Player Matchup

Fenrir
Fenrir
Silver II
Anthony_cs97
Fenrir
Silver II
Level 145
God Stats
0W - 7L
1,420 SR
Queue Stats
52W - 73L
1,133 MMR
Party 1
Izanami
Izanami
Silver IV
Birdieman212
Izanami
Silver IV
Level 80
God Stats
3W - 7L
1,214 SR
Queue Stats
33W - 46L
815 MMR
Solo
Bacchus
Bacchus
Silver IV
kikinhovgn
Bacchus
Silver IV
Level 154
God Stats
2W - 11L
1,226 SR
Queue Stats
93W - 123L
787 MMR
Solo
Bellona
Bellona
Silver IV
madsemilmoaksen
Bellona
Silver IV
Level 104
God Stats
1W - 3L
1,490 SR
Queue Stats
205W - 271L
849 MMR
Solo
Loki
Loki
Silver IV
txingu97
Loki
Silver IV
Level 101
God Stats
1W - 2L
1,687 SR
Queue Stats
94W - 128L
862 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 117
1,408 SR
890 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 115
1,477 SR
1,337 MMR
Chaac
Chaac
Silver V
 
Chaac
Silver V
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Silver II
 
Nu Wa
Silver II
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Athena
Athena
Silver IV
 
Athena
Silver IV
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Silver III
Arachne_jungle
Arachne
Silver III
Level 57
God Stats
1W - 0L
1,444 SR
Queue Stats
9W - 22L
1,182 MMR
Party 2
Danzaburou
Danzaburou
Bronze I
ReverseFlippyNip
Danzaburou
Bronze I
Level 120
God Stats
5W - 9L
1,441 SR
Queue Stats
12W - 33L
1,003 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
9
1 / 0 / 2
5,272
527
3,552
8,657
2,359
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Izanami
Birdieman212
Izanami
9
0 / 3 / 2
5,207
521
2,290
6,977
1,676
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
kikinhovgn
Bacchus
8
2 / 1 / 1
5,281
528
2,339
7,530
4,820
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

9
0 / 2 / 1
4,760
476
2,776
8,078
8,138
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Loki
10
1 / 1 / 1
5,584
558
2,148
5,768
1,569
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Bans
AresAwilixKaliCu Chulainn

VS

Bans
SurtrCthulhuMedusaAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
11
3 / 0 / 0
6,860
686
4,734
5,110
3,018
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nu Wa
 
Nu Wa
12
0 / 1 / 1
6,022
602
7,165
2,850
704
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Athena
 
Athena
9
0 / 1 / 3
5,624
562
3,168
7,852
5,390
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

9
0 / 2 / 2
5,157
516
2,562
7,061
1,882
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Danzaburou
ReverseFlippyNip
Danzaburou
12
4 / 0 / 0
6,877
688
5,975
3,872
1,043
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
13
4
Kills
7
7
Deaths
4
7
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
3
0
0
3
W
Nu Wa
 
Nu Wa
0
1
1
0.5
W
Athena
 
Athena
0
1
3
1.5
L
Fenrir
1
0
2
2
W
0
2
2
0.5
L
Izanami
Birdieman212
Izanami
0
3
2
0.33
W
Danzaburou
ReverseFlippyNip
Danzaburou
4
0
0
4
L
Bacchus
kikinhovgn
Bacchus
2
1
1
2.5
L
0
2
1
0.25
L
Loki
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,105
Damage
23,604
37,010
Taken
26,745
18,562
Mitigated
12,037
12,702
Healing
8,488
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
4,734
1,006
0
1,361
5,110
3,018
240
0
5,110
0
37,074
W
Nu Wa
 
Nu Wa
7,165
2,249
43
430
2,850
704
8
0
2,850
43,410
0
W
Athena
 
Athena
3,168
944
0
1,509
7,852
5,390
183
1,318
6,534
17,589
0
L
Fenrir
3,552
539
0
3,280
8,657
2,359
0
3,919
4,482
0
31,107
W
2,562
1,349
0
4,060
7,061
1,882
0
703
6,358
0
35,937
L
Izanami
Birdieman212
Izanami
2,290
1,774
0
2,048
6,977
1,676
51
610
6,303
0
34,746
W
Danzaburou
ReverseFlippyNip
Danzaburou
5,975
1,551
0
1,085
3,872
1,043
0
291
3,581
0
54,759
L
Bacchus
kikinhovgn
Bacchus
2,339
468
0
1,814
7,530
4,820
0
3,088
4,275
14,176
544
L
2,776
742
0
1,719
8,078
8,138
0
739
7,239
0
21,838
L
Loki
2,148
232
0
3,841
5,768
1,569
0
1,273
4,378
0
40,916

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,104
Gold Earned
30,540
279
Minions Killed
329
0
Camps Cleared
0
1,130,090
Distance Traveled
1,105,801
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
6,860
686
85
9
0
205,355
2
W
Nu Wa
6,022
602
74
7
0
219,932
0
W
Athena
5,624
562
22
2
0
249,882
2
L
Fenrir
5,272
527
71
7
0
234,897
0
W
Arachne
5,157
516
59
6
0
242,170
2
L
Izanami
5,207
521
71
7
0
180,234
0
W
Danzaburou
6,877
688
89
9
0
188,462
1
L
Bacchus
5,281
528
15
2
0
227,263
2
L
Bellona
4,760
476
39
4
0
225,190
1
L
Loki
5,584
558
83
8
0
262,506
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role