Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
Fracturez AL
Ullr
Level 151
God Stats
2W - 2L
1,500 SR
Queue Stats
12W - 19L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Kalderon57
Gilgamesh
Level 178
God Stats
5W - 2L
1,598 SR
Queue Stats
90W - 61L
1,606 Elo+
Solo
Nu Wa
Nu Wa
SixthCone731143
Nu Wa
Level 87
God Stats
2W - 2L
1,418 SR
Queue Stats
190W - 195L
1,513 Elo+
Solo
Kumbhakarna
Kumbhakarna
dru_kid
Kumbhakarna
Level 221
God Stats
4W - 4L
1,441 SR
Queue Stats
283W - 275L
1,492 Elo+
Solo
Team Averages
Level 158
1,492 SR
1,522 Elo+

VS

Team Averages
Level 151
1,560 SR
1,569 Elo+
Anhur
Anhur
DrJDM
Anhur
Level 123
God Stats
3W - 6L
1,573 SR
Queue Stats
100W - 92L
1,553 Elo+
Solo
Anubis
Anubis
HamothyTheGreat
Anubis
Level 154
God Stats
29W - 23L
1,587 SR
Queue Stats
408W - 370L
1,570 Elo+
Solo
Arachne
Arachne
SlipxAqua
Arachne
Level 196
God Stats
1W - 1L
1,379 SR
Queue Stats
250W - 234L
1,600 Elo+
Solo
Bellona
Bellona
That1Summer
Bellona
Level 157
God Stats
9W - 5L
1,555 SR
Queue Stats
163W - 134L
1,531 Elo+
Solo
Fenrir
Fenrir
Zenith01
Fenrir
Level 126
God Stats
13W - 8L
1,705 SR
Queue Stats
70W - 58L
1,592 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
6
0 / 0 / 1
3,226
645
1,331
3,454
2,501
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

6
0 / 1 / 0
3,500
700
962
1,837
390
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Gilgamesh
Kalderon57
Gilgamesh
7
3 / 0 / 2
3,845
769
1,544
3,407
796
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
2 / 1 / 2
3,867
773
1,933
2,207
220
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Kumbhakarna
dru_kid
Kumbhakarna
6
1 / 0 / 0
3,474
695
1,446
4,171
1,650
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
DrJDM
Anhur
4
1 / 0 / 0
3,252
650
1,346
500
98
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

6
0 / 1 / 1
3,483
697
2,306
2,641
945
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Arachne
SlipxAqua
Arachne
6
1 / 3 / 0
3,491
698
1,045
5,413
1,319
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bellona
That1Summer
Bellona
6
0 / 1 / 0
3,650
730
1,325
3,578
1,904
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fenrir
Zenith01
Fenrir
6
0 / 1 / 1
3,553
711
1,028
4,196
1,428
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
4
6
Kills
2
2
Deaths
6
5
Assists
2
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
0
0
1
0.5
L
Anhur
DrJDM
Anhur
1
0
0
1
W
0
1
0
0
L
0
1
1
0.5
W
Gilgamesh
Kalderon57
Gilgamesh
3
0
2
4
W
2
1
2
3
L
Arachne
SlipxAqua
Arachne
1
3
0
0.33
L
Bellona
That1Summer
Bellona
0
1
0
0
L
Fenrir
Zenith01
Fenrir
0
1
1
0.5
W
Kumbhakarna
dru_kid
Kumbhakarna
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,216
Damage
7,050
15,076
Taken
16,328
5,557
Mitigated
5,694
5,093
Healing
6,106
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
1,331
128
0
1,581
3,454
2,501
0
0
3,454
0
12,408
L
Anhur
DrJDM
Anhur
1,346
936
0
225
500
98
0
107
361
0
11,848
W
962
208
0
250
1,837
390
0
0
1,837
0
19,525
L
2,306
178
0
730
2,641
945
0
1,295
1,214
21,567
0
W
Gilgamesh
Kalderon57
Gilgamesh
1,544
383
0
1,483
3,407
796
0
497
2,910
0
13,922
W
1,933
489
0
488
2,207
220
0
936
1,271
14,031
0
L
Arachne
SlipxAqua
Arachne
1,045
699
0
2,410
5,413
1,319
0
947
4,381
0
17,423
L
Bellona
That1Summer
Bellona
1,325
322
0
1,594
3,578
1,904
0
98
3,448
0
15,936
L
Fenrir
Zenith01
Fenrir
1,028
292
0
1,147
4,196
1,428
0
633
3,545
0
8,599
W
Kumbhakarna
dru_kid
Kumbhakarna
1,446
185
0
1,291
4,171
1,650
0
873
3,298
7,422
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,912
Gold Earned
17,429
146
Minions Killed
136
0
Camps Cleared
0
550,539
Distance Traveled
484,130
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
3,226
645
17
3
0
105,767
0
L
Anhur
3,252
650
16
3
0
57,617
0
W
Ullr
3,500
700
41
8
0
97,857
0
L
Anubis
3,483
697
32
6
0
100,370
2
W
Gilgamesh
3,845
769
31
6
0
132,078
0
W
Nu Wa
3,867
773
41
8
0
106,195
0
L
Arachne
3,491
698
35
7
0
113,161
0
L
Bellona
3,650
730
31
6
0
104,756
0
L
Fenrir
3,553
711
22
4
0
108,226
0
W
Kumbhakarna
3,474
695
16
3
0
108,642
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role