Player Matchup

Anubis
Anubis
FarmerBobLee
Anubis
Level 142
God Stats
2W - 4L
1,513 SR
Queue Stats
211W - 229L
1,466 Elo+
Solo
Freya
Freya
LoomingGiant
Freya
Level 129
God Stats
0W - 2L
1,298 SR
Queue Stats
141W - 162L
1,518 Elo+
Solo
Fenrir
Fenrir
PapaSquidwid
Fenrir
Level 107
God Stats
1W - 1L
1,819 SR
Queue Stats
123W - 143L
1,531 Elo+
Party 1
Bacchus
Bacchus
Tort1
Bacchus
Level 119
God Stats
0W - 3L
1,500 SR
Queue Stats
182W - 189L
1,519 Elo+
Solo
Achilles
Achilles
x Charii x
Achilles
Level 113
God Stats
1W - 1L
1,500 SR
Queue Stats
58W - 79L
1,466 Elo+
Party 1
Team Averages
Level 122
1,526 SR
1,500 Elo+

VS

Team Averages
Level 144
1,348 SR
1,527 Elo+
Zhong Kui
Zhong Kui
Evil_Mage10
Zhong Kui
Level 164
God Stats
1W - 2L
1,192 SR
Queue Stats
147W - 138L
1,523 Elo+
Solo
Hun Batz
Hun Batz
NoMoreCommBans
Hun Batz
Level 158
God Stats
7W - 1L
1,416 SR
Queue Stats
87W - 80L
1,544 Elo+
Party 2
Ganesha
Ganesha
Ozzy1981
Ganesha
Level 109
God Stats
1W - 0L
1,132 SR
Queue Stats
99W - 93L
1,479 Elo+
Solo
Thor
Thor
Troy82086
Thor
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 36L
1,563 Elo+
Solo
Discordia
Discordia
WoastProdigy
Discordia
Level 135
God Stats
1W - 0L
1,500 SR
Queue Stats
108W - 91L
1,526 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
15
4 / 7 / 7
8,726
793
8,658
10,165
4,707
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
4 / 4 / 8
8,316
756
5,838
7,632
2,752
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
13
3 / 8 / 5
7,472
679
4,080
11,980
13,379
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bacchus
Tort1
Bacchus
15
2 / 2 / 10
8,473
770
6,382
9,745
10,736
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Achilles
x Charii x
Achilles
15
3 / 3 / 10
8,081
735
5,438
11,264
13,271
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Evil_Mage10
Zhong Kui
14
2 / 4 / 10
8,409
764
8,949
9,414
7,442
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Hun Batz
17
10 / 2 / 7
10,121
920
16,833
8,934
4,168
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ganesha
Ozzy1981
Ganesha
14
0 / 4 / 10
8,426
766
1,956
11,379
10,810
Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Thor
14
6 / 6 / 9
8,894
809
6,195
10,242
3,856
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Discordia
WoastProdigy
Discordia
18
5 / 2 / 15
9,967
906
9,986
5,782
2,304
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
74
16
Kills
23
24
Deaths
18
40
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
Evil_Mage10
Zhong Kui
2
4
10
1.75
L
Anubis
4
7
7
1.07
L
4
4
8
2
W
Hun Batz
10
2
7
6.75
W
Ganesha
Ozzy1981
Ganesha
0
4
10
1.25
L
Fenrir
3
8
5
0.69
L
Bacchus
Tort1
Bacchus
2
2
10
3.5
W
Thor
6
6
9
1.75
W
Discordia
WoastProdigy
Discordia
5
2
15
6.25
L
Achilles
x Charii x
Achilles
3
3
10
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,396
Damage
43,919
50,786
Taken
45,751
44,845
Mitigated
28,580
11,537
Healing
11,483
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
Evil_Mage10
Zhong Kui
8,949
192
600
3,208
9,414
7,442
49
4,069
5,107
18,039
487
L
Anubis
8,658
379
817
1,324
10,165
4,707
0
4,187
5,978
21,210
0
L
5,838
1,496
278
1,375
7,632
2,752
0
1,660
5,972
16,760
202
W
Hun Batz
16,833
1,643
821
1,870
8,934
4,168
0
3,830
4,946
0
26,598
W
Ganesha
Ozzy1981
Ganesha
1,956
240
660
1,125
11,379
10,810
96
4,435
6,704
8,270
0
L
Fenrir
4,080
831
0
1,018
11,980
13,379
0
5,619
6,361
0
10,215
L
Bacchus
Tort1
Bacchus
6,382
539
634
2,956
9,745
10,736
0
3,495
6,250
12,199
0
W
Thor
6,195
1,199
831
880
10,242
3,856
0
4,869
5,209
0
13,844
W
Discordia
WoastProdigy
Discordia
9,986
406
315
1,173
5,782
2,304
710
3,604
2,132
27,849
0
L
Achilles
x Charii x
Achilles
5,438
294
582
2,553
11,264
13,271
0
5,821
5,443
0
13,403

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,068
Gold Earned
45,817
84
Minions Killed
118
0
Camps Cleared
0
999,494
Distance Traveled
1,013,553
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
8,409
764
24
2
0
198,486
0
L
Anubis
8,726
793
26
2
0
176,483
0
L
Freya
8,316
756
22
2
0
192,613
0
W
Hun Batz
10,121
920
36
3
0
248,307
0
W
Ganesha
8,426
766
3
0
0
157,346
0
L
Fenrir
7,472
679
11
1
0
193,193
0
L
Bacchus
8,473
770
9
1
0
216,768
0
W
Thor
8,894
809
11
1
0
188,786
0
W
Discordia
9,967
906
44
4
0
220,628
0
L
Achilles
8,081
735
16
1
0
220,437
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role