Player Matchup

Ne Zha
Ne Zha
Silver I
DannyFT
Ne Zha
Silver I
Level 143
God Stats
6W - 4L
1,687 SR
Queue Stats
46W - 50L
1,289 MMR
Solo
Kuzenbo
Kuzenbo
Silver I
DeathFox619
Kuzenbo
Silver I
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 68L
1,182 MMR
Solo
Izanami
Izanami
Gold V
Fenrir9264
Izanami
Gold V
Level 156
God Stats
10W - 11L
1,565 SR
Queue Stats
428W - 446L
1,222 MMR
Solo
Thor
Thor
Silver III
MrMagicX1203
Thor
Silver III
Level 156
God Stats
1W - 1L
1,187 SR
Queue Stats
15W - 22L
1,160 MMR
Solo
He Bo
He Bo
Gold IV
Poppy 4PF
He Bo
Gold IV
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
144W - 136L
1,343 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 131
1,488 SR
1,239 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 111
1,587 SR
1,239 MMR
Charon
Charon
Silver V
Esgrows
Charon
Silver V
Level 66
God Stats
0W - 3L
1,791 SR
Queue Stats
30W - 43L
1,234 MMR
Solo
Skadi
Skadi
Silver III
HarmanM44
Skadi
Silver III
Level 78
God Stats
13W - 18L
1,492 SR
Queue Stats
25W - 45L
1,152 MMR
Solo
Loki
Loki
Gold V
Shadowskillsx
Loki
Gold V
Level 174
God Stats
68W - 59L
1,570 SR
Queue Stats
310W - 316L
1,382 MMR
Solo
Ix Chel
Ix Chel
Gold V
iMauwie
Ix Chel
Gold V
Level 118
God Stats
62W - 55L
1,583 SR
Queue Stats
454W - 473L
1,268 MMR
Solo
Surtr
Surtr
Silver II
marakas1225
Surtr
Silver II
Level 118
God Stats
0W - 3L
1,500 SR
Queue Stats
31W - 61L
1,159 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
DannyFT
Ne Zha
16
4 / 5 / 6
10,489
552
13,358
20,133
15,217
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Kuzenbo
DeathFox619
Kuzenbo
14
2 / 3 / 6
9,193
484
7,676
16,510
19,968
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Izanami
Fenrir9264
Izanami
19
3 / 2 / 5
11,156
587
10,858
14,229
5,893
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
7 / 1 / 6
10,429
549
10,672
12,735
4,872
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

He Bo
Poppy 4PF
He Bo
17
5 / 4 / 8
10,574
557
14,028
10,232
3,744
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Bans
AchillesNu WaKumbhakarnaCharybdis

VS

Bans
BacchusAo KuangThanatosGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
Esgrows
Charon
13
2 / 3 / 2
8,907
469
7,804
15,581
12,084
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Skadi
HarmanM44
Skadi
9
0 / 2 / 0
6,702
353
4,011
5,530
1,224
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
4 / 4 / 5
9,446
497
8,454
14,567
4,531
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Ix Chel
iMauwie
Ix Chel
17
3 / 4 / 4
10,240
539
12,784
16,100
8,169
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
6 / 8 / 2
10,433
549
14,632
22,557
18,114
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
28
21
Kills
15
15
Deaths
21
31
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
DannyFT
Ne Zha
4
5
6
1.4
W
Kuzenbo
DeathFox619
Kuzenbo
2
3
6
1.67
L
Charon
Esgrows
Charon
2
3
2
1
W
Izanami
Fenrir9264
Izanami
3
2
5
2.75
L
Skadi
HarmanM44
Skadi
0
2
0
0
W
7
1
6
10
W
He Bo
Poppy 4PF
He Bo
5
4
8
2.25
L
4
4
5
1.63
L
Ix Chel
iMauwie
Ix Chel
3
4
4
1.25
L
6
8
2
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,592
Damage
47,685
73,839
Taken
74,335
49,694
Mitigated
44,122
20,227
Healing
16,381
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
DannyFT
Ne Zha
13,358
3,984
0
5,638
20,133
15,217
1,317
3,755
15,582
0
75,402
W
Kuzenbo
DeathFox619
Kuzenbo
7,676
2,466
0
2,054
16,510
19,968
292
6,538
9,863
25,422
2,364
L
Charon
Esgrows
Charon
7,804
2,037
0
2,442
15,581
12,084
0
4,630
10,727
32,692
0
W
Izanami
Fenrir9264
Izanami
10,858
8,133
0
6,435
14,229
5,893
3,752
4,440
9,685
0
104,351
L
Skadi
HarmanM44
Skadi
4,011
1,107
0
1,230
5,530
1,224
0
1,317
4,213
0
33,821
W
10,672
2,303
0
5,288
12,735
4,872
0
3,460
9,202
0
66,143
W
He Bo
Poppy 4PF
He Bo
14,028
667
0
812
10,232
3,744
164
4,623
5,567
76,382
0
L
8,454
1,901
0
4,641
14,567
4,531
781
2,484
11,875
0
79,446
L
Ix Chel
iMauwie
Ix Chel
12,784
1,959
1,799
3,299
16,100
8,169
0
5,940
9,837
87,386
1,235
L
14,632
4,788
0
2,970
22,557
18,114
0
6,256
15,998
1,835
48,143

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,841
Gold Earned
45,728
552
Minions Killed
433
0
Camps Cleared
0
1,907,751
Distance Traveled
1,668,150
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
10,489
552
114
6
0
375,511
3
W
Kuzenbo
9,193
484
34
2
0
399,097
2
L
Charon
8,907
469
35
2
0
400,946
5
W
Izanami
11,156
587
179
9
0
328,138
0
L
Skadi
6,702
353
58
3
0
160,586
2
W
Thor
10,429
549
89
5
0
401,552
1
W
He Bo
10,574
557
136
7
0
403,453
2
L
Loki
9,446
497
117
6
0
437,908
0
L
Ix Chel
10,240
539
162
9
0
368,099
5
L
Surtr
10,433
549
61
3
0
300,611
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role