Player Matchup

Yu Huang
Yu Huang
Gold IV
Cupids116
Yu Huang
Gold IV
Level 128
God Stats
2W - 2L
1,585 SR
Queue Stats
124W - 135L
1,363 MMR
Party 2
Hun Batz
Hun Batz
Gold V
JUAN_JOXX_LOA200
Hun Batz
Gold V
Level 114
God Stats
6W - 2L
1,762 SR
Queue Stats
94W - 107L
1,256 MMR
Party 1
Sun Wukong
Sun Wukong
Silver I
Jony670
Sun Wukong
Silver I
Level 91
God Stats
4W - 1L
1,627 SR
Queue Stats
114W - 129L
1,235 MMR
Party 1
Danzaburou
Danzaburou
Silver I
Yo Why Him
Danzaburou
Silver I
Level 86
God Stats
0W - 1L
1,321 SR
Queue Stats
119W - 122L
1,241 MMR
Solo
Horus
Horus
Silver II
chapeaupanda789
Horus
Silver II
Level 122
God Stats
3W - 2L
1,849 SR
Queue Stats
152W - 153L
1,095 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 108
1,629 SR
1,238 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 118
1,529 SR
1,356 MMR
Anubis
Anubis
Gold V
 
Anubis
Gold V
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 4
Jormungandr
Jormungandr
Silver I
 
Jormungandr
Silver I
Level 174
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 4
Bakasura
Bakasura
Silver IV
Elite_Rxspect
Bakasura
Silver IV
Level 67
God Stats
3W - 6L
1,500 SR
Queue Stats
24W - 41L
1,241 MMR
Party 3
Heimdallr
Heimdallr
Silver III
Elite_Scxrzy
Heimdallr
Silver III
Level 88
God Stats
5W - 5L
1,617 SR
Queue Stats
33W - 55L
1,303 MMR
Party 3
Cthulhu
Cthulhu
Gold V
schimscheck
Cthulhu
Gold V
Level 102
God Stats
9W - 5L
1,529 SR
Queue Stats
285W - 303L
1,235 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
Cupids116
Yu Huang
14
2 / 7 / 4
8,008
471
10,430
11,558
3,363
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
4 / 5 / 3
7,767
457
10,321
14,065
4,334
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
Jony670
Sun Wukong
15
1 / 4 / 0
8,458
498
5,646
16,173
12,255
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Danzaburou
Yo Why Him
Danzaburou
13
1 / 6 / 1
7,832
461
6,223
13,428
3,966
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

11
2 / 8 / 3
7,504
441
6,407
19,978
15,542
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Bans
AgniIshtarGebZhong Kui

VS

Bans
AwilixArachneThanatosMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
18
6 / 4 / 12
10,940
644
16,967
15,274
7,258
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
 
Jormungandr
16
7 / 2 / 8
9,844
579
11,414
15,942
13,899
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Bakasura
Elite_Rxspect
Bakasura
17
6 / 2 / 3
10,384
611
9,942
17,664
8,463
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Heimdallr
Elite_Scxrzy
Heimdallr
18
7 / 1 / 7
10,908
642
10,701
8,464
3,650
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
schimscheck
Cthulhu
17
4 / 1 / 7
10,833
637
12,903
11,451
8,376
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
67
10
Kills
30
30
Deaths
10
11
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
6
4
12
3
W
Jormungandr
 
Jormungandr
7
2
8
5.5
L
Yu Huang
Cupids116
Yu Huang
2
7
4
0.57
W
Bakasura
Elite_Rxspect
Bakasura
6
2
3
3.75
W
Heimdallr
Elite_Scxrzy
Heimdallr
7
1
7
10.5
L
4
5
3
1.1
L
Sun Wukong
Jony670
Sun Wukong
1
4
0
0.25
L
Danzaburou
Yo Why Him
Danzaburou
1
6
1
0.25
L
2
8
3
0.44
W
Cthulhu
schimscheck
Cthulhu
4
1
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,027
Damage
61,927
75,202
Taken
68,795
39,460
Mitigated
41,646
13,385
Healing
25,653
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
16,967
1,846
0
7,161
15,274
7,258
734
4,599
10,675
80,700
1,144
W
Jormungandr
 
Jormungandr
11,414
3,492
0
2,367
15,942
13,899
633
3,543
12,399
57,024
689
L
Yu Huang
Cupids116
Yu Huang
10,430
714
0
980
11,558
3,363
0
7,108
4,144
51,217
0
W
Bakasura
Elite_Rxspect
Bakasura
9,942
6,897
0
7,871
17,664
8,463
2,490
1,833
15,831
0
54,876
W
Heimdallr
Elite_Scxrzy
Heimdallr
10,701
3,541
0
4,833
8,464
3,650
2,227
866
7,598
0
84,076
L
10,321
1,937
0
500
14,065
4,334
0
7,207
6,372
0
50,528
L
Sun Wukong
Jony670
Sun Wukong
5,646
339
0
3,286
16,173
12,255
0
10,019
4,988
0
61,542
L
Danzaburou
Yo Why Him
Danzaburou
6,223
2,085
0
3,230
13,428
3,966
0
3,361
8,894
0
61,044
L
6,407
2,711
950
4,439
19,978
15,542
0
10,824
8,726
0
21,840
W
Cthulhu
schimscheck
Cthulhu
12,903
454
148
3,273
11,451
8,376
791
875
10,576
65,305
2,839

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,569
Gold Earned
52,909
413
Minions Killed
599
0
Camps Cleared
0
1,649,350
Distance Traveled
1,675,298
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
10,940
644
134
8
0
285,365
0
W
Jormungandr
9,844
579
85
5
0
346,963
0
L
Yu Huang
8,008
471
98
6
0
268,889
0
W
Bakasura
10,384
611
128
8
0
375,989
0
W
Heimdallr
10,908
642
121
7
0
316,192
2
L
Hun Batz
7,767
457
73
4
0
390,297
0
L
Sun Wukong
8,458
498
116
7
0
316,041
0
L
Danzaburou
7,832
461
108
6
0
337,820
0
L
Horus
7,504
441
18
1
0
336,303
0
W
Cthulhu
10,833
637
131
8
0
350,789
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role