Player Matchup

Sylvanus
Sylvanus
Masters
 
Sylvanus
Masters
Level 253
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Camazotz
Camazotz
Masters
Dulfactor
Camazotz
Masters
Level 89
God Stats
14W - 6L
1,731 SR
Queue Stats
280W - 244L
2,465 MMR
Solo
Discordia
Discordia
Diamond I
GroTéTons
Discordia
Diamond I
Level 171
God Stats
4W - 1L
1,774 SR
Queue Stats
179W - 152L
2,488 MMR
Solo
Medusa
Medusa
Masters
LivanMcLuvan
Medusa
Masters
Level 152
God Stats
36W - 27L
1,795 SR
Queue Stats
832W - 805L
2,454 MMR
Solo
Lancelot
Lancelot
Masters
Seagyll
Lancelot
Masters
Level 148
God Stats
12W - 9L
1,724 SR
Queue Stats
457W - 392L
2,614 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 163
1,705 SR
2,304 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 132
1,679 SR
2,487 MMR
Cthulhu
Cthulhu
Masters
ICYoncrrack
Cthulhu
Masters
Level 143
God Stats
11W - 6L
1,905 SR
Queue Stats
461W - 433L
2,632 MMR
Solo
Hachiman
Hachiman
Masters
KallistoCursed
Hachiman
Masters
Level 148
God Stats
2W - 3L
1,678 SR
Queue Stats
127W - 103L
2,429 MMR
Solo
Raijin
Raijin
Masters
Oskuuuuu
Raijin
Masters
Level 158
God Stats
11W - 8L
1,671 SR
Queue Stats
316W - 268L
2,598 MMR
Solo
Set
Set
Diamond I
anthuamr
Set
Diamond I
Level 147
God Stats
1W - 5L
1,500 SR
Queue Stats
52W - 30L
2,608 MMR
Solo
Ares
Ares
Diamond IV
turboRasmus
Ares
Diamond IV
Level 64
God Stats
5W - 6L
1,643 SR
Queue Stats
178W - 177L
2,168 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
7
0 / 1 / 6
4,476
639
2,591
4,678
2,354
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Camazotz
Dulfactor
Camazotz
9
4 / 1 / 0
4,659
666
1,963
4,888
1,222
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Discordia
GroTéTons
Discordia
9
1 / 1 / 0
4,927
704
3,139
2,412
472
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Medusa
8
1 / 1 / 3
4,316
617
3,895
4,848
1,342
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Lancelot
Seagyll
Lancelot
8
0 / 1 / 0
4,590
656
1,715
5,805
1,924
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bans
FafnirSerqetKuzenbo

VS

Bans
Ao KuangCerberusAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ICYoncrrack
Cthulhu
10
1 / 0 / 0
5,280
754
2,833
3,881
2,795
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hachiman
7
1 / 1 / 0
4,266
609
3,575
4,063
1,047
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Raijin
Oskuuuuu
Raijin
10
1 / 1 / 1
5,045
721
2,484
3,360
811
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
2 / 0 / 0
4,442
635
1,626
3,069
1,286
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

5
0 / 4 / 0
3,676
525
2,497
7,377
3,446
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
6
6
Kills
5
5
Deaths
6
9
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
0
1
6
3
W
Camazotz
Dulfactor
Camazotz
4
1
0
4
W
Discordia
GroTéTons
Discordia
1
1
0
1
L
Cthulhu
ICYoncrrack
Cthulhu
1
0
0
1
L
Hachiman
1
1
0
1
W
Medusa
1
1
3
2.5
L
Raijin
Oskuuuuu
Raijin
1
1
1
1.5
W
Lancelot
Seagyll
Lancelot
0
1
0
0
L
2
0
0
2
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,303
Damage
13,015
22,631
Taken
21,750
7,314
Mitigated
9,385
8,603
Healing
6,717
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
2,591
1,110
265
1,386
4,678
2,354
0
1,294
3,370
13,172
0
W
Camazotz
Dulfactor
Camazotz
1,963
849
0
3,135
4,888
1,222
0
949
3,809
0
27,080
W
Discordia
GroTéTons
Discordia
3,139
70
0
480
2,412
472
0
1,284
1,022
28,140
62
L
Cthulhu
ICYoncrrack
Cthulhu
2,833
275
0
1,073
3,881
2,795
0
198
3,683
28,702
1,400
L
Hachiman
3,575
1,974
0
1,588
4,063
1,047
0
909
3,114
0
23,854
W
Medusa
3,895
1,809
0
1,254
4,848
1,342
0
1,204
3,644
0
27,445
L
Raijin
Oskuuuuu
Raijin
2,484
169
0
929
3,360
811
0
2,192
954
32,010
0
W
Lancelot
Seagyll
Lancelot
1,715
393
0
2,083
5,805
1,924
0
2,406
3,094
312
25,794
L
1,626
671
0
1,599
3,069
1,286
0
449
2,445
0
19,233
L
2,497
370
0
1,528
7,377
3,446
0
1,649
5,688
8,007
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,968
Gold Earned
22,709
264
Minions Killed
249
0
Camps Cleared
0
794,583
Distance Traveled
724,740
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
4,476
639
18
3
0
147,360
0
W
Camazotz
4,659
666
51
7
0
174,791
0
W
Discordia
4,927
704
80
11
0
160,465
2
L
Cthulhu
5,280
754
76
11
0
140,831
0
L
Hachiman
4,266
609
40
6
0
147,364
2
W
Medusa
4,316
617
48
7
0
148,124
1
L
Raijin
5,045
721
84
12
0
153,047
1
W
Lancelot
4,590
656
67
10
0
163,843
2
L
Set
4,442
635
41
6
0
130,023
0
L
Ares
3,676
525
8
1
0
153,475
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role