Player Matchup

Thor
Thor
 
Thor
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
FWYG ZoLDiah
Ares
Level 204
God Stats
4W - 9L
1,499 SR
Queue Stats
337W - 324L
1,567 Elo+
Solo
Bake Kujira
Bake Kujira
UsarVengeous
Bake Kujira
Level 149
God Stats
2W - 2L
1,649 SR
Queue Stats
174W - 162L
1,543 Elo+
Solo
Charybdis
Charybdis
Zherlotto
Charybdis
Level 88
God Stats
6W - 5L
1,657 SR
Queue Stats
365W - 358L
1,544 Elo+
Solo
Hades
Hades
kingreed15
Hades
Level 154
God Stats
0W - 4L
1,184 SR
Queue Stats
230W - 225L
1,532 Elo+
Solo
Team Averages
Level 151
1,498 SR
1,537 Elo+

VS

Team Averages
Level 136
1,513 SR
1,535 Elo+
Rama
Rama
 
Rama
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
Darkcyberface
Pele
Level 155
God Stats
2W - 2L
1,143 SR
Queue Stats
823W - 750L
1,559 Elo+
Solo
Charon
Charon
GillGameSHh
Charon
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
501W - 498L
1,594 Elo+
Solo
Chaac
Chaac
PixCrew
Chaac
Level 133
God Stats
2W - 0L
1,723 SR
Queue Stats
22W - 19L
1,547 Elo+
Solo
Anubis
Anubis
alexige
Anubis
Level 143
God Stats
24W - 10L
1,701 SR
Queue Stats
279W - 273L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
12
2 / 5 / 1
6,884
530
4,886
10,226
3,648
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

8
0 / 4 / 2
5,319
409
6,119
9,153
4,828
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bake Kujira
UsarVengeous
Bake Kujira
12
0 / 3 / 0
6,782
522
6,269
13,872
12,669
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charybdis
Zherlotto
Charybdis
13
0 / 3 / 1
6,820
525
4,796
7,869
2,403
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hades
13
3 / 5 / 0
7,164
551
7,757
13,561
5,548
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
14
5 / 0 / 3
8,429
648
5,927
4,574
1,255
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
11 / 1 / 4
9,225
710
11,376
12,654
4,558
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Charon
12
1 / 1 / 6
7,507
577
4,609
9,151
6,715
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chaac
PixCrew
Chaac
15
2 / 0 / 3
9,119
701
9,839
11,852
8,247
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anubis
alexige
Anubis
15
1 / 3 / 5
8,506
654
6,900
7,711
2,831
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
41
5
Kills
20
20
Deaths
5
4
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
2
5
1
0.5
W
Rama
 
Rama
5
0
3
6.5
W
11
1
4
13
L
0
4
2
0.25
W
Charon
1
1
6
4
W
Chaac
PixCrew
Chaac
2
0
3
3.5
L
Bake Kujira
UsarVengeous
Bake Kujira
0
3
0
0
L
Charybdis
Zherlotto
Charybdis
0
3
1
0.17
W
Anubis
alexige
Anubis
1
3
5
1.17
L
Hades
3
5
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,827
Damage
38,651
54,681
Taken
45,942
29,096
Mitigated
23,606
13,695
Healing
15,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
4,886
1,259
0
419
10,226
3,648
0
1,471
8,755
0
53,431
W
Rama
 
Rama
5,927
4,527
0
2,440
4,574
1,255
630
917
3,425
0
61,907
W
11,376
3,328
0
4,841
12,654
4,558
0
4,279
8,152
0
67,815
L
6,119
515
0
750
9,153
4,828
0
1,630
7,523
11,289
0
W
Charon
4,609
628
0
2,972
9,151
6,715
216
2,776
5,801
20,837
1,161
W
Chaac
PixCrew
Chaac
9,839
2,423
0
2,893
11,852
8,247
324
5,717
5,618
65
67,190
L
Bake Kujira
UsarVengeous
Bake Kujira
6,269
2,584
0
4,050
13,872
12,669
0
65
13,807
48,947
1,646
L
Charybdis
Zherlotto
Charybdis
4,796
2,709
0
3,438
7,869
2,403
0
2,308
5,561
0
61,346
W
Anubis
alexige
Anubis
6,900
471
0
2,724
7,711
2,831
0
4,534
3,177
65,291
98
L
Hades
7,757
591
180
4,858
13,561
5,548
0
5,974
7,587
47,840
1,633

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,969
Gold Earned
42,786
408
Minions Killed
480
0
Camps Cleared
0
1,201,055
Distance Traveled
1,409,339
10
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
6,884
530
89
7
0
267,055
0
W
Rama
8,429
648
112
9
0
272,251
8
W
Pele
9,225
710
99
8
0
337,134
2
L
Ares
5,319
409
6
0
0
209,175
0
W
Charon
7,507
577
28
2
0
264,873
5
W
Chaac
9,119
701
128
10
0
285,958
1
L
Bake Kujira
6,782
522
100
8
0
243,732
4
L
Charybdis
6,820
525
114
9
0
242,259
6
W
Anubis
8,506
654
113
9
0
249,123
0
L
Hades
7,164
551
99
8
0
238,834
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role