Player Matchup

Tyr
Tyr
 
Tyr
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
 
Aphrodite
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Corteaz
Neith
Level 60
God Stats
2W - 4L
1,191 SR
Queue Stats
36W - 33L
1,406 Elo+
Solo
Eset
Eset
GOUMI76
Eset
Level 85
God Stats
5W - 4L
1,692 SR
Queue Stats
179W - 151L
1,519 Elo+
Solo
Ravana
Ravana
The Wild GaMer9
Ravana
Level 85
God Stats
9W - 15L
1,253 SR
Queue Stats
42W - 59L
1,333 Elo+
Solo
Team Averages
Level 90
1,427 SR
1,452 Elo+

VS

Team Averages
Level 113
1,545 SR
1,445 Elo+
Awilix
Awilix
 
Awilix
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
RustigeRushy
Tiamat
Level 118
God Stats
17W - 18L
1,474 SR
Queue Stats
364W - 369L
1,428 Elo+
Party 1
Bacchus
Bacchus
RustigeStormzy
Bacchus
Level 83
God Stats
19W - 17L
1,550 SR
Queue Stats
124W - 138L
1,453 Elo+
Party 1
Fenrir
Fenrir
YungNgyn
Fenrir
Level 122
God Stats
7W - 7L
1,530 SR
Queue Stats
114W - 127L
1,405 Elo+
Solo
Cernunnos
Cernunnos
pauet22
Cernunnos
Level 125
God Stats
7W - 3L
1,671 SR
Queue Stats
231W - 240L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
11
2 / 3 / 1
6,599
550
2,826
8,661
5,927
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Aphrodite
 
Aphrodite
11
1 / 0 / 2
6,099
508
1,756
7,048
4,636
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Neith
Corteaz
Neith
10
1 / 2 / 1
5,270
439
3,560
6,145
1,854
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Eset
GOUMI76
Eset
11
3 / 3 / 2
6,504
542
8,365
7,085
2,567
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

3
0 / 1 / 1
4,268
356
609
1,314
303
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
14
2 / 2 / 0
7,072
589
1,079
9,178
3,617
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Tiamat
12
1 / 3 / 1
7,074
590
4,018
5,287
2,636
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
1 / 0 / 4
7,150
596
4,942
7,336
6,550
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Fenrir
YungNgyn
Fenrir
12
3 / 1 / 2
7,265
605
5,621
8,274
4,582
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Cernunnos
pauet22
Cernunnos
12
2 / 2 / 0
6,593
549
4,033
4,582
1,521
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
16
7
Kills
9
9
Deaths
8
7
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
2
3
1
0.83
L
Aphrodite
 
Aphrodite
1
0
2
2
W
Awilix
 
Awilix
2
2
0
1
L
Neith
Corteaz
Neith
1
2
1
0.75
L
Eset
GOUMI76
Eset
3
3
2
1.33
W
Tiamat
1
3
1
0.5
W
1
0
4
3
L
0
1
1
0.5
W
Fenrir
YungNgyn
Fenrir
3
1
2
4
W
Cernunnos
pauet22
Cernunnos
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,116
Damage
19,693
30,253
Taken
34,657
15,287
Mitigated
18,906
12,382
Healing
6,922
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
2,826
666
0
3,207
8,661
5,927
0
497
8,164
0
33,590
L
Aphrodite
 
Aphrodite
1,756
265
2,305
4,376
7,048
4,636
0
2,002
5,046
24,656
0
W
Awilix
 
Awilix
1,079
397
0
395
9,178
3,617
0
1,299
7,879
0
60,043
L
Neith
Corteaz
Neith
3,560
1,007
0
1,173
6,145
1,854
0
2,237
3,908
0
21,919
L
Eset
GOUMI76
Eset
8,365
560
109
696
7,085
2,567
0
3,848
3,237
41,899
1,605
W
Tiamat
4,018
239
0
1,028
5,287
2,636
184
2,858
2,429
41,031
1,016
W
4,942
134
86
2,294
7,336
6,550
0
3,060
4,276
19,638
1,401
L
609
207
0
516
1,314
303
0
0
1,314
0
4,334
W
Fenrir
YungNgyn
Fenrir
5,621
1,110
0
1,496
8,274
4,582
0
1,182
7,092
0
28,873
W
Cernunnos
pauet22
Cernunnos
4,033
2,072
0
1,623
4,582
1,521
940
1,692
2,890
0
47,089

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,740
Gold Earned
35,154
237
Minions Killed
336
0
Camps Cleared
0
909,173
Distance Traveled
1,247,595
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
6,599
550
70
6
0
260,608
0
L
Aphrodite
6,099
508
40
3
0
207,035
4
W
Awilix
7,072
589
105
9
0
284,312
0
L
Neith
5,270
439
48
4
0
158,500
0
L
Eset
6,504
542
68
6
0
238,555
0
W
Tiamat
7,074
590
82
7
0
234,429
0
W
Bacchus
7,150
596
24
2
0
260,740
2
L
Ravana
4,268
356
11
1
0
44,475
0
W
Fenrir
7,265
605
52
4
0
229,906
0
W
Cernunnos
6,593
549
73
6
0
238,208
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role