Player Matchup

Charybdis
Charybdis
Gold I
ELIT3xWCHx30997
Charybdis
Gold I
Level 154
God Stats
3W - 3L
1,669 SR
Queue Stats
177W - 179L
1,731 MMR
Solo
Geb
Geb
Gold I
FrumpyManager
Geb
Gold I
Level 144
God Stats
68W - 56L
1,705 SR
Queue Stats
299W - 299L
1,673 MMR
Solo
Zeus
Zeus
Gold II
MonsieurZulu
Zeus
Gold II
Level 128
God Stats
40W - 23L
1,659 SR
Queue Stats
171W - 162L
1,651 MMR
Solo
Ne Zha
Ne Zha
Platinum IV
TricoDie_
Ne Zha
Platinum IV
Level 157
God Stats
11W - 17L
1,534 SR
Queue Stats
627W - 640L
1,664 MMR
Solo
Chaac
Chaac
Gold I
stanmanone
Chaac
Gold I
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 31L
1,652 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 144
1,613 SR
1,674 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 147
1,685 SR
1,675 MMR
Anhur
Anhur
Gold IV
Inxrtz
Anhur
Gold IV
Level 158
God Stats
15W - 11L
1,562 SR
Queue Stats
316W - 318L
1,496 MMR
Party 1
Bastet
Bastet
Gold II
Sargias
Bastet
Gold II
Level 151
God Stats
7W - 1L
1,677 SR
Queue Stats
45W - 36L
1,643 MMR
Solo
Cthulhu
Cthulhu
Platinum IV
belonapower
Cthulhu
Platinum IV
Level 148
God Stats
4W - 2L
1,679 SR
Queue Stats
62W - 62L
1,716 MMR
Solo
Fafnir
Fafnir
Platinum III
oAyuna
Fafnir
Platinum III
Level 157
God Stats
57W - 45L
1,626 SR
Queue Stats
372W - 359L
1,775 MMR
Party 1
Ah Puch
Ah Puch
Platinum V
βvbbleWaffle
Ah Puch
Platinum V
Level 123
God Stats
5W - 2L
1,879 SR
Queue Stats
330W - 329L
1,743 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
ELIT3xWCHx30997
Charybdis
10
0 / 2 / 0
5,170
470
3,287
6,714
1,320
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
0 / 0 / 1
5,120
465
2,616
8,088
3,210
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
1 / 4 / 2
6,014
547
5,035
7,075
1,890
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
TricoDie_
Ne Zha
11
4 / 2 / 0
6,566
597
3,779
8,295
2,963
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Chaac
9
0 / 6 / 2
5,459
496
2,804
11,788
6,697
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Bans
Ao KuangMedusaAresBellona

VS

Bans
Nu WaThorChang'eKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Inxrtz
Anhur
12
2 / 0 / 0
6,400
582
5,834
4,740
1,368
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bastet
Sargias
Bastet
11
4 / 1 / 3
6,438
585
5,880
9,554
2,688
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cthulhu
belonapower
Cthulhu
11
4 / 1 / 3
6,594
599
8,407
10,563
7,396
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Fafnir
oAyuna
Fafnir
11
1 / 1 / 2
6,358
578
2,720
6,323
5,667
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Ah Puch
12
3 / 2 / 3
6,743
613
6,825
5,657
1,611
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
25
5
Kills
14
14
Deaths
5
5
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Charybdis
ELIT3xWCHx30997
Charybdis
0
2
0
0
L
0
0
1
0.5
W
Anhur
Inxrtz
Anhur
2
0
0
2
L
1
4
2
0.5
W
Bastet
Sargias
Bastet
4
1
3
5.5
L
Ne Zha
TricoDie_
Ne Zha
4
2
0
2
W
Cthulhu
belonapower
Cthulhu
4
1
3
5.5
W
Fafnir
oAyuna
Fafnir
1
1
2
2
L
Chaac
0
6
2
0.17
W
Ah Puch
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,521
Damage
29,666
41,960
Taken
36,837
16,080
Mitigated
18,730
12,803
Healing
17,122
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
ELIT3xWCHx30997
Charybdis
3,287
1,446
0
2,040
6,714
1,320
0
1,514
5,200
0
37,182
L
2,616
183
1,348
1,495
8,088
3,210
0
1,291
6,631
12,538
659
W
Anhur
Inxrtz
Anhur
5,834
3,131
0
3,081
4,740
1,368
122
366
4,374
0
56,578
L
5,035
902
0
1,043
7,075
1,890
0
3,978
2,679
40,819
0
W
Bastet
Sargias
Bastet
5,880
1,471
0
5,804
9,554
2,688
159
2,310
7,086
0
38,395
L
Ne Zha
TricoDie_
Ne Zha
3,779
944
0
1,833
8,295
2,963
0
2,629
5,270
0
38,139
W
Cthulhu
belonapower
Cthulhu
8,407
1,075
140
3,610
10,563
7,396
16
1,023
9,466
32,515
2,304
W
Fafnir
oAyuna
Fafnir
2,720
293
0
2,662
6,323
5,667
6
1,161
5,074
16,764
1,522
L
Chaac
2,804
541
0
5,044
11,788
6,697
0
6,291
4,619
0
24,292
W
Ah Puch
6,825
326
0
1,825
5,657
1,611
0
2,163
3,348
43,540
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,329
Gold Earned
32,533
310
Minions Killed
370
0
Camps Cleared
0
1,086,880
Distance Traveled
1,121,295
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
5,170
470
76
7
0
192,126
4
L
Geb
5,120
465
21
2
0
225,668
4
W
Anhur
6,400
582
121
11
0
208,446
1
L
Zeus
6,014
547
97
9
0
240,918
6
W
Bastet
6,438
585
70
6
0
247,377
2
L
Ne Zha
6,566
597
72
7
0
240,058
0
W
Cthulhu
6,594
599
74
7
0
213,123
3
W
Fafnir
6,358
578
19
2
0
228,727
4
L
Chaac
5,459
496
44
4
0
188,110
0
W
Ah Puch
6,743
613
86
8
0
223,622
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role