Player Matchup

Kuzenbo
Kuzenbo
AGONIZED441
Kuzenbo
Level 126
God Stats
9W - 7L
1,681 SR
Queue Stats
544W - 526L
1,475 Elo+
Solo
Janus
Janus
MezGo_93
Janus
Level 125
God Stats
5W - 11L
1,344 SR
Queue Stats
241W - 260L
1,467 Elo+
Solo
Jormungandr
Jormungandr
Painsof
Jormungandr
Level 62
God Stats
0W - 2L
1,500 SR
Queue Stats
40W - 24L
1,523 Elo+
Solo
Cthulhu
Cthulhu
Scarfac_Ghost_EX
Cthulhu
Level 98
God Stats
0W - 1L
1,742 SR
Queue Stats
20W - 27L
1,395 Elo+
Solo
Cernunnos
Cernunnos
malte_707
Cernunnos
Level 159
God Stats
1W - 1L
1,699 SR
Queue Stats
72W - 79L
1,437 Elo+
Solo
Team Averages
Level 114
1,593 SR
1,459 Elo+

VS

Team Averages
Level 101
1,509 SR
1,446 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Poseidon
Poseidon
Benlord-
Poseidon
Level 86
God Stats
10W - 6L
1,591 SR
Queue Stats
156W - 147L
1,445 Elo+
Solo
Anubis
Anubis
boomer112
Anubis
Level 83
God Stats
13W - 6L
1,673 SR
Queue Stats
72W - 75L
1,440 Elo+
Solo
Pele
Pele
lv Mortarion vl
Pele
Level 138
God Stats
1W - 1L
1,285 SR
Queue Stats
122W - 116L
1,474 Elo+
Solo
Ymir
Ymir
pixon_camper
Ymir
Level 109
God Stats
2W - 1L
1,493 SR
Queue Stats
56W - 65L
1,371 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
AGONIZED441
Kuzenbo
8
0 / 4 / 0
4,821
482
2,053
6,486
3,931
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Janus
MezGo_93
Janus
10
0 / 0 / 0
5,234
523
1,509
1,589
370
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Jormungandr
Painsof
Jormungandr
9
1 / 1 / 2
5,704
570
4,210
8,505
6,072
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

10
2 / 0 / 0
5,319
532
1,889
4,719
2,023
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Cernunnos
malte_707
Cernunnos
10
1 / 1 / 3
5,716
572
3,676
3,870
1,289
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
10
2 / 2 / 0
5,865
587
5,211
7,186
2,103
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Poseidon
Benlord-
Poseidon
11
0 / 0 / 0
5,613
561
1,324
3,873
952
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Anubis
boomer112
Anubis
12
4 / 0 / 0
6,997
700
5,369
5,167
2,113
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

11
0 / 0 / 0
5,603
560
1,405
6,500
1,872
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

7
0 / 2 / 2
4,547
455
1,752
5,170
2,563
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
8
4
Kills
6
6
Deaths
4
5
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
2
2
0
1
L
Kuzenbo
AGONIZED441
Kuzenbo
0
4
0
0
W
Poseidon
Benlord-
Poseidon
0
0
0
0
L
Janus
MezGo_93
Janus
0
0
0
0
L
Jormungandr
Painsof
Jormungandr
1
1
2
2
L
2
0
0
2
W
Anubis
boomer112
Anubis
4
0
0
4
W
0
0
0
0
L
Cernunnos
malte_707
Cernunnos
1
1
3
2.5
W
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,337
Damage
15,061
25,169
Taken
27,896
13,685
Mitigated
9,603
5,814
Healing
13,238
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
5,211
2,202
0
3,598
7,186
2,103
0
2,517
4,669
0
35,127
L
Kuzenbo
AGONIZED441
Kuzenbo
2,053
604
0
821
6,486
3,931
0
4,569
1,917
22,241
1,253
W
Poseidon
Benlord-
Poseidon
1,324
248
83
1,936
3,873
952
0
1,482
2,291
35,268
0
L
Janus
MezGo_93
Janus
1,509
99
0
497
1,589
370
0
538
1,051
27,646
526
L
Jormungandr
Painsof
Jormungandr
4,210
1,186
0
2,008
8,505
6,072
132
2,848
5,437
15,784
0
L
1,889
59
36
479
4,719
2,023
0
124
4,595
26,415
803
W
Anubis
boomer112
Anubis
5,369
204
0
3,240
5,167
2,113
445
2,016
3,151
45,281
0
W
1,405
318
0
4,266
6,500
1,872
180
816
5,576
0
46,548
L
Cernunnos
malte_707
Cernunnos
3,676
1,540
0
1,973
3,870
1,289
347
130
3,724
0
46,220
W
1,752
412
0
115
5,170
2,563
0
2,351
2,819
8,014
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,794
Gold Earned
28,625
264
Minions Killed
298
0
Camps Cleared
0
931,774
Distance Traveled
920,295
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
5,865
587
61
6
0
173,636
4
L
Kuzenbo
4,821
482
35
4
0
166,372
0
W
Poseidon
5,613
561
65
7
0
192,930
0
L
Janus
5,234
523
68
7
0
173,205
1
L
Jormungandr
5,704
570
17
2
0
194,494
2
L
Cthulhu
5,319
532
53
5
0
220,124
0
W
Anubis
6,997
700
81
8
0
172,056
0
W
Pele
5,603
560
81
8
0
234,669
3
L
Cernunnos
5,716
572
91
9
0
177,579
0
W
Ymir
4,547
455
10
1
0
147,004
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role