,418
0
8,130
W
1,526
0
0
905
1,370
344
0
487
883
21,729
0
L
Chang'e
Hoteisho
Chang'e
487
86
72
980
2,009
462
0
1,305
704
12,215
0
L
2,235
427
0
1,513
4,302
2,988
0
0
4,302
0
21,230
L
Bacchus
Low_Sus
Bacchus
1,705
366
0
1,590
5,045
2,388
0
0
5,045
7,967
0
W
Skadi
1,648
540
0
294
2,999
684
12
1,205
1,598
0
18,543
W
Da Ji
Teoaien
Da Ji
1,626
395
0
2,285
4,507
1,130
0
859
3,537
0
19,898
L
Chaac
Zycho
Chaac
1,589
74
0
2,733
4,102
1,365
0
221
3,881
0
20,696
L
Freya
r0zaman
Freya
2,601
741
0
885
2,811
640
0
0
2,811
13,223
1,540
W
2,330
439
0
925
3,957
1,335
0
0
3,557
0
18,825

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,355
Gold Earned
19,498
164
Minions Killed
154
0
Camps Cleared
0
533,563
Distance Traveled
620,428
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
4,109
822
10
2
0
117,304
0
W
Vulcan
4,180
836
37
7
0
125,602
0
L
Chang'e
3,288
658
27
5
0
76,622
0
L
Osiris
3,857
771
41
8
0
103,841
0
L
Bacchus
3,940
788
9
2
0
113,780
2
W
Skadi
3,914
783
30
6
0
122,410
0
W
Da Ji
3,598
720
37
7
0
135,435
0
L
Chaac
3,489
698
44
9
0
128,617
0
L
Freya
3,781
756
43
9
0
110,703
0
W
Sun Wukong
3,697
739
40
8
0
119,677
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role