Player Matchup

Raijin
Raijin
Silver III
Beak3n
Raijin
Silver III
Level 122
God Stats
3W - 1L
1,439 SR
Queue Stats
89W - 107L
905 MMR
Party 2
Thanatos
Thanatos
Gold IV
JacobSnape93
Thanatos
Gold IV
Level 128
God Stats
4W - 5L
1,497 SR
Queue Stats
107W - 110L
1,288 MMR
Party 2
Sylvanus
Sylvanus
Silver II
KnockeKongen
Sylvanus
Silver II
Level 125
God Stats
1W - 3L
1,414 SR
Queue Stats
106W - 102L
1,124 MMR
Solo
Jormungandr
Jormungandr
Bronze I
Silo 92 TTV
Jormungandr
Bronze I
Level 69
God Stats
125W - 118L
1,419 SR
Queue Stats
344W - 386L
280 MMR
Solo
Artemis
Artemis
Silver III
АРКАНА123
Artemis
Silver III
Level 81
God Stats
12W - 7L
1,764 SR
Queue Stats
110W - 121L
942 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 105
1,506 SR
908 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 109
1,508 SR
1,071 MMR
Ne Zha
Ne Zha
Silver V
 
Ne Zha
Silver V
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Silver II
Cenker10_CTR
Scylla
Silver II
Level 108
God Stats
9W - 15L
1,415 SR
Queue Stats
95W - 111L
1,176 MMR
Solo
Nut
Nut
Bronze III
IFRE4KSH0WI
Nut
Bronze III
Level 91
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,225 MMR
Party 1
Kumbhakarna
Kumbhakarna
Silver II
JOEY7SEVEN
Kumbhakarna
Silver II
Level 109
God Stats
0W - 1L
1,583 SR
Queue Stats
18W - 30L
984 MMR
Party 1
Cerberus
Cerberus
Bronze I
TerribleWarden
Cerberus
Bronze I
Level 120
God Stats
39W - 25L
1,543 SR
Queue Stats
414W - 451L
467 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Beak3n
Raijin
18
7 / 0 / 6
11,446
636
12,104
6,595
2,403
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Thanatos
JacobSnape93
Thanatos
18
6 / 0 / 7
10,708
595
9,458
12,858
5,693
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Sylvanus
KnockeKongen
Sylvanus
16
1 / 3 / 2
10,277
571
12,904
17,346
8,506
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Jormungandr
Silo 92 TTV
Jormungandr
15
1 / 2 / 13
10,039
558
6,574
15,219
15,589
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
7 / 2 / 7
10,751
597
17,891
13,668
5,343
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
Cu ChulainnZeusFreyaRavana

VS

Bans
AwilixAnubisAo KuangSurtr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
15
1 / 2 / 0
8,119
451
1,668
12,092
4,930
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Scylla
14
0 / 4 / 1
8,015
445
7,790
11,111
2,433
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 8 / 2
7,367
409
5,668
15,751
3,502
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kumbhakarna
JOEY7SEVEN
Kumbhakarna
13
1 / 6 / 2
8,210
456
6,767
22,423
15,997
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cerberus
16
3 / 2 / 0
9,554
531
10,879
22,194
15,679
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
11
22
Kills
6
7
Deaths
22
35
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
1
2
0
0.5
W
Raijin
Beak3n
Raijin
7
0
6
10
L
Scylla
0
4
1
0.13
L
1
8
2
0.25
L
Kumbhakarna
JOEY7SEVEN
Kumbhakarna
1
6
2
0.33
W
Thanatos
JacobSnape93
Thanatos
6
0
7
9.5
W
Sylvanus
KnockeKongen
Sylvanus
1
3
2
0.67
W
Jormungandr
Silo 92 TTV
Jormungandr
1
2
13
3.75
L
Cerberus
3
2
0
1.5
W
7
2
7
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,931
Damage
32,772
65,686
Taken
83,571
37,534
Mitigated
42,541
32,818
Healing
22,368
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
1,668
618
0
954
12,092
4,930
0
1,274
10,818
0
65,437
W
Raijin
Beak3n
Raijin
12,104
859
0
3,512
6,595
2,403
919
3,190
3,405
98,492
1,366
L
Scylla
7,790
80
0
2,610
11,111
2,433
0
5,019
6,092
60,382
0
L
5,668
3,656
0
2,098
15,751
3,502
0
4,507
11,244
0
35,558
L
Kumbhakarna
JOEY7SEVEN
Kumbhakarna
6,767
1,061
2,039
4,564
22,423
15,997
0
6,140
16,283
47,562
0
W
Thanatos
JacobSnape93
Thanatos
9,458
1,857
0
12,976
12,858
5,693
321
1,241
11,617
0
99,881
W
Sylvanus
KnockeKongen
Sylvanus
12,904
3,794
406
6,344
17,346
8,506
1,717
11,217
6,129
60,343
18,230
W
Jormungandr
Silo 92 TTV
Jormungandr
6,574
2,218
0
2,351
15,219
15,589
1,281
4,060
11,159
42,644
1,545
L
Cerberus
10,879
890
0
10,103
22,194
15,679
0
13,372
8,822
74,787
2,271
W
17,891
8,565
0
7,229
13,668
5,343
1,090
5,667
8,001
0
82,646

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,221
Gold Earned
41,265
560
Minions Killed
510
0
Camps Cleared
0
1,739,684
Distance Traveled
1,714,251
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
8,119
451
108
6
0
408,907
2
W
Raijin
11,446
636
141
8
0
352,170
1
L
Scylla
8,015
445
114
6
0
330,169
2
L
Nut
7,367
409
64
4
0
303,636
0
L
Kumbhakarna
8,210
456
57
3
0
345,574
8
W
Thanatos
10,708
595
149
8
0
424,732
0
W
Sylvanus
10,277
571
111
6
0
283,233
0
W
Jormungandr
10,039
558
51
3
0
346,266
6
L
Cerberus
9,554
531
167
9
0
325,965
0
W
Artemis
10,751
597
108
6
0
333,283
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role