Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Olorun
Olorun
Shauwne
Olorun
Level 171
God Stats
4W - 4L
1,397 SR
Queue Stats
282W - 256L
1,498 Elo+
Solo
Fenrir
Fenrir
Shinjitsu8026
Fenrir
Level 25
God Stats
1W - 4L
1,296 SR
Queue Stats
18W - 48L
1,338 Elo+
Party 1
Odin
Odin
Spicymeatbal
Odin
Level 100
God Stats
18W - 7L
1,729 SR
Queue Stats
155W - 134L
1,530 Elo+
Solo
Bastet
Bastet
cambdot
Bastet
Level 102
God Stats
6W - 2L
1,823 SR
Queue Stats
165W - 153L
1,615 Elo+
Party 1
Team Averages
Level 101
1,549 SR
1,496 Elo+

VS

Team Averages
Level 124
1,639 SR
1,556 Elo+
Cerberus
Cerberus
FumetsuTA
Cerberus
Level 151
God Stats
16W - 9L
1,682 SR
Queue Stats
410W - 384L
1,559 Elo+
Solo
Mercury
Mercury
OneofManyrambo3
Mercury
Level 154
God Stats
38W - 49L
1,466 SR
Queue Stats
149W - 144L
1,501 Elo+
Solo
Xbalanque
Xbalanque
Wakaflockamane
Xbalanque
Level 127
God Stats
6W - 2L
1,874 SR
Queue Stats
87W - 75L
1,539 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
snailtale
Morgan Le Fay
Level 124
God Stats
16W - 14L
1,545 SR
Queue Stats
481W - 452L
1,609 Elo+
Party 2
Aphrodite
Aphrodite
therealsarahco
Aphrodite
Level 65
God Stats
53W - 40L
1,630 SR
Queue Stats
240W - 210L
1,570 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
12
1 / 1 / 3
6,521
652
6,586
3,173
899
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Olorun
Shauwne
Olorun
13
4 / 0 / 1
7,625
763
4,412
2,974
1,173
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

8
0 / 2 / 1
4,830
483
2,038
5,626
1,856
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
2 / 0 / 5
6,507
651
2,551
5,768
3,864
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bastet
cambdot
Bastet
11
2 / 2 / 0
6,197
620
8,380
8,779
3,965
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
FumetsuTA
Cerberus
11
1 / 2 / 1
6,523
652
4,214
12,476
7,964
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

10
2 / 3 / 2
5,701
570
2,573
8,524
2,879
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Xbalanque
Wakaflockamane
Xbalanque
10
0 / 3 / 0
5,029
503
1,106
6,201
1,662
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Morgan Le Fay
snailtale
Morgan Le Fay
10
2 / 0 / 2
5,613
561
4,267
4,607
1,571
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Aphrodite
therealsarahco
Aphrodite
9
0 / 1 / 3
5,308
531
1,260
3,102
1,516
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
13
9
Kills
5
5
Deaths
9
10
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
1
1
3
2.5
L
Cerberus
FumetsuTA
Cerberus
1
2
1
0.75
L
2
3
2
1
W
Olorun
Shauwne
Olorun
4
0
1
4.5
W
0
2
1
0.25
W
2
0
5
4.5
L
Xbalanque
Wakaflockamane
Xbalanque
0
3
0
0
W
Bastet
cambdot
Bastet
2
2
0
1
L
Morgan Le Fay
snailtale
Morgan Le Fay
2
0
2
3
L
Aphrodite
therealsarahco
Aphrodite
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,967
Damage
13,420
26,320
Taken
34,910
11,757
Mitigated
15,592
7,852
Healing
13,378
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
6,586
1,632
0
1,563
3,173
899
0
1,446
1,626
52,167
0
L
Cerberus
FumetsuTA
Cerberus
4,214
368
0
4,229
12,476
7,964
0
488
11,303
41,533
1,449
L
2,573
1,547
0
690
8,524
2,879
0
2,575
5,910
0
40,097
W
Olorun
Shauwne
Olorun
4,412
1,657
0
1,655
2,974
1,173
2,354
0
2,974
52,646
9,492
W
2,038
311
0
752
5,626
1,856
0
1,535
3,957
0
26,407
W
2,551
627
0
2,002
5,768
3,864
0
1,812
3,783
155
16,239
L
Xbalanque
Wakaflockamane
Xbalanque
1,106
298
0
1,358
6,201
1,662
0
3,441
2,760
0
29,268
W
Bastet
cambdot
Bastet
8,380
3,636
0
1,880
8,779
3,965
0
4,214
4,521
0
39,724
L
Morgan Le Fay
snailtale
Morgan Le Fay
4,267
226
0
1,047
4,607
1,571
0
2,537
2,070
40,352
595
L
Aphrodite
therealsarahco
Aphrodite
1,260
25
4,140
1,914
3,102
1,516
0
1,800
1,302
11,881
899

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,680
Gold Earned
28,174
376
Minions Killed
382
0
Camps Cleared
0
1,124,813
Distance Traveled
993,808
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
6,521
652
108
11
0
206,370
0
L
Cerberus
6,523
652
143
14
0
159,218
3
L
Mercury
5,701
570
74
7
0
248,409
0
W
Olorun
7,625
763
132
13
0
208,885
0
W
Fenrir
4,830
483
50
5
0
248,310
0
W
Odin
6,507
651
16
2
0
242,921
5
L
Xbalanque
5,029
503
51
5
0
155,808
0
W
Bastet
6,197
620
70
7
0
218,327
2
L
Morgan Le Fay
5,613
561
86
9
0
207,865
0
L
Aphrodite
5,308
531
28
3
0
222,508
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role