Player Matchup

Danzaburou
Danzaburou
MezGo_93
Danzaburou
Level 125
God Stats
4W - 2L
1,345 SR
Queue Stats
249W - 269L
1,446 Elo+
Solo
Arachne
Arachne
Painsof
Arachne
Level 62
God Stats
1W - 1L
1,288 SR
Queue Stats
41W - 28L
1,527 Elo+
Solo
Xing Tian
Xing Tian
Vict0rinus
Xing Tian
Level 129
God Stats
27W - 15L
1,549 SR
Queue Stats
273W - 250L
1,482 Elo+
Solo
Anubis
Anubis
boomer112
Anubis
Level 82
God Stats
13W - 7L
1,608 SR
Queue Stats
79W - 83L
1,416 Elo+
Solo
Hel
Hel
xHE6POx
Hel
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
258W - 256L
1,506 Elo+
Solo
Team Averages
Level 97
1,458 SR
1,475 Elo+

VS

Team Averages
Level 98
1,547 SR
1,432 Elo+
Nemesis
Nemesis
AOE_minkelutter
Nemesis
Level 55
God Stats
0W - 2L
1,303 SR
Queue Stats
17W - 17L
1,479 Elo+
Solo
Hera
Hera
Kumsi83
Hera
Level 104
God Stats
16W - 13L
1,541 SR
Queue Stats
334W - 327L
1,471 Elo+
Solo
Ravana
Ravana
The Wild GaMer9
Ravana
Level 85
God Stats
9W - 15L
1,500 SR
Queue Stats
42W - 59L
1,377 Elo+
Solo
Charybdis
Charybdis
ThorfinKarlsefnj
Charybdis
Level 125
God Stats
1W - 2L
1,861 SR
Queue Stats
251W - 244L
1,419 Elo+
Solo
Ymir
Ymir
YungNgyn
Ymir
Level 122
God Stats
15W - 13L
1,531 SR
Queue Stats
107W - 121L
1,414 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
MezGo_93
Danzaburou
7
2 / 0 / 0
4,470
639
2,110
2,198
570
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Arachne
Painsof
Arachne
7
0 / 2 / 1
3,840
549
931
6,285
2,208
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Xing Tian
Vict0rinus
Xing Tian
7
0 / 0 / 1
4,335
619
3,312
6,222
4,450
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Anubis
boomer112
Anubis
8
2 / 0 / 0
4,756
679
2,841
3,733
1,168
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hel
8
0 / 1 / 0
4,499
643
2,416
3,681
832
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 0 / 1
4,276
611
1,701
4,970
1,278
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Hera
Kumsi83
Hera
8
1 / 2 / 0
4,166
595
2,446
3,341
468
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
2 / 0 / 0
4,616
659
2,862
4,151
2,058
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charybdis
3
0 / 2 / 0
3,175
454
837
2,160
472
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
7
0 / 0 / 0
4,035
576
2,238
3,827
1,464
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
4
4
Kills
3
3
Deaths
4
2
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
0
1
0.5
L
Hera
Kumsi83
Hera
1
2
0
0.5
W
Danzaburou
MezGo_93
Danzaburou
2
0
0
2
W
Arachne
Painsof
Arachne
0
2
1
0.25
L
2
0
0
2
L
Charybdis
0
2
0
0
W
Xing Tian
Vict0rinus
Xing Tian
0
0
1
0.5
L
Ymir
0
0
0
0
W
Anubis
boomer112
Anubis
2
0
0
2
W
Hel
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,610
Damage
10,084
22,119
Taken
18,449
9,228
Mitigated
5,740
8,590
Healing
6,169
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,701
941
0
2,514
4,970
1,278
0
1,152
3,818
0
26,011
L
Hera
Kumsi83
Hera
2,446
474
0
0
3,341
468
0
1,805
1,536
18,273
0
W
Danzaburou
MezGo_93
Danzaburou
2,110
661
0
1,653
2,198
570
0
268
1,846
0
25,870
W
Arachne
Painsof
Arachne
931
584
0
1,476
6,285
2,208
0
522
5,644
0
19,271
L
2,862
584
0
2,152
4,151
2,058
0
2,086
1,735
0
21,105
L
Charybdis
837
505
0
550
2,160
472
0
857
1,303
0
6,334
W
Xing Tian
Vict0rinus
Xing Tian
3,312
396
0
1,620
6,222
4,450
0
1,401
4,581
14,332
0
L
Ymir
2,238
488
0
953
3,827
1,464
0
2,326
1,501
13,254
1,565
W
Anubis
boomer112
Anubis
2,841
0
0
1,621
3,733
1,168
0
1,602
1,890
25,715
1,829
W
Hel
2,416
515
0
2,220
3,681
832
0
0
3,484
21,965
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,900
Gold Earned
20,268
200
Minions Killed
194
0
Camps Cleared
0
658,113
Distance Traveled
616,877
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
4,276
611
59
8
0
161,855
0
L
Hera
4,166
595
49
7
0
135,128
0
W
Danzaburou
4,470
639
43
6
0
130,880
1
W
Arachne
3,840
549
39
6
0
152,652
0
L
Ravana
4,616
659
37
5
0
137,215
1
L
Charybdis
3,175
454
11
2
0
48,742
0
W
Xing Tian
4,335
619
18
3
0
121,087
0
L
Ymir
4,035
576
38
5
0
133,937
0
W
Anubis
4,756
679
44
6
0
129,972
0
W
Hel
4,499
643
56
8
0
123,522
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role