Player Matchup

Camazotz
Camazotz
Diamond I
AnodyneDreams
Camazotz
Diamond I
Level 149
God Stats
5W - 4L
1,699 SR
Queue Stats
85W - 52L
2,401 MMR
Party 1
Kumbhakarna
Kumbhakarna
Diamond V
DukeNicho
Kumbhakarna
Diamond V
Level 223
God Stats
1W - 1L
1,853 SR
Queue Stats
802W - 794L
2,012 MMR
Solo
Charybdis
Charybdis
Diamond II
SeraphimΦ
Charybdis
Diamond II
Level 190
God Stats
16W - 25L
1,518 SR
Queue Stats
365W - 333L
2,338 MMR
Solo
Surtr
Surtr
Diamond II
Shuí
Surtr
Diamond II
Level 128
God Stats
0W - 1L
1,785 SR
Queue Stats
61W - 47L
2,405 MMR
Party 1
Raijin
Raijin
Masters
UrLocalThugAqua
Raijin
Masters
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
461W - 437L
2,301 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 169
1,671 SR
2,291 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 158
1,656 SR
2,102 MMR
Fafnir
Fafnir
Diamond I
 
Fafnir
Diamond I
Level 177
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Diamond I
II Nico ll
Chaac
Diamond I
Level 198
God Stats
7W - 1L
1,801 SR
Queue Stats
186W - 136L
2,220 MMR
Solo
Serqet
Serqet
Masters
IсyyCold
Serqet
Masters
Level 157
God Stats
13W - 14L
1,549 SR
Queue Stats
141W - 147L
2,709 MMR
Solo
Ix Chel
Ix Chel
Diamond IV
Mrossii
Ix Chel
Diamond IV
Level 108
God Stats
32W - 25L
1,661 SR
Queue Stats
177W - 148L
2,073 MMR
Solo
Skadi
Skadi
Platinum I
UnkleBunklesTTV
Skadi
Platinum I
Level 148
God Stats
2W - 1L
1,770 SR
Queue Stats
93W - 90L
2,009 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
AnodyneDreams
Camazotz
14
3 / 2 / 1
7,617
508
5,247
13,633
3,878
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Kumbhakarna
DukeNicho
Kumbhakarna
11
0 / 4 / 4
7,306
487
3,667
11,055
7,277
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Charybdis
SeraphimΦ
Charybdis
14
4 / 3 / 1
8,130
542
11,293
11,987
3,763
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Surtr
Shuí
Surtr
13
1 / 4 / 1
7,799
520
7,058
13,392
9,172
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

12
0 / 6 / 1
7,129
475
4,358
9,628
2,873
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
Chang'eNu WaMedusa

VS

Bans
LokiCthulhuMercury
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
12
6 / 1 / 6
9,070
605
7,226
12,097
11,883
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chaac
15
4 / 2 / 3
9,085
606
9,446
15,581
16,057
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Serqet
IсyyCold
Serqet
15
3 / 1 / 6
8,474
565
7,880
10,933
4,202
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ix Chel
Mrossii
Ix Chel
15
5 / 0 / 6
9,188
613
8,045
8,245
2,759
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
1 / 4 / 3
8,088
539
9,782
9,528
3,797
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
43
8
Kills
19
19
Deaths
8
8
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Fafnir
 
Fafnir
6
1
6
9
L
Camazotz
AnodyneDreams
Camazotz
3
2
1
1.75
L
Kumbhakarna
DukeNicho
Kumbhakarna
0
4
4
0.5
W
Chaac
4
2
3
2.75
W
Serqet
IсyyCold
Serqet
3
1
6
6
W
Ix Chel
Mrossii
Ix Chel
5
0
6
8
L
Charybdis
SeraphimΦ
Charybdis
4
3
1
1.5
L
Surtr
Shuí
Surtr
1
4
1
0.38
W
1
4
3
0.63
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,623
Damage
42,379
59,695
Taken
56,384
26,963
Mitigated
38,698
15,567
Healing
22,748
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
 
Fafnir
7,226
2,290
2,502
4,454
12,097
11,883
178
1,846
10,206
20,305
857
L
Camazotz
AnodyneDreams
Camazotz
5,247
1,092
0
5,696
13,633
3,878
0
2,099
10,508
0
63,326
L
Kumbhakarna
DukeNicho
Kumbhakarna
3,667
506
0
1,719
11,055
7,277
0
3,352
7,571
24,057
3,613
W
Chaac
9,446
2,077
0
5,066
15,581
16,057
88
1,300
13,723
675
64,848
W
Serqet
IсyyCold
Serqet
7,880
1,273
0
5,316
10,933
4,202
12
819
10,028
0
68,257
W
Ix Chel
Mrossii
Ix Chel
8,045
868
1,778
3,398
8,245
2,759
289
2,960
5,240
57,581
0
L
Charybdis
SeraphimΦ
Charybdis
11,293
6,199
0
4,652
11,987
3,763
0
3,004
8,874
0
64,092
L
Surtr
Shuí
Surtr
7,058
2,657
0
2,995
13,392
9,172
27
1,434
11,958
1,218
47,726
W
9,782
2,948
0
234
9,528
3,797
0
2,343
7,185
0
70,124
L
4,358
394
0
505
9,628
2,873
0
4,868
4,404
45,884
854

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,981
Gold Earned
43,905
438
Minions Killed
482
0
Camps Cleared
0
1,515,425
Distance Traveled
1,538,140
14
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
9,070
605
19
1
0
288,758
8
L
Camazotz
7,617
508
118
8
0
351,128
2
L
Kumbhakarna
7,306
487
25
2
0
302,856
1
W
Chaac
9,085
606
110
7
0
295,264
1
W
Serqet
8,474
565
106
7
0
387,010
3
W
Ix Chel
9,188
613
122
8
0
309,646
3
L
Charybdis
8,130
542
114
8
0
260,882
5
L
Surtr
7,799
520
88
6
0
306,483
2
W
Skadi
8,088
539
125
8
0
257,462
1
L
Raijin
7,129
475
93
6
0
294,076
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role